Welcome back Cobalt.

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
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Teksonik
KVRAF
11491 posts since 16 Sep, 2001 from Las Vegas,USA

Post Wed Jan 18, 2017 3:37 pm

ENV1 wrote: If youre interested in a sneak peek, check the attached screenshot. Left = original PSP, right = the new 'component chassis'.
click for fullsize
Image
Oh heck yes. One of the reasons the PSP CM Delay never made to my studio computer was the original skin (plus I have a zillion delays already). I much prefer your version. :clap:

Not to sound like a gushing fanboi but there is something about your GUI style that I find comfortable, familiar, and very appealing. Love your work. :tu:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

User avatar
Teksonik
KVRAF
11491 posts since 16 Sep, 2001 from Las Vegas,USA

Re: Welcome back Cobalt.

Post Wed Jan 18, 2017 3:39 pm

Cruba wrote:Uh? OSC1, OSC2, FILTER, ENV1, ENV2, EFFECTS. Everything at it's place?

I think I call it Las Vegas Greeeeen... :D
No, Vegas green is the color of Money......... :P
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

Cruba
KVRist
255 posts since 13 Dec, 2015

Re: Welcome back Cobalt.

Post Wed Jan 18, 2017 11:34 pm

Well... Here is the Grey 'n' Orange Skin port...

Black 'n' Orange, Black 'n' Red, White 'n" Blue and White 'n' Red will follow...

Image

ENV1
KVRAF
2332 posts since 31 Aug, 2011

Re: Welcome back Cobalt.

Post Thu Jan 19, 2017 6:53 am

fmr wrote:Great work, as usual :tu:

Too bad you didn't finish that other skin. I liked it as it was, really :)
Thanks. Maybe i will do it anyway as sort of a 'test run' to really get familiar with everything and then later do a completely new one from scratch. Will have to see what i do once cmDelay is off the table.
Teksonik wrote:Oh heck yes. One of the reasons the PSP CM Delay never made to my studio computer was the original skin (plus I have a zillion delays already). I much prefer your version. :clap:
Thanks. cmDelay is a fascinating little plugin. (Actually not even so little.) I knew right away that it is a keeper and pretty much started to draft a new skin immediately. From classic delay duties to wild modulated echo fireworks, it does a lot of cool stuff even though its not the full version. Very generous of PSP to give it out as magware.

Cruba
KVRist
255 posts since 13 Dec, 2015

Re: Welcome back Cobalt.

Post Thu Jan 19, 2017 7:32 am

Umm... Last silly question: How to change the basic size of the synth?

Btw, Leslie: Isn't it possible to put a var in the dll, maybe "ininame" that you define in the config? That way it would be possible to use several configs?

dll would not search for "Cobalt.ini", it would just search the var definition, and that var could be defined in the ini, like:

; Relative path to the ini file
[ininame]
path=Cobalt_myskinname.ini

Maybe it's a silly idea, but it's an idea... ;)

User avatar
GaryG
KVRAF
5689 posts since 13 Jan, 2003 from Kent, UK

Re: Welcome back Cobalt.

Post Thu Jan 19, 2017 2:37 pm

Cruba wrote:Umm... Last silly question: How to change the basic size of the synth?
Isn't it just the size of the backgound image?
()_()
(O.o)
(")(")

Cruba
KVRist
255 posts since 13 Dec, 2015

Re: Welcome back Cobalt.

Post Thu Jan 19, 2017 10:30 pm

I'll try. If so, let's call Leslie a clever coder. ;)

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BlackWinny
KVRAF
3500 posts since 17 Jun, 2013 from very close to Paris, France

Re: Welcome back Cobalt.

Post Fri Jan 20, 2017 3:28 am

Cruba wrote:I'll try. If so, let's call Leslie a clever coder. ;)
Yeah! Leslie keeps on turning in the right sense.
:tu:
Build your life everyday as if you would live for a thousand years. Marvel at the Life everyday as if you would die tomorrow.

Leslie Sanford
KVRAF
1595 posts since 4 Dec, 2006

Re: Welcome back Cobalt.

Post Sat Jan 21, 2017 10:30 am

New version:

- Filter FM 1 polarity bug fixed (thanks, Cruba!)
- Mouse wheel support for sliders and knobs

http://www.lesliesanford.com/Temp/Cobalt7.zip

User avatar
Nielzie
KVRAF
8974 posts since 28 May, 2005 from Netherlands

Re: Welcome back Cobalt.

Post Sat Jan 21, 2017 11:29 am

Thanks Leslie!
None are so hopeless enslaved as KVRians with GAS.

User avatar
Teksonik
KVRAF
11491 posts since 16 Sep, 2001 from Las Vegas,USA

Re: Welcome back Cobalt.

Post Sat Jan 21, 2017 11:40 am

Thanks for the new version Les ! I'll give it a good go today. :)
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

Cruba
KVRist
255 posts since 13 Dec, 2015

Re: Welcome back Cobalt.

Post Sat Jan 21, 2017 2:31 pm

Leslie Sanford wrote:New version:

- Filter FM 1 polarity bug fixed (thanks, Cruba!)
- Mouse wheel support for sliders and knobs

http://www.lesliesanford.com/Temp/Cobalt7.zip
Welcome...

Here's a new skin with another concept. I just did it for training purposes. The knobs orange inlay grows with value. It's not final, layout is not 100% (precise pixel layout), but good enough to work with it.

The next one will be a supercompact skin I'll mainly use for sounddesign, optimized for my workflow. ;)

Image

studio4
KVRist
221 posts since 18 Jul, 2006

Re: Welcome back Cobalt.

Post Thu Jan 26, 2017 5:53 am

@Cruba: Nice designs.

studio4
KVRist
221 posts since 18 Jul, 2006

Re: Welcome back Cobalt.

Post Thu Jan 26, 2017 5:54 am

removed
Last edited by studio4 on Sat Jan 28, 2017 4:02 pm, edited 3 times in total.

brainzistor
KVRist
286 posts since 9 Jun, 2015

Re: Welcome back Cobalt.

Post Thu Jan 26, 2017 1:52 pm

studio4 wrote:New versions of my black and white skins:

Image

Image

http://ge.tt/5FN3iWi2

Awesome :tu:

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