With Falcon a new multi-granular engine was introduced, it now plays up to 8 grain streams like HALion and Padshop do and there are numerous controls for shaping the grains, also those streams can be spread out up to 15 second (up to 100% in H5/PSP), Where HALion/PSP are still superior is, that they can randomize grain position over the entire sample whereas Falcon only does up to 500 ms, and they have a few more grain shapes available as a selectable preset and you can set different quality modes for sample interpolation to avoid aliasing when extremly transposing samples (especially down), Falcon only has a high interpolation mode for normal sampling. Then HALion can do crossfade looping for granular samples, actually the only granulator which does this, Falcon loops forward or alternate back and forth without crossfading.tangerine wrote:Is Falcon more advanced in the granular synthesis than Motu MachFive or is it the same?
I am so close to buying Falcon after I listened to Simon Stockhausens beautiful patches, but I am also interested in Steinberg Halion 5 ( Halion 6 soon? ) or Padshop Pro for granular synthesis.
Which is the best sounding granular engine right now for pad sounds?
But Falcon is almost up to par now with the Steinbergs concerning granular synthesis.
EDIT: and Falcon/HALion are of course far superior to Padshop Pro, as they can granulate multi-sampled instruments with hundreds of keygroups/zones, PSP can only use 2 samples per patch and doesn't have a mapping function (in PSP you can only fade out samples towards one end of the register by assigning key follow to volume, so fake splits are sort of possible).
EDIT 2: and HALion/PSP have grain lengths up to 1 second, Falcon up to 500 ms (crusherX up to 1 minute).