Product | BallSequencer |
Developer | UplandToys |
Price (MSRP) | Free (Follow-ware) |
Type / Tags |
Instrument(s) |
Operating System |
Latest Version |
Download | Released |
1.5 |
Downloads | ![]() |
Copy Protection | None |
BallSequencer is based around the idea of MIDI notes generated by balls moving around inside a rectangular area. Notes are triggered whenever a ball collides with the boundary of the rectangle. You can set parameters that will control the movement of each ball, in addition to possible note and velocity values. It can be effective for quickly generating percussive or melodic patterns.
You can have 1-6 balls bouncing around in the rectangle at any time, each ball has it's own horizontal parameter strip, and an associated color.
BallSequencer is now follow-ware. No limitations have been imposed on the free version, but a nag screen will appear every 30 minutes during use. By following me on either SoundCloud or Facebook, you are entitled to the full (nag-free) version of the plug-in. Simply send me a message using either of these services and I'll send you a download link.
Reviewed By fred-hal
March 21, 2008
The layout is clear and intuitive the little balls are bouncing around generating midi when hitting the walls, and all parameters are easily tweaked. The readme explains everything you need to know, and it never crashes.
Hard to give it anything but 1 on sound, as it generates midi only, and you really don't need presets, as it's super-easy to set up what you want it to do.
As for features, it could provide more balls or note slots, but it's just a matter of adding an extra copy to trigger more notes if you need it. It could be handy to have note lengths above 1000ms for long drones, but then the speed and room size would need values to match.
It might be a one-trick pony, but it's a lovely trick.. ;)Read more

Discussion
Please log in to join the discussion