This was my exact same thoughts. Fathom has grown now to a point where it really needs some sort of Fathomify to sit alongside it.
Fathom Synth Development Thread
- KVRAF
- 1959 posts since 21 Sep, 2007 from The Infinite Void
-
- KVRAF
- 9132 posts since 6 Oct, 2004
Yes, I'd buy a Fathom effects dll, audio-in direct to the chain
of modules, with no futzing around. z3ta+ 1.5 behaves
this way, and is great fun to use. Other synths with audio-input
like Absynth, Surge, Synthmaster and Zebrify have serious issues limiting easy successes.
There is VeeSeeVST, a freeware modular, with choice of
audio or midi input, and has lots of potential, but having
the Fathom gui, solid module coding, and energizer bunny
updates , would make for an excellent product,
with few competitors. Tantra is a fine multi-effect,
but the gui is very busy, a Fathom style panel would be
simpler in use, and more of a from-the-ground-up style unit.
Like having thick and serious plastic to build a custom pedalboard
at Sweetwater's showroom.
Cheers
of modules, with no futzing around. z3ta+ 1.5 behaves
this way, and is great fun to use. Other synths with audio-input
like Absynth, Surge, Synthmaster and Zebrify have serious issues limiting easy successes.
There is VeeSeeVST, a freeware modular, with choice of
audio or midi input, and has lots of potential, but having
the Fathom gui, solid module coding, and energizer bunny
updates , would make for an excellent product,
with few competitors. Tantra is a fine multi-effect,
but the gui is very busy, a Fathom style panel would be
simpler in use, and more of a from-the-ground-up style unit.
Like having thick and serious plastic to build a custom pedalboard
at Sweetwater's showroom.
Cheers
-
- KVRAF
- 2596 posts since 9 Jul, 2015 from UK
OK, so the idea of the auto sampling function is as follows:
1. Load a VSTi inside Fathom.
2. Select how many notes and velocities you want to be sampled.
3. Press "GO" and Fathom will automatically play the notes and velocities and record the samples. It will then automatically find the perfect loop points.
4. Save it as a multisample.
For some more info, please take a look at these 2 plugins:
https://www.soundlib.com/samplit/
https://samplerobot.com/
1. Load a VSTi inside Fathom.
2. Select how many notes and velocities you want to be sampled.
3. Press "GO" and Fathom will automatically play the notes and velocities and record the samples. It will then automatically find the perfect loop points.
4. Save it as a multisample.
For some more info, please take a look at these 2 plugins:
https://www.soundlib.com/samplit/
https://samplerobot.com/
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
-
- KVRAF
- Topic Starter
- 1579 posts since 25 Mar, 2017
Wow, some great suggestions over the last few pages, especially the last two.
Instead of responding to each individually, I'll just mention that I'm recording all of the above for the Sampler. These suggestions really help a lot to make sure this sampler will function as a real work-horse in the user's real work flow, not just a play and forget experience.
Generally my own experience with samplers is that the product has to deliver quality on two fronts. First is how well individual samples can be looped and edited. Second is how samples tables, velocities zones, and sample libraries and such are organized.
One of the huge primary challenges with sample based music, (I've discovered the hard way) is how to organize and preview large numbers of samples quickly and easily, so I want to put a lot of thought into this side of the product.
Also, for Fathom users, the sample editing interface will span the entire middle section not just the center view. This will give maximum editing power and visibility.
Instead of responding to each individually, I'll just mention that I'm recording all of the above for the Sampler. These suggestions really help a lot to make sure this sampler will function as a real work-horse in the user's real work flow, not just a play and forget experience.
Generally my own experience with samplers is that the product has to deliver quality on two fronts. First is how well individual samples can be looped and edited. Second is how samples tables, velocities zones, and sample libraries and such are organized.
One of the huge primary challenges with sample based music, (I've discovered the hard way) is how to organize and preview large numbers of samples quickly and easily, so I want to put a lot of thought into this side of the product.
