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KVR Rank: 48 36 46 [30-Day: 283; 7-Day: 273; Yesterday: 391]
17 members are following Eos and 166 members are following Audio Damage @ KVR.
Product Eos
Developer Audio Damage
Price (MSRP) $49
Type / Tags
Plug-in, App & Soundware Format(s)
Effect(s)  
Operating System Availability
Operating
System
Latest
Version
Download Released
 1.1  - Released
 1.4.2  - Released
Miscellaneous Information
Copy ProtectionSerial Number
Avg. User Rating
Max. 6 items
Timeline of Latest Product Changes
Mac Version
1.4.2
1.4
17 Feb 12
Eos

Eos consists of three high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Two different plate simulators and Audio Damage's own Superhall algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is made of unobtanium with convolution 'verbs. Quite simply, an impulse response can not do what Eos does, according to Audio Damage.

Features:

  • Three custom-designed algorithms built with modern production in mind:
    1. Plate 1 (mono in, stereo out).
    2. Plate 2 (true stereo).
    3. Superhall (true stereo).
  • All standard reverb controls, including modulation rate and depth, attack, diffusion, and full control over the EQ and multipliers of the reverb tail.
  • Infinite control for "freeze" effects.
  • Unique visual controls designed for quick and easy programming.
  • Low CPU usage compared to other algorithmic reverb plug-ins, and far lower than the average convolution 'verb.
  • Full MIDI learn for hardware control of most parameters (VST only).
Discussion: Active

Discussion

14 September 2012 at 6:07pmoriginal flipper

Are you using Eos as an 'insert' effect on an individual track - this wouls possibly make balancing a lttle harder (but not to the degree that you seem to be describing).

If using a 'send' you should have a mix/send level which would give you more control.

I have EOS and have not had an issue 'balancng' the right amount of signal to it.

16 September 2012 at 1:15pmsamsam

You're definitely doing it wrong.

22 September 2012 at 6:22pmKungKrille

No, he's right. You have to use ridiculously low values when EOS is added as an insert effect. It behaves as expected on send though

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