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 a1Panner by SSA Plugins is a Virtual Effect Audio Plugin. It functions as a VST Plugin and an Audio Units Plugin.
o1Panner
Product a1Panner
Developer SSA Plugins
Price (MSRP)
Free
Type / Tags
Plug-in, App & Soundware Format(s)
Effect(s)  
Operating System Availability
Operating
System
Latest
Version
Download Released
 
1.0.1
 
Downloads Released
 
1.0.1
 
Downloads Released
Miscellaneous Information
Copy ProtectionNone

Get started with Ambisonics and VR/AR audio with this free first-order Ambisonics panner/encoder that outputs YouTube compatible AmbiX (SN3D/ACN) format. Use it to encode mono or stereo tracks to first-order Ambisonics using a no-frills interface.

Note that Ambisonics requires a decoder to be listened to correctly. You will not have correct results if you listen directly to the output of this plugin.

You can read more details about the a1Panner here.

Discussion

Discussion

Discussion: Active
Turello
Turello
23 February 2018 at 10:49pm

It's 64-bit only?

PStitt
PStitt
25 February 2018 at 5:55pm

Yes, but an update is coming soon that will include 32-bit for Windows and Universal Binary for Mac. I will post here when it is released.

Turello
Turello
27 February 2018 at 4:37pm

Thank you.

PStitt
PStitt
26 March 2018 at 1:35pm

The plugin has been updated now to work for 32-bit Windows and UB on Mac. It is also now available as an AudioUnit on Mac.

sqigls
sqigls
31 March 2018 at 5:52pm

There must be something wrong with the VST version for OS X, upon loading the plugin, it only passes audio to the left speaker, to get it balanced, the plugin needs to be set to either the left or right position.

PStitt
PStitt
2 April 2018 at 9:23am

Hello. This is the correct behaviour. The output of the VST is four channels of first-order Ambisonics (AmbiX format). This is an intermediate format that is not meant to be listened to directly. To listen to the spatialized sound you need a decoder to speakers or headphones (such as the a1Monitor). Think of the output of this plugin as a combination of microphones: the first channel is an omni mic (same signal level independent of panning position), and the 3 others are figure-of-8 mics on the Y, Z and X axes respectively. This is why the second channel (Y) has signal when the source is to the left or right.

Here is a short example of how to get started with Ambisonics and the basics you'll need: https://www.ssa-plugins.com/gettin-started-with-ambisonics-tutorial/

If you have more question, let me know :)

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