If you're trying to get something sounding like that with samples you're gonna have a bad time. I personally don't think the technology is quite there yet. You may be able to get away with something a bit more simple or buried in a dense mix.kanoharuayu wrote:Here's a basic rythme from a real guitar player I find hard to get realistic with VST
https://soundcloud.com/kake-guri/guitartrak
Is there a Guitar VST that can do actually decent rhythm guitar?
- KVRian
- 1457 posts since 28 Jan, 2004
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- KVRist
- 274 posts since 6 Sep, 2004
Hire a guitar player, they are everywhere.
- KVRAF
- 25053 posts since 20 Oct, 2007 from gonesville
What about the technology changes the situation, exactly.
It's hard. You aren't going to get it unless you have an instrument which is designed well enough to and use its capabilities. The more nuance the more power you have to obtain, from the developer and then through your own work. There are things where it may not be worth the expenditure as what you want to get is too expressive or personal or there are things nobody is bothering sampling. A lack of TOUCH, possibly.
Personally I don't like virtual rhythm guitar for much and have preferred to use a rhythm guitarist. I was a guitarist but I was not much of a rhythm guitarist as a role, ever. I get what has to happen but the workflow is not really a flow, if you get my meaning. I'd rather have someone responding in real time for this role. Oddly I like programming drums where you'd think it's such a similar problem.
It's hard. You aren't going to get it unless you have an instrument which is designed well enough to and use its capabilities. The more nuance the more power you have to obtain, from the developer and then through your own work. There are things where it may not be worth the expenditure as what you want to get is too expressive or personal or there are things nobody is bothering sampling. A lack of TOUCH, possibly.
Personally I don't like virtual rhythm guitar for much and have preferred to use a rhythm guitarist. I was a guitarist but I was not much of a rhythm guitarist as a role, ever. