Tone2 Gladiator 2.6 update

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
mabian
KVRAF
1591 posts since 10 Jan, 2005

Post Sat Apr 08, 2017 1:56 am

ENV1 wrote:
chk071 wrote:In Electra2, which saw some sound changes compared to ElectraX, the sounds just sounded a bit different.
In other words if your sounds were based on certain sweetspots, the new 'drastically enhanced sound quality' probably ruined everything. Not good if you spent a lot of time doing delicate fine-tweaking until the sounds were just right...
This. Totally.

Think about carefully crafted automation envelopes to, let's say, filter cutoff freq to discover that now the filter behaves differently...

Feels like a deja-vu on a similar discussion when Tone2 did something similar, IIRC it was on Firebird.

I didn't like that much the answer (no compatibility mode, just take the "improved" sound as it is in the newer version and that's it).

- Mario

goldenanalog
KVRAF
1616 posts since 7 Dec, 2005 from somewhere between analog and digital

Re: Tone2 Gladiator 2.6 update

Post Sat Apr 08, 2017 2:06 am

bmanic wrote:Well.. I managed to salvage the preset by loading an automatic backup that Reaper created.

Man, I had forgotten just how good a pad machine this thing is. I had an awesome pad going with just a little tinkering (and tons of fine tuning so that I could "play it" precisely on my crappy iRig keys).

Gladiator 2 Pad Improv

That's all Gladiator 2 + a compressor (Violet from the N4 library) and DMG Limitless on the master to catch any possible peaks.
Gorgeous, bmanic! :)

Caine123
KVRAF
5421 posts since 5 Aug, 2009

Re: Tone2 Gladiator 2.6 update

Post Fri Apr 14, 2017 4:04 am

did anyone test the new version yet? how is it and does it sound really much different?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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W23
KVRist
202 posts since 22 Sep, 2016

Re: Tone2 Gladiator 2.6 update

Post Fri Apr 14, 2017 12:20 pm

I played around with it for a couple of hours. Yes it sounds "better". Seems to have a little more body in the low and mid range. The effects have improved, particularly the reverb sounds nice. It seems a tiny bit more CPU efficient too. Like, around a 3 percent drop on Live's meter, compared to the previous version

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zerocrossing
KVRAF
9308 posts since 26 Jun, 2006 from San Francisco Bay Area

Re: Tone2 Gladiator 2.6 update

Post Fri Apr 14, 2017 2:36 pm

ENV1 wrote:
chk071 wrote:In Electra2, which saw some sound changes compared to ElectraX, the sounds just sounded a bit different.
In other words if your sounds were based on certain sweetspots, the new 'drastically enhanced sound quality' probably ruined everything. Not good if you spent a lot of time doing delicate fine-tweaking until the sounds were just right...

On the other hand im all for making improvements when necessary, especially when the plugin has fundamental flaws that ought to be fixed no matter what. (XILS-lab and XILS3 spring to mind.) They are aware that the waveshaping isnt working like it does on the real VCS3, yet they consider not breaking existing presets to be more important than making those VCOs behave like on the real synth. And thats obviously not good either, especially when a plugin is supposed to be an emulation of something.

Best middle-road solution in my opinion: When in doubt, release a new version with a new VST ID so that old and new can coexist. Existing presets will continue to sound unaltered in the old version while the new version has all the error corrections, bugfixes, enhancements, whatever. That way everyone should be happy.
Yeah, that's the way to go, for sure. No need to stop progress for the sake of compatibility.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

ENV1
KVRAF
2381 posts since 31 Aug, 2011

Re: Tone2 Gladiator 2.6 update

Post Sat Apr 15, 2017 4:47 am

Exactly.

I mean i absolutely do understand that having to fix a lot of presets is not something anyone would look forward to, (heck i wouldnt either), but then presets at least CAN be fixed or recreated whereas things like VCOs just are what they are and if they are fundamentally flawed then thats what they will continue to be. Worries about a bunch of old presets should therefore not be a reason to deliberately leave an emulation in a state of inaccuracy forever.

