ghettosynth wrote:Lot's of things can be in the ballpark. My RS7000s were in the ballpark as well.
Your ballpark is not even the same game as mine, lt alone the same ballpark, then!
I doubt that you're doing something that unique, really. The RS7K covers a lot of "basic" ground. However, once you start to get past that then synths start getting very specific. Even something as generic, by today's standards, as a Matrix 12 is too complex unless you have a huge interface.
ghettosynth wrote:The row of eight knobs with visual interface is actually much better for programming.
Not for me. It's exactly the problems with this approach that made me create me own solution for my need.
Well, unless you want to describe your approach then there's not much to talk about. It's easy to make claims without providing any food for discussion. For me, as complexity increases, you really need a dedicated interface. So, if you're talking about generic interfaces that work across multiple synths you need some way to abstract all of the different types of controls.
I have tried multiple touchscreen approaches, but, they are still to slow and imprecise for performance or programming. There are some touch methods that work well, but they are too complex.
In the end, once you start combining all of the constraints of performance and programming I think that it's really difficult to beat either the mouse, or a controller dedicated to a synth.