EvilDragon wrote:Because they're the biggest and can do it the cheapest.
Those Behringer synths look very tempting... and not just OB-Xa
But I must say I'm rather satisfied with what I have already. It's enough. Plus, these new soft synths from u-he and synapse audio are incredible. That should be an indicator of the times ahead.
Having said that, I'm also one of those who wouldn't be too unhappy about some additional ENVs and LFOs in Legend... or at least more comprehensive mod-matrix. But I can do interesting stuff with it already and I do use host automation... people forget that DAW environment is already like a modular synth that you can tweak and combine.
That's one of the reasons I don't like the FX in VSTis. It's just ridiculous and a waste of time to program FX when we have so many great VST effects you can use it with??
There are times when extra features make sense, and times when they don’t. Arturia clearly isn’t winning any emulation contest with Mini V, so all the extra bits like the vocal filter, etc, help a lot to make it something unique and worth having. Legend is so good at being a Model D, I hope they leave it as is... for the most part. I think even Moog thought having a dedicated LFO was something the Model D lacked and added it in in its reissue and later versions. I think you’d still keep the vibe of the Model D with one, and while I can add an LFO, or extra EG, etc, in Bitwig, it’s monophonic and having a LFO or EG per voice when Legend is in poly mode is much better. Anyway, if I want a good Moog emulation where the sky’s the limit, there’s Reaktor Blocks. If I need it to be polyphonic, Zebra HZ is close enough for me. I agree with you about effects too... for the most part. When a developer opens effect parameters to the mod matrix, the effects become part of the synthesis and that can lead to really interesting things. Again, Zebra HZ does nicely here. I don’t really think more effects, even if they could be modulated by Legend’s EGs and LFO would make sense in that instrument. It’s just not that.
Above an extra LFO, what I’d really like to see in Legend is an additional 4 voices. I’ve polychained 5 instances of it running in 4 voice unison mode and it didn’t break my i7. What it did do was make me weep sweet tears of joy.
If RePro 5 can give me 8 voices of similar quality emulation, I’m not sure why Legend can’t. I imagine they’d have to implement multi-core to make it viable, but boy oh boy would that make it a more useful plugin to me. (And it already is pretty damn useful)