sircuit wrote:Using keyzones and the workflow below can get you a long way.
Create a ModEnv Trigger first midi note, synced, 16 length, ramp from zero to max. Map it to Arp pattern index (dissengage arp's play button). Set speed 1/10 - every time you play a note it will start with pattern A (the ramp starts at 0, and 0-25% will always target A, 26-50% B, 51-75% C, 75-100% D).
Because the speed is so slow for the ramp, it will stay at A for very long so you can tweak the arp. Once you finished with A, lift the start of the ramp at 26% and press play: now every time you press play the arp will start with slot B. C = 51%, D = 76%. When ABCD are in place, adjust the speed of the ramp accordingly so it will change the arp segments in sync with your song or just engage the play button again. You can even do it with a macro knob, however, with the modenv you can draw call-response variations like A-A, A-B or whatever.
Thanks for the tip. After playing around per your suggestion, i think it's even easier then you describe.
You simply need to map midi keytrack (in the mod section) to Arp pattern index. Set the mid point slider in key track to C3 and the right hand slider to F3. Then set the mod value to around +77.
Now, if you trigger Avenger with:
C3, it'll trigger pattern A
D3, it'll trigger pattern B
E3, it'll trigger pattern C
F3, it'll trigger pattern D
I don't quite understand the purpose of including the envelope as you describe, or does that give some extra functionality / flexibility?
The downside of doing it like i describe is that you're tying up your keytrack for this purpose and will break this pattern triggering if you change the keytrack sliders.
So it would be great to get the functionality i described earlier (to have the choice of midi note pattern triggering built into the arp section).