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My 1st TX7 Bank
for Dexed by syntheticillusion on 8 August 2014
I pulled this from my yamaha tx7 module via midi editor, it works perfectly in Dexed then it does in other software, dexed pretty much nails the sound. Here's on syx file of 32 presets in one file. Actually the factory sounds that came with my TX7 in 1984, I know because the guy I bought it from told me he didn't use this to modify sounds.
Discussion: Active

Discussion

THIS POST HAS BEEN REMOVED

14 June 2014 at 6:25ammztk

Dexed V5 is read by Orion on startup but not appearing in.

plugin list :( gonna try older versions. win32/vista.

THIS POST HAS BEEN REMOVED

THIS POST HAS BEEN REMOVED

14 June 2014 at 9:33pmbob bobwood

here's what I tried earlier, but I'll bet you've been there already....

http://www.kvraudio.com/forum/viewtopic.php?f=33&t=413740

30 June 2014 at 2:17pmballacr75

Why not make mouse vertical movements?

6 July 2014 at 12:21amarkmabat

Free presets by Tim Conrardy:

http://patcharena.com/downloads/comment.php?dlid=620&ENGINEsessID=64373a5c0652c6a9147bada9d58d7530.

7 July 2014 at 12:36pmDrewDale
1 August 2014 at 10:15pmrootberg

This is actually a very interesting emulation. I haven't really been impressed by FM8 as _an emulation_ of DX7s etc, but I can respect it as a good synth in it's own right. From this I actually hear a very DX7 sounding synth. I think brass patches sound very cool for example, in a way that can't really be made with other synth types. Well done.

And man is the interface pretty.

Jk, it looks ass, but charming in its own way :)

5 August 2014 at 3:33pmtnkdesbois

Outstanding DX7 emulation ! A masterwork !
Features to add :
- A "panic" button that kills all sound output as some sounds seem to be buggy and loop forever.
- An "init" button to start sounds from scratch, like there was one on the original DX7.

12 September 2014 at 2:30amasb2m10

The "init" button has been added in the 0.7.0 version.

The sound loop bug is fixed; so, no need for "panic" button.

THIS POST HAS BEEN REMOVED

5 August 2014 at 4:35pmrootberg

tnkdesbois: I hear ya. I think the "loop" you might talk about is when you play a patch and change patch while holding a key, then the old patch never receives a note off and keeps going, if I'm not mistaken. But your problem might be different.

And you can actually flip back to the old patch and hit the hang up key to make it stop. But yea, a bit confusing :)

28 September 2014 at 11:15amStudioDave

The latest codebase does not build on Fedora 19 x86_64. Here's the error:

[dlphilp@localhost Linux]$ make
Compiling PluginEditor.cpp
../../Source/PluginEditor.cpp: In constructor 'DexedAudioProcessorEditor::DexedAudioProcessorEditor (DexedAudioProcessor*)':
../../Source/PluginEditor.cpp:216:60: error: 'juce::Button::ButtonState' is not a class or namespace
monoButton->setState (processor->isMonoMode () ? Button::ButtonState::buttonDown : Button::ButtonState::buttonNormal);
^
../../Source/PluginEditor.cpp:216:94: error: 'juce::Button::ButtonState' is not a class or namespace
monoButton->setState (processor->isMonoMode () ? Button::ButtonState::buttonDown : Button::ButtonState::buttonNormal);
^
../../Source/PluginEditor.cpp: In member function 'virtual void DexedAudioProcessorEditor::buttonClicked (juce::Button*)':
../../Source/PluginEditor.cpp:365:64: error: 'juce::Button::ButtonState' is not a class or namespace
monoButton->setState (processor->isMonoMode () ? Button::ButtonState::buttonDown : Button::ButtonState::buttonNormal);
^
../../Source/PluginEditor.cpp:365:98: error: 'juce::Button::ButtonState' is not a class or namespace
monoButton->setState (processor->isMonoMode () ? Button::ButtonState::buttonDown : Button::ButtonState::buttonNormal);
^
make: *** [build/intermediate/Debug/PluginEditor_94d4fb09.o] Error 1.

AFAICT my Juce code is up-to-date. Any suggestions ?

Btw, is there an email addy or other contact address for the developer ?

Best, .

dp.

28 September 2014 at 11:38amStudioDave

Fixed by removing namespace qualifier in PluginEditor.cpp at lines 216 and 365.

28 September 2014 at 2:10pmBlackWinny

It is not here that you should write all that. Talk about the code and the compilations here is totally useless. Te comments written here are sent to the users, and 99,99% of them are single users, not at all involved in the development nor in the tests.

The right place to talk about the aspects of the development, the code, etc. it is on the forum of the Dexed development:

http://www.kvraudio.com/forum/viewtopic.php?f=1&t=413885&start=285

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