SoundMorph: Dust, granular flow motion

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
User avatar
wickfut
KVRist
471 posts since 22 Sep, 2015

Post Sat Dec 17, 2016 5:55 am

Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
you figured out a way to manually type numbers in yet? Dragging a pointer trying to set a precise number is starting to become a pain in the arse

Cinebient
KVRAF
4769 posts since 16 Nov, 2014

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 6:39 am

wickfut wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
you figured out a way to manually type numbers in yet? Dragging a pointer trying to set a precise number is starting to become a pain in the arse
Not really yet, i use the fine tune option(s) like cmd or alt click or use 2 finger on my trackpad which works great too.
Indeed it would be great if i could type in parameters as well and i also didn´t find a way to go back to default via double click or something like this.
Also, like someone mentioned, it would be great to not have to open the drop down menu everytime when i change a patch or sample etc.
There are def. some things missing but so far i like what sounds i can get out of it.
It could be become after B2 and Replika XT one of my favourite FX.....i mean if they release the FX version soon. It´s the main part i´m interested in.
The modulation options are insane. The GUI is my kind of thing too.
For the price with the voucher i´m quite happy and if they fix bugs and deliver the promised FX version it will be even better of course.
I mean i´m happy to get some new fresh tools behind the oversaturated EDM market :)

Caine123
KVRAF
6251 posts since 5 Aug, 2009

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:06 am

Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

User avatar
wagtunes
KVRAF
19146 posts since 8 Oct, 2014

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:09 am

Caine123 wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
It will respond to the keyboard. As to how "normal" the notes will be, that depends on the source material and how much you mangle it.

User avatar
exmatproton
KVRAF
2659 posts since 25 Apr, 2011

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:11 am

wagtunes wrote:
Caine123 wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
It will respond to the keyboard. As to how "normal" the notes will be, that depends on the source material and how much you mangle it.
It will respond indeed, but it won't change the waves pitch according to the pressed key.

Cinebient
KVRAF
4769 posts since 16 Nov, 2014

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:16 am

If you want to play it more the "normal" way you would need to wait for the FX version.
You can set it to midi trigger it by single notes but don´t expect it to sound like a tuned synth or so.
It´s more of a generative sound maker rather than a "synth" in instrument mode.

User avatar
wagtunes
KVRAF
19146 posts since 8 Oct, 2014

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:17 am

exmatproton wrote:
wagtunes wrote:
Caine123 wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
It will respond to the keyboard. As to how "normal" the notes will be, that depends on the source material and how much you mangle it.
It will respond indeed, but it won't change the waves pitch according to the pressed key.
Are you F'ing kidding me? You mean the keyboard is nothing more than a gate?

User avatar
exmatproton
KVRAF
2659 posts since 25 Apr, 2011

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:19 am

wagtunes wrote:
exmatproton wrote:
wagtunes wrote:
Caine123 wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
It will respond to the keyboard. As to how "normal" the notes will be, that depends on the source material and how much you mangle it.
It will respond indeed, but it won't change the waves pitch according to the pressed key.
Are you F'ing kidding me? You mean the keyboard is nothing more than a gate?
yes. Well, you can ofcourse "play" different 'emitters' when you change the keyrange per emitter and set 1 emitter per octave for instance. But yeah, it is "just" a soundgenerator.....

User avatar
wagtunes
KVRAF
19146 posts since 8 Oct, 2014

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:29 am

exmatproton wrote:
wagtunes wrote:
exmatproton wrote:
wagtunes wrote:
Caine123 wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
It will respond to the keyboard. As to how "normal" the notes will be, that depends on the source material and how much you mangle it.
It will respond indeed, but it won't change the waves pitch according to the pressed key.
Are you F'ing kidding me? You mean the keyboard is nothing more than a gate?
yes. Well, you can ofcourse "play" different 'emitters' when you change the keyrange per emitter and set 1 emitter per octave for instance. But yeah, it is "just" a soundgenerator.....
So then to get any meaningful "music" out of it, it's probably best to lay this down as the main track and write everything else around it since there's really no way to control pitch.

kingtubby
KVRian
940 posts since 1 Mar, 2003 from Duston, NN5

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:31 am

exmatproton wrote:
wagtunes wrote:
exmatproton wrote:
wagtunes wrote:
Caine123 wrote:
Cinebient wrote:O.K. i had a longer play within Bitwig (8-track) and tryed all included patches, played a bit with modulations and stuff.
I really like it. There are some great things included f.e.like modulation of the pitch via sequencer. And you also have a choice of many scales here.
This thing can do some awesome stuff for sure.
Great for drones, ambient and sci-fi darkness!
I love it really so far. I had also no crash or other problems in instrument mode.
I just realized i have to let the playhead run to make it work (like Kaleidoscope).
I think the FX version will make me really very happy!
stupid question, as an instrument i can play notes with it normally?
It will respond to the keyboard. As to how "normal" the notes will be, that depends on the source material and how much you mangle it.
It will respond indeed, but it won't change the waves pitch according to the pressed key.
Are you F'ing kidding me? You mean the keyboard is nothing more than a gate?
yes. Well, you can ofcourse "play" different 'emitters' when you change the keyrange per emitter and set 1 emitter per octave for instance. But yeah, it is "just" a soundgenerator.....
That's not quite right. You have to assign a midi modulator "note - full range" to the granulizer pitch control.
γνῶθι σαὐτόν

User avatar
exmatproton
KVRAF
2659 posts since 25 Apr, 2011

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:36 am

kingtubby wrote: That's not quite right. You have to assign a midi modulator "note - full range" to the granulizer pitch control.
This way you will not get a chromatic keyfollow. I tried...

kingtubby
KVRian
940 posts since 1 Mar, 2003 from Duston, NN5

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 8:54 am

exmatproton wrote:
kingtubby wrote: That's not quite right. You have to assign a midi modulator "note - full range" to the granulizer pitch control.
This way you will not get a chromatic keyfollow. I tried...
ah, ok. I'm still working my way through the various options. It seems like it should be possible with all the scales provided...
γνῶθι σαὐτόν

Caine123
KVRAF
6251 posts since 5 Aug, 2009

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 9:08 am

please someone post a small selfmade sample :D GAS is still starting :(
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

Kalamata Kid
KVRAF
4430 posts since 27 Jul, 2001 from Tarpon Springs, Florida, USA

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 9:45 am

Numanoid wrote:
wasi wrote:They have a sale, WINTER is the code.
Good spotting :tu:

I just checked and it brings the price of the plug down to $69.3
When it the sale over?

User avatar
exmatproton
KVRAF
2659 posts since 25 Apr, 2011

Re: New from SoundMorph: Dust, granular flow motion

Post Sat Dec 17, 2016 9:51 am

Caine123 wrote:please someone post a small selfmade sample :D GAS is still starting :(
well, i de-installed it. Not my cup of tea at all. Unstable (second instance FL Studio; krrrrrrgggtttttttkkrgkt), too little possible in terms of modulation (compared to *free* plugins already available) and no way to make it a chromatic key-instrument.

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