Fragment - Additive+Granular rythmic/ambient noise + feedback
Fragment is an online collaborative additive / spectral / granular / subtractive / PM synthesizer and live-coding web. platform, the spectrum is created by a live GPU script, the generated visual is then converted to audio by an additive/granular/spectral/subtractive/PM process, Fragment is basically a programmable noise-of-all-kinds software.
This is a video of a more sonically complex live Additive/Granular synthesis session which demonstrate feedback/fx and sound design done within the Fragment synthesizer, Fragment visuals is fed into iself and played back with 3 additive / granular synthesis channels.
The source code for this session is simple technically (all the work was done on the first part with output channel kchn 1) and can be found here : https://www.fsynth.com/data/feedback.txt .
Most of the reverb/delay/rythm heard is done within Fragment by delaying the image and offseting it, an image based delay is also applied resulting in complex sounds, Renoise DAW is used in the background to output audio + MIDI out and occasionally enhance the reverb, about zero MIDI sequences are used, the rythmic noise is either granular or due to the combination of images delay/feedback.
5 instances of the sound server are used on an Intel i7 7700, 14GB of RAM and a gtx 970 GPU.
Samples used for granular synthesis are self-made and can be found freely here : https://freesound.org/people/Garzul/
You can try the Fragment synthesizer now at : https://www.fsynth.com
Documentation: https://www.fsynth.com/documentation
Forum : https://quiet.fsynth.com