Just now playing with the demo - sounds punchy, great interface.
Feels like there are just a few "first release" niggles - would love more parameters exposed for host automation (things like the master shaper parameters).
(Also - on the tool-tips: sequence start/stop is F-1 and F#-1, and the sequence playback buttons don't reflect the status when using the keyboard).
That's minor stuff - thing seems like a beast
We are looking into automation in more detail, and we will continue developing and improving Evolution over time - refining things and adding new features - as is always the case with our instruments
Regarding Sequence keys - are you referring to the info help tags?
MIDI keys respond to the following functions in Evolution:
C1 - B1 - Drum Play
This range of 12 keys are used for playing back the 12 Drum Voices of Evolution, or for sequencing in your host. The colour of these keys is dynamic and matches the specific Drum Type you have loaded into each Channel / Drum Voice:
• Red - Bass Drum.
• Yellow - Snare Drum.
• Orange - Toms, Claps, Percussion.
• Cyan – Hi-Hats.
• Mint Green – Cymbal, Ride.
C2 - D2 - Drum Engine Select
This range of 3 keys are used to independently select and engage the three Drum Engines; Drum, Transient and Layer:
• C2 - Selects and engages the ’Drum’ Tab.
• C#2 - Selects and engages the ’Tranent’ Tab.
• D2 - Selects and engages the ’Layer’ Tab.
D#2 - Random Sample
Holding down this key whilst pressing a Drum Play Note (C1 – B1) will randomize all three Drum Engines for that Drum Voice. When this key is held and notes C2 - D2 are pressed, only that specific Layer will be randomized.
E2 - MIDI Select
This key will Enable / Disable MIDI select, so that Drum Voices can be selected directly from the Light Guide without the need to interact with the GUI.
F2 - E3 - Drum Pattern Select
This range of 12 keys are used for selecting Evolution’s Sequence Patterns, 1 through 12. If the Sequencer is not currently playing, these keys will also start playback of the internal Sequencer.
F3 - Sequencer Stop
Stops playback of Evolution’s internal Sequencer.
F#3 - Sequencer Restart
Instantly restarts the Sequencer back to step one.
G3 - Sequencer Record
Enters the internal Sequencer into Live Record mode for entering Note, Pitch and Automation Control Data in real time.
G#3 - Sequencer Reverse
When held, the internal Sequencer will temporarily play in reverse. When released, the internal Sequence returns to its expected position. This can be helpful for live performances or creating impromptu drum fills at key moments.
A3 - Copy
This key engages the Sequencer Copy button. When pressed, the current Sequence Pattern will be copied to memory and replace the next selected Sequence Pattern.
B3 - Key Select
While this key is held, pressing a Drum Play Note (C1 – B1) will assign it to be played on the Keyboard Pitch Range from C4 to C6.
C4 - C6 - Keyboard Pitch Mode
When enabled, the key range between C4 and C6 will play the currently selected Drum Voice chromatically across +/-1 Octave. Pitch Mode also works with Sequencer MIDI input to record pitch changes into Evolution’s FX Sequencer Pitch Lane in real time.