Also, for Fathom users, the sample editing interface will span the entire middle section not just the center view. This will give maximum editing power and visibility.
-
- KVRAF
- 2265 posts since 30 Aug, 2004 from Lancaster, UK
Ah - got it now! Thought you were referring to the FX sounds that can be created with the advent of the movie stingers patches.
If recall correctly, Everett told us about the future plans for us to develop (and sell) our own synths based on the Fathom engine and GUI (hopefully with export as VST rather than needing a Fathom Player wrapper). I assume this can also be done for FX units. If so, then we'll have a modern SynthEdit!
(Or I might have mixed this up with the info on re-skinning:
In any case, it's not a far-fetched idea to have Fathom as a framework for making our own syths and FX units.)Fathom already has the ability to import any image for any part of the GUI without recompiling the plugin, meaning that someone could (theoretically) completely re-skin the entire plugin as it currently exists, and this includes not only all the panels but all the dials and buttons. At some point I will turn this on in the release version.
Also, when I do enable this, it is not going to be cheap, somewhere in the $500.00 range to purchase a Fathom' GUI developer's license. The reason for this is that the license will include legal permission to develop your own Fathom skins and sell them yourself.
I'm probably going to kick this off sometime in 2019 with a international GUI skinning contest, and first prize is going to be something significant like a brand new Moog Voyager. It will basically be the mother of all skinning contests.
There are a few frameworks suitable for this and I believe Fathom could well take the lead here, because of the ease of use, the great sound quality and the superb GUI graphics.
Thu Oct 01, 2020 1:15 pm Passing Bye wrote:
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
- KVRAF
- 8828 posts since 6 Jan, 2017 from Outer Space
But why would you ever want to sample a VST synth??? It will limit the original flexibility, will have a inferior quality, but needs 100 times more HD space. The disadvantages of compression and non compression combined without any advantage at all...jmg8 wrote: ↑Sat Nov 10, 2018 3:24 pm OK, so the idea of the auto sampling function is as follows:
1. Load a VSTi inside Fathom.
2. Select how many notes and velocities you want to be sampled.
3. Press "GO" and Fathom will automatically play the notes and velocities and record the samples. It will then automatically find the perfect loop points.
4. Save it as a multisample.
For some more info, please take a look at these 2 plugins:
https://www.soundlib.com/samplit/
https://samplerobot.com/
Please do not waiste time and resources on that. Samplerobot covers that ground already...
Autosampling does make sense, but not with VSTis!
Autosample should simply listen to pauses between a longer recording, cut it accordingly, analyze the correct pitch and volume and then spread it based on the analysis across keyboard and velocity...
But this should have a low priority for the moment. After a sample engine is developed one could think about it...
-
- KVRAF
- 7751 posts since 15 Sep, 2005 from East Coast of the USA
DiscoDSP's Bliss does that too, right?Tj Shredder wrote: ↑Sat Nov 10, 2018 5:12 pmBut why would you ever want to sample a VST synth??? It will limit the original flexibility, will have a inferior quality, but needs 100 times more HD space. The disadvantages of compression and non compression combined without any advantage at all...jmg8 wrote: ↑Sat Nov 10, 2018 3:24 pm OK, so the idea of the auto sampling function is as follows:
1. Load a VSTi inside Fathom.
2. Select how many notes and velocities you want to be sampled.
3. Press "GO" and Fathom will automatically play the notes and velocities and record the samples. It will then automatically find the perfect loop points.
4. Save it as a multisample.
For some more info, please take a look at these 2 plugins:
https://www.soundlib.com/samplit/
https://samplerobot.com/
-
- KVRAF
- 2596 posts since 9 Jul, 2015 from UK
I would want to sample other VSTis so I don't have to buy them. As a community we can sample some of the best presets from the best synths and share.
Melda Production & United Plugins
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
Surface Studio = i7, 32gb, SSD.