Caine123
KVRAF
5421 posts since 5 Aug, 2009

Re: Tone2 Gladiator 2.6 update

Post Sun Apr 16, 2017 2:27 am

sounds with drastic sound changes, i think i will rename this version to v2 or something
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

robindrieghe
KVRian
577 posts since 13 Oct, 2006

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 2:42 am

bmanic wrote:Found an extremely weird bug. I can not type the letter 'm' when I try to name a preset I created. The capital 'M' works just fine though. Very strange.

EDIT: Also.. my preset isn't loading up properly. Man I really hope this isn't any copy protection shenanigans that have broken down. :x

i always had this with some letter(s),dont know what exactly
Mr Alias 1,one synth to rule them all!

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zerocrossing
KVRAF
9308 posts since 26 Jun, 2006 from San Francisco Bay Area

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 9:32 am

I'm seeing the UI response has gone to total crap. Slllooooooooower than a slug in molasses in January. CPU use is fine. I'm on a garden variety Dell running the latest Windows. It's become unusable.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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bmanic
KVRAF
8098 posts since 3 Feb, 2003 from Finland, Espoo

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 10:35 am

Yeah something has gone horribly wrong with the underlying graphics system for the GUI.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

Caine123
KVRAF
5421 posts since 5 Aug, 2009

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 12:12 pm

doesnt sound good, i will wait with the update
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

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Vertion
KVRist
470 posts since 29 Oct, 2016

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 12:56 pm

I don't think it's a bug... I see that it won't work bugfree on some computers, but on others it works perfectly! As everyone knows I'm sure, Tone2 is a very exclusive club by design. It may have been a dream but I'm sure Markus himself told me I'm not allowed to buy his plugins because my computer is not one of the chosen ones.. be sure to meet the computational requirements to properly utilitze Tone2's most sophisticated plugins...and remember, all Tone2 bugs are actually intended features.. they are that good :D

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zvenx
KVRAF
6743 posts since 16 Feb, 2005 from Kingston, Jamaica

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 1:17 pm

I don't have any GUI issues thus far either on my mac or pc with 2.6
rsp
sound sculptist

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bmanic
KVRAF
8098 posts since 3 Feb, 2003 from Finland, Espoo

Re: Tone2 Gladiator 2.6 update

Post Mon Apr 17, 2017 10:50 pm

zvenx wrote:I don't have any GUI issues thus far either on my mac or pc with 2.6
rsp
Try this (just to confirm):

Select any preset.. then hit the "rename button" and type 'mmmmmmkay'. Does it allow you to type the letter 'm' into the naming field?

Also, try moving through the LFO shapes quickly and see if the mouse clicks are properly registered. So if you go 'click, click, click', do the LFO shapes actually change at the same pace? For me it's lagging behind.. seemingly randomly.

Note: This could all be related to Reaper + Gladiator 2.6.. some kind of odd combination. Once I get back to work I'll try it in other DAWs as well and see if the problem persists.
"Wisdom is wisdom, regardless of the idiot who said it." -an idiot

Spitfire31
KVRAF
2779 posts since 18 May, 2003 from Sweden

Re: Tone2 Gladiator 2.6 update

Post Tue Apr 18, 2017 1:34 am

Thanks for the naming bug heads up!

Neither in Live 9.6 nor Logic X Pro 10.2.2 (Mac OS 10.9.5) will Gladiator 2.6 allow any renaming of patches. Whatever I type, using SHIFT or not, nothing appears in the Name field which stays blank.

It seems to have to do with Gladiator not assuming keyboard focus while in Rename mode. Whatever I do (with MIDI screen 'keyboards' turned off), key presses only affect DAW functions.

Gladiator II isn't one of my fave synths, probably to do with most presets being drowned in verb and delays and with amp envelopes having Release at 3 o'clock… So, it would be nice to edit a lot of sounds to become playable in my context – being able to rename in-synth would be useful…

/Joachim
If it were easy, anybody could do it!

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