Therefore, what is the speciallity of MSEGS? Is it about finicky details? Is it about performance control? Or is it about rhythms outside the synced grid?
consider this image alone, this is often a type of shape I like making in modulation, while the short saws at the end are super easy to draw in a performer style interface, the long downward slope would be tedious and time consuming (taking a minimum of 24 clicks to draw). It's not just this one shape, but many shapes like this.
Another big part of msegs is custom curves for each slope, subtle curve adjustments can make big differences in a sound. Also it's not always about creating rhythmic patterns, sometimes you just want a certain motion to a sound, and it is usually easier to draw in an mseg. Don't get me wrong I love your sequencers, they even solve the biggest flaw with most performer style modulators in giving you the option to adjust the "bottom" or rightward end of each cell.
2. Build me 1000 MSEGS:
I will gladly build 1000 unique msegs, though I'd probably have to ask for compensation as that would be a significant amount of labor and creative content for rapid. But one huge thing with many synths is the lack of mseg or custom lfo presets, this is actually something I love about rapid's sequencer is the depth of content
I actually have made 100 unique msegs in reaktor, many are variations of the same thing but this takes me to my next point
1. What is my dream MSEG:
For one, just to be an option.
But beyond that, I'll jump in with one single feature that I'd even love to see in the performer, preset switching via modulation. being able to sequence through a series of msegs or patterns would be extremely useful in generative and procedural music. You could build an entire song in a bank of patterns. If you want to discuss further how this could be implemented with friendly ui feel free to PM me for email, I will gladly discuss this.
I've actually built this into my reaktor mseg, I can use midi notes or even lfos to instantly switch between mseg presets. I've even created a "flipbook" of msegs to demonstrate my real dream
mseg tables, a way to morph between 2 or more msegs within a table, this could be used to sequence a series of different patterns for fleshing out a song, or morph freely between a couple variations for some rhythmic diversity, or just all out insanity
I understand this would be the hardest to design and implement, which is why a proposed pattern switching (which is what I use in my simulated mseg table)
But more so than designing 1000 custom msegs (which would be maybe 20 or so unique tables), I'd rather develop a system to generate tables and interpolate in different ways between them to get many more.
I hope that doesn't sound like "countless features"
To be honest: I can't think of many things you want to control over eight layers. In most cases you want the values to be different! One question. Would the parameter movement be relative to the current value, or absolute? e.g.
Im going to drop my arguments for this one in favor of a "copy to all" option in the right click drop down (for oscs, layers, knobs, mods etc.)
It's more of a matter of creating a starting point for layered patches
hope this clears some stuff up and helps you out.
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