16th October 2013
Ohm Force has announced the release of Ohm Studio, which they describe as "the only pro-grade DAW that allows for online cloud-based collaboration - a technical challenge that explains why it took so long and why Ohm Studio is the only DAW to offer online collaboration to date".
As opposed to other DAWs that culturally promote the idea that one guy can do it all, Ohm Force understands that the music most people listen to is very rarely made by one person alone. In this age of the Internet, having access to a world of talented people to do instrument recording, arranging, producing will be brought back to the core experience of computer music making. Collaborative features as well as a UI with a gentle learning curve and pro-grade audio performance complete the approach that sums up Ohm Studio.
Ohm Studio is both a software and a service. You can go for free offers for both, or buy both, or any combination of the two:
- Ohm Studio (free) includes a basic production suite, free partner plugins (Hybrit amp sim from Lepou and Voxengo's Old Skool Verb), exclusive UVI-made Ohm Studio multi-instrument (with 1.5 GB of sounds), Frohmage filter and all of the Ohm Studio features with two exceptions: recording is limited to 16-bits and export to high quality compressed audio.
- Ohm Studio Pro (€39 eurozone, ~$42 everywhere else) includes all of this, gets rid of the two limitations and also includes the OhmBoyz delay and Minimonsta synth.
- Ohm Studio Pro XXL (€99 eurozone, ~$107 everywhere else) includes everything from the Pro version plus Ohmicide distortion, Quad Frohmage filterbank, Predatohm distortion, Hematohm frequency shifter, Ohmygod! comb filter, Mobilohm phaser and Oddity synth.
On the service side users can choose to pay a monthly fee to take advantage of a comfortable project- and asset storage space, or stay with the 10 free projects. Creating, joining, or being a member of a given project will all use 1 project credit.
Ohm Force have many ideas for Ohm Studio's next major revision. Many of them are already in the works. Here's what they say:
- Offline mode
This is our #1 priority, expected within 6 months. We want people to have the same level of control (access and backup) with Ohm Studio that they have with regular DAWs so that the collab level is indeed an addition, not a trade-off. This mode will allow projects that switch from online to offline status and vice versa at will in a way that should prevent accidentally conflicting versions.
- Audio Engine redesign from the core
Ohm Studio's extensive expertise in music software development has enticed us to build an audio engine from the ground up. With a new build, we prepared a technical core that allows fast integration of new features. The new audio engine has already obtained an impressive performance boost (see this video). The new audio engine will also enable loop recording/comping, punch in/out, overdub, improved MIDI CC editor, clip nesting/merging, and various automation improvements to follow immediately. As for the rest of the UI we'll make sure to design it in a way that will be easy to learn but ultimately flexible and efficient to advanced users.
- People-driven improvements
DAW Collaboration is actually an entire new family of features and functions. A detailed look will show that Ohm Studio's approach is to set its priority on the whole experience of music making. Collaboration features for finding the right people and developing efficient workflow between musicians is probably one of the most important areas to enhance the final output. In-app browsing, small ads, likes, activity logs, advanced search options on the "connecting people" are top on the web side of thing. Project action's history, localised discussion threads, read/unread statuses for every local messages are to be expected quite soon.
- Improved recording
Thanks to the new audio engine, improvements in the field of recording - including overdubbing, loop recording, comping, auto-punch and more - will enable users to speed up their workflow and get the perfect take.
- Video track
Speaks for itself, doesn't it?
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