19th June 2013
The three main components in chipcrusher are: DAC Encoding, Background Noise and Post-Processing.
The audio signal first goes through a simulation of early lofi digital audio codecs (DAC Encoding). Then it gets mixed with the background noise to add some grit. Finally, the sound is sent through a selection of speakers and filter impulse responses. Each component can be bypassed on demand without muting the audio.
- Multiple DAC Encodings instead of a classic bitcrusher - The DAC Encoding resamples the input audio and re-encodes it using your choice of LPCM, FPCM, DPCM, A-Law, ?-Law, DIALOGIC, BRR, YADPCM, LPC-10, PWM or PDM.
- Background Noise - Noises were recorded and looped from Plogue's collection of gear. These consoles and arcade boards were also used for the research behind chipsounds.
- Post Processing - A convolution engine allows chipcrusher's sound to go through vintage gaming devices, computers or monitors. Each impulse gives a different tonal quality to the sound. The available impulses are split into 5 categories: Computers, Filters, Monitors, Game Devices and Musical Instruments.
chipcrusher can work as a VST/AU/RTAS plug-in for most major sequencing audio programs and supported tracker programs. All this on both Windows and OS X operating systems.
Price: $49 for the full version of chipcrusher.
17 Sep 2013 Plogue updates Bidule to v0.9733
15 May 2013 Plogue updates Bidule to v0.9730
20 Dec 2012 Plogue updates Bidule to v0.9728
13 Sep 2012 Plogue updates Bidule to v0.9726
18 Jan 2012 Plogue updates Bidule to v0.9719
08 Aug 2011 Plogue updates Bidule to v0.9716
01 Aug 2011 Plogue updates Bidule to v0.9715
17 Nov 2010 Plogue updates Mac version of Bidule to v0.9708
11 Nov 2010 Plogue updates Bidule to v0.9707
24 Aug 2010 Plogue updates chipsounds to v1.5
06 Jul 2010 Plogue updates Bidule to v0.9705
10 Mar 2010 Plogue updates Bidule to v0.97