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 Eos by Audio Damage is a Virtual Effect Audio Plugin. It functions as a VST Plugin, an Audio Units Plugin, a VST 3 Plugin and an AAX Plugin.
Eos
Product Eos
Developer Audio Damage
Price (MSRP) $59
Type / Tags
Plug-in, App & Soundware Format(s)
Effect(s)    
Operating System Availability
Operating
System
Latest
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Download Released
 2.0.2  - Released
 2.0.2  - Released
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Eos consists of four high-quality custom-designed reverb algorithms, made with the modern production environment in mind. Three different plate simulators and a "Superhall" algorithm give you a broad palette of reverb, and the easy-to-understand interface makes adjusting the algorithms to suit your track incredibly simple.

Want a traditional dark plate reverb? Eos can do that. How about a short, dense room sound for your drum buss? Not a problem. But where Eos really comes in to its own is when you drop Superhall on your piano or synthesizer tracks. The incredibly long modulated hall sounds of Eno-style ambience are where Eos thrives, something that is not possible with convolution 'verbs.

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Discussion: Active

Discussion

14 September 2012 at 6:07pmoriginal flipper

Are you using Eos as an 'insert' effect on an individual track - this wouls possibly make balancing a lttle harder (but not to the degree that you seem to be describing).

If using a 'send' you should have a mix/send level which would give you more control.

I have EOS and have not had an issue 'balancng' the right amount of signal to it.

16 September 2012 at 1:15pmsamsam

You're definitely doing it wrong.

22 September 2012 at 6:22pmKungKrille

No, he's right. You have to use ridiculously low values when EOS is added as an insert effect. It behaves as expected on send though

5 July 2013 at 9:14pmJulion

I have noticed Eos produces some constant low-level noise even when no sound is feeded into it. With just one instance the noise level seems to average somewhere around -105 dBFS, which of course is completely inaudible. In larger projects, though, with multiple instances, the noise level builds up and can easily mess up dithering and may even come audible at some point. So I recommend using noise gate with Eos.

By the way, I tried stacking 10 instances with big and long reverb settings on one channel and the noise came clearly audible. I bounced and normalized a clip, and I must say the result sounds really creepy. If there are any drone/dark ambient producers out there, you might make use of this noise leakage. ;).

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Eos

Average user rating of 8.75 from 4 reviews

Audio Damage
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