Windows 11. Bitwig, Reaper, Live. MTotal.
Audiofuse, Adam Audio monitors + sub, iLoud MTM.
Polybrute, Summit, Pro 3, Tempest, Syntakt, AH2.
Ableton Push 2, Roli Seaboard Block.
-
- KVRAF
- 1579 posts since 8 Jan, 2003 from Edinburgh
Is there a community now - for presets etc?
Or is it here ?
Or is it here ?
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.
-
- KVRAF
- 9132 posts since 6 Oct, 2004
@ jmg8: So you'd approve someone sampling your girlfriend/wife,
because it's cheaper than courtship, romance, and marriage?
Better to save up and buy the synths, support their developers,
then sample presets for personal use, that are cpu killers,
or those sounds you have customizations in mind for.
Plenty of great free synths to use while saving cash.
Cheers
because it's cheaper than courtship, romance, and marriage?
Better to save up and buy the synths, support their developers,
then sample presets for personal use, that are cpu killers,
or those sounds you have customizations in mind for.
Plenty of great free synths to use while saving cash.
Cheers
-
- KVRAF
- 3735 posts since 17 Sep, 2016
I think the same workflow could be accomplished easily by just using a DAW, as long as Fathom accepted audio input from another track with the source VSTi loaded there, via live sampling.jmg8 wrote: ↑Sat Nov 10, 2018 3:24 pm OK, so the idea of the auto sampling function is as follows:
1. Load a VSTi inside Fathom.
2. Select how many notes and velocities you want to be sampled.
3. Press "GO" and Fathom will automatically play the notes and velocities and record the samples. It will then automatically find the perfect loop points.
4. Save it as a multisample.
For some more info, please take a look at these 2 plugins:
https://www.soundlib.com/samplit/
https://samplerobot.com/
Audio input could also establish the internal signal routing one would need to enable the use of Fathom as a VST FX module. And maybe some vocoder type of audio processing as well?
Anyway I'm not sure that Fathom needs to be able to host 3rd party plugins internally. IMHO, that sounds like it could bloat the code beyond the scope of a synth, when just routing from one instrument track to another in your DAW could easily accomplish the same task.
Windows 10 and too many plugins
- KVRAF
- 7561 posts since 18 Apr, 2004
And Highlife before that, almost 15 years ago… and IMO it makes as much sense as then, ie. precious little.
:: .ogg for Media Player or iTunes/Quicktime | Why artists should be using Ogg Vorbis ::
-
- KVRian
- 1134 posts since 22 Aug, 2004 from Edge City, the Low Country
Agree!zzz00m wrote: ↑Sat Nov 10, 2018 8:44 pmI think the same workflow could be accomplished easily by just using a DAW, as long as Fathom accepted audio input from another track with the source VSTi loaded there, via live sampling.jmg8 wrote: ↑Sat Nov 10, 2018 3:24 pm OK, so the idea of the auto sampling function is as follows:
1. Load a VSTi inside Fathom.
2. Select how many notes and velocities you want to be sampled.
3. Press "GO" and Fathom will automatically play the notes and velocities and record the samples. It will then automatically find the perfect loop points.
4. Save it as a multisample.
For some more info, please take a look at these 2 plugins:
https://www.soundlib.com/samplit/
https://samplerobot.com/
Audio input could also establish the internal signal routing one would need to enable the use of Fathom as a VST FX module. And maybe some vocoder type of audio processing as well?
Anyway I'm not sure that Fathom needs to be able to host 3rd party plugins internally. IMHO, that sounds like it could bloat the code beyond the scope of a synth, when just routing from one instrument track to another in your DAW could easily accomplish the same task.
We already have Bliss and Obscurium which are dedicated to that purpose
- KVRAF
- 2772 posts since 22 May, 2017
-
- addled muppet weed
- 105849 posts since 26 Jan, 2003 from through the looking glass