wave alchemy wrote:
Wow, thanks for taking the time to create such a thorough walkthrough video of Evolution! I'm sure this will be very much appreciated by those interested in finding out more about Evolution
Thanks for the support!
It's my pleasure
The instrument is fantastic and until I can teach others how to use it I am convinced I don't know how to use it myself
Quick question. How does Slop work? It's only briefly mentioned in the manual (which is well written but this part was sparsely documented).
What I think I observed:
- You can set a manual slop value for each step to govern that step in sequence
- You can drag the slop slider from neutral (the default, middle position) to positive or negative
- Dragging this slider randomizes the slop amount for every step by a magnitude proportionate to the slider distance from center either way.
- Each pass through the sequence, it re-randomizes the slop steps if that slider has been adjusted.
I didn't know what that was doing with this, but it seems very subtle and I love it and I can't stop using it now. It really makes the grid locked, quantized sequence sound intentionally programmed as if a human did it.
So to me = humanization, but I want to understand how it works under the hood, if it's operating on timing, pitch, pan, volume, etc.
Also I would like to know more about how the Analog function works. I get it that it randomizes the pan and volume (adjacent sliders near analog) but exactly what is analog slider doing on it's own? Is it governing the depth of modulation of randomness for pan and volume, or is it doing something else? I can't discern with my ears fully what is happening, but I /sense/ something is happening.
Please, let me explain: when I drag the Analog slider upwards but leave the random volume and random pan sliders fully left or at 0 position, I cannot hear anything different except perhaps a placebo in my mind if the analog slider is up. Now, I haven't metered this I'm only using my ears at this point but I would love to know more about how that works.
Also, I simply adore the addition of the per channel transient processor for attack/sustain.