Yes. I'm doing it Friday, to cover my ass.
Cherry Audio Voltage modular
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- KVRAF
- 11048 posts since 19 Jun, 2008 from Seattle
I'm not a musician, but I've designed sounds that others use to make music. http://soundcloud.com/obsidiananvil
- KVRAF
- 5945 posts since 8 Jul, 2009
I've just started working with VM and the PSP bundle. I have run into resource problems - 2010 macpro macos 10.12 logic 10.4.4 12-core 3Ghz, 32G. Pretty much all of the PSP NAMM presets are not playable on my maching without a lot of crackle. Is this normal? I realize patches are going to require different resouces - most of the stock presets work fine. Any tips to over-come bottlenecks?
#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
- KVRAF
- 21196 posts since 8 Oct, 2014
I have the same problem but it's not a CPU issue. I checked. There is hardly any CPU usage on some patches but certain modules produce intermittent crackling. Haven't figured out what's causing it yet.plexuss wrote: ↑Wed Jan 30, 2019 1:27 am I've just started working with VM and the PSP bundle. I have run into resource problems - 2010 macpro macos 10.12 logic 10.4.4 12-core 3Ghz, 32G. Pretty much all of the PSP NAMM presets are not playable on my maching without a lot of crackle. Is this normal? I realize patches are going to require different resouces - most of the stock presets work fine. Any tips to over-come bottlenecks?
- KVRAF
- 5945 posts since 8 Jul, 2009
Does it happen as a patch gets more complex? Or is it sporadic. It's a critical limiting factor for being able to use Voltage Modular beyond simple patches. Is this a known issue that is being worked on? Cherry?
#NONFR Check out my music at Bandcamp Free Streaming!
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
Free music with your support on Patreon | Youtube: Music of Plexus Videos (music videos) | Youtube: Plexus Productions (audio related) Stop whining. Make music.
- KVRAF
- 5752 posts since 29 Sep, 2010 from Maui
I've got a bit of clipping as some of the psp patches are a bit loud (remedied by turning them down),
and a quick crackle when changing patches.
That's it, they sound great both as a plugin and in the standalone app for me on windows.
and a quick crackle when changing patches.
That's it, they sound great both as a plugin and in the standalone app for me on windows.
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- KVRAF
- 10310 posts since 2 Sep, 2003 from Surrey, UK
Here's something that's got me stumped.
When you load any of the presets, how do you work out what's going on? What are all those modules doing? And what is twisting that knob meant to do?
Maybe you don't care if the sound is what you want? But if it not quite what you're looking for, how do you decide where to start twisting the knobs?
When you load any of the presets, how do you work out what's going on? What are all those modules doing? And what is twisting that knob meant to do?
Maybe you don't care if the sound is what you want? But if it not quite what you're looking for, how do you decide where to start twisting the knobs?
- KVRAF
- 21196 posts since 8 Oct, 2014
Look at it just like any other synth where you would start, as you say, twisting knobs. At this point, it's no different from a fixed architecture synth. You have your basic components, osc, adsr, amp, env, filters, lfos, etc. The more esoteric modules? Well, you're just going to have to do some research on what those modules do and how they affect the sound. Most do nothing more than send control voltages in some manner, shape or form. But the main sound itself is probably controlled by the osc and filters. That's where you start. Then adjust the env if the attacks, decays, whatever, are too short or long. Don't let the fact that it's a modular synth throw you. At this stage it really is no different from Diva or any other fixed architecture synth.DarkStar wrote: ↑Wed Jan 30, 2019 12:34 pm Here's something that's got me stumped.
When you load any of the presets, how do you work out what's going on? What are all those modules doing? And what is twisting that knob meant to do?
Maybe you don't care if the sound is what you want? But if it not quite what you're looking for, how do you decide where to start twisting the knobs?
- KVRist
- 470 posts since 11 Mar, 2007 from Portugal
That's an expected "modular visual confusion" that anyone used to dealing with eurorack (i.e. easily/frequently switchable/changeable modules) is used to or has to learn to deal with.DarkStar wrote: ↑Wed Jan 30, 2019 12:34 pm Here's something that's got me stumped.
When you load any of the presets, how do you work out what's going on? What are all those modules doing? And what is twisting that knob meant to do?
Maybe you don't care if the sound is what you want? But if it not quite what you're looking for, how do you decide where to start twisting the knobs?
So, I won't duplicate wagtunes useful post about how to handle it
...in the meantime, this being virtual, I've mentioned a couple of times that I wished the "Perform" section should be a rack too.
An expandable rack of control modules.
This would provide a more immediate and easily "readable" aspect of the rack patch by providing a more strict "tweak friendly" view of all the modules+wiring mess below ...without preventing the user from twisting module knobs directly or do more rewiring when needed or if wanted.
...so, for anyone listening in "Audio Cherry land"
I guess this is yet another feature suggestion
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- KVRAF
- 10310 posts since 2 Sep, 2003 from Surrey, UK
Thank you both (and for the FR sneaked in, too;))
Yep, I know or can find out what each module does in isolation; what I would like to discover is what role each module is playing (npi) in the instrument. If I understand the roles then I can twist the knobs with confidence.
