2.12 will have various shades of gray and blue and even one shade of bright orange, with a total of 16 different background panel options.
Also several different textures are provided for the gray panels including smooth, vinyl, scratched, grunge and hex.
The biggest difference is that now the panel setting mechanism is generic, meaning that you can assign any background image to anything on the UI which needs a background behind it, including the main signal flow view, envelope views, the big wave draw view, dial panels, audio unit panels, the side panels.
The picture below shows the light gray assigned to the main view instead of the blue and the blue assigned to the dial panels instead of the main view, and a realistic scratched texture assigned to the side panels instead of the hex pattern, and finally orange assigned to the graph panels (not that you'd ever want to do this).
2.13 will be even more generic and will completely separate all textures and colors and will provide a user color picker for all UI backgrounds, so that you can pick a texture (or no texture at all) and then pick a background color and assign that background to anything on the interface.
The only reason I did not do that for this release is that I did not want to hold up 2.12 while I redo all the background images.
Also, there will be a new "elite" version of Fathom which will allow you to select your own images for any background on the interface, so you can put a picture of your dog, cat, girlfriend or favorite band, in the main view.
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Last edited by FathomSynth on Tue Jun 12, 2018 10:22 am, edited 3 times in total.