Log InCreate An Account
  1. News
  2. »
  3. Virtual Effects
  4. »
  5. cytoSonic

KVR Developer Challenge 2012KVRDC12: cytoSonic Space360 - Room Simulator and Reverb Effect

-
cytoSonic

We are now in the download and voting stage of the KVR Developer Challenge 2012. This news item features an entry called Space360 by cytoSonic. You can download it for free here.

Here's what they say about it:

Space 360 is a straight-forward room simulator and reverb effect. Behind its no-nonsense interface is a complex implementation of three distinct, yet inter-dependent algorithms for the wavefront (Direct), early reflections (Reflect), and late reflections (Ambience). The effect uses "regressive modeling" to accurately synthesize the most important elements of the reverb sound, while using a more CPU-friendly, statistical approach to the less important elements. The result combines the realism of a convolution reverb with the efficiency and flexibility of an algorithmic reverb.

The Space 360 can be used to add spatial "context" to sampled and synthesized sources, to achieve perfectly accurate binaural panning of stereo tracks, to put multiple tracks into the same virtual "room," or to just add that perfect amount of reverb to make the source sit perfectly in the mix.

The Space 360 will not give you those lush halls that decay forever. It will not give any crazy reverse reverbs or unnatural swells. There are plenty other effects that do that well. What the Space 360 offers is a go-to room simulator and reverb that models the minute details of a natural room remarkably well while not eating up all your CPU resources. You don't need a masters degree in physics or a ruler and protractor to achieve perfectly scaled and filtered reflections. All you need to do is move the little speakers and head around and the effect calculates them internally.

Features:

  • Regressive modeling integrates all sections of the effect in the most accurate and efficient manner.
  • Perfectly scaled binaural wavefront synthesis.
  • Early reflections are custom calculated on-demand for realistic spacial cues.
  • Adjustable HRTF with scalable polar pickup pattern, focus, and lateral spread.
  • Individually adjustable damping properties for each wall of the virtual room.
  • Adjustable diffusion, smear (modulation), and lo-cut filter in the reverb tail.
  • All DSP has been hand programmed in inline assembly to ensure the utmost efficiency.
  • Works at any sample rate.
  • Easy, intuitive GUI.
  • ONE PAGE user guide.
Discussion

Discussion

Discussion: Active
vapro
vapro
10 February 2013 at 3:22am

Hi!

I am very happy your plugin is amazing and useful!!!!!! REALY!

I want to use head move with x-y controllers, for pads. If I move the controller some glitches is heard. Do you want to improve your VST?

Thank you your answer.

Please log in to join the discussion