Taking "Alien Drones 2" as an example. it has 3 Compressors. By setting Cable Transparency to 20%, hovering over them and tracing back the cables I can see that the lower 2 Compressors are working on the L and R outputs from the Mixer, passing their outputs to Amplifiers and then to the Main Outs. But what is that upper Compressors doing? Tracing that back is not so straight-forward. Or, what is the role of the Sample and Hold module?
Maybe I just asking for some documentation from the instrument designers?
A couple of questions about the Performance knobs:
-- what determines the knob colour (1-4 blue, 5-9 orange)?
-- how can I change the name?
Yep, I know or can find out what each module does in isolation; what I would like to discover is what role each module is playing (npi) in the instrument. If I understand the roles then I can twist the knobs with confidence.
Taking "Alien Drones 2" as an example. it has 3 Compressors. By setting Cable Transparency to 20%, hovering over them and tracing back the cables I can see that the lower 2 Compressors are working on the L and R outputs from the Mixer, passing their outputs to Amplifiers and then to the Main Outs. But what is that upper Compressors doing? Tracing that back is not so straight-forward. Or, what is the role of the Sample and Hold module?
Maybe I just asking for some documentation from the instrument designers?
A couple of questions about the Performance knobs:
-- what determines the knob colour (1-4 blue, 5-9 orange)?
-- how can I change the name?
- KVRAF
- 21196 posts since 8 Oct, 2014
The performance knobs names are set by the control assigned to them.DarkStar wrote: ↑Wed Jan 30, 2019 4:15 pm Thank you both (and for the FR sneaked in, too;))
Yep, I know or can find out what each module does in isolation; what I would like to discover is what role each module is playing (npi) in the instrument. If I understand the roles then I can twist the knobs with confidence.
Taking "Alien Drones 2" as an example. it has 3 Compressors. By setting Cable Transparency to 20%, hovering over them and tracing back the cables I can see that the lower 2 Compressors are working on the L and R outputs from the Mixer, passing their outputs to Amplifiers and then to the Main Outs. But what is that upper Compressors doing? Tracing that back is not so straight-forward. Or, what is the role of the Sample and Hold module?
Maybe I just asking for some documentation from the instrument designers?
A couple of questions about the Performance knobs:
-- what determines the knob colour (1-4 blue, 5-9 orange)?
-- how can I change the name?
If you want to change the name just double click on the name that's there and type in a new name.
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- addled muppet weed
- 105846 posts since 26 Jan, 2003 from through the looking glass
id say for the more out there patches, you might have to treat them as if youre learning a new instrument.
doesn't really matter if you mess the sound up, its saved. if you change something and like it, save it again before you move on.
allow yourself the freedom to mess it up, repeatedly if needs be.
the nature of free patching means its difficult to keep a standard "do this" type documentation. in hardware land most patch notes might at best say "bass sound, change lfo one speed for wobble"
you get very little in the way of a manual
doesn't really matter if you mess the sound up, its saved. if you change something and like it, save it again before you move on.
allow yourself the freedom to mess it up, repeatedly if needs be.
the nature of free patching means its difficult to keep a standard "do this" type documentation. in hardware land most patch notes might at best say "bass sound, change lfo one speed for wobble"
you get very little in the way of a manual
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- KVRAF
- 10310 posts since 2 Sep, 2003 from Surrey, UK
@ vurt - Understood.
Now, how about this -I get some screen refresh issues when mousing over the controls in the toolbar (and in the Library / MIDI tab):
Cheery Audio Support wondered if it were a Windows 7 issue? OpenGL Acceleration is Off here. Windows 7 SP1. it occurs in the standalone and the plug-in.
Has anyone-else seen it?
Now, how about this -I get some screen refresh issues when mousing over the controls in the toolbar (and in the Library / MIDI tab):
Cheery Audio Support wondered if it were a Windows 7 issue? OpenGL Acceleration is Off here. Windows 7 SP1. it occurs in the standalone and the plug-in.
Has anyone-else seen it?
Last edited by DarkStar on Wed Jan 30, 2019 9:30 pm, edited 1 time in total.
- KVRist
- 470 posts since 11 Mar, 2007 from Portugal
On Windows 10 myself, with OpenGL on. Never had screen issues before or after the OpenGL support :/
- KVRAF
- 5752 posts since 29 Sep, 2010 from Maui
Seems like the PSP Poly Patch is muted by default, although it's not indicated.
I have to mute and unmute it to get it to work. Took me a few hours to figure
that one out.
*Hmm, maybe not the Poly Patch or PSP stuff specifically. For me its exhibiting
signal throughput issues in regard to the Poly CV, I can only alleviate it by
messing with the mutes to get the signal path open.
Anyone else having problems with Poly CV?
I have to mute and unmute it to get it to work. Took me a few hours to figure
that one out.
*Hmm, maybe not the Poly Patch or PSP stuff specifically. For me its exhibiting
signal throughput issues in regard to the Poly CV, I can only alleviate it by
messing with the mutes to get the signal path open.
Anyone else having problems with Poly CV?
Last edited by pekbro on Wed Jan 30, 2019 10:32 pm, edited 1 time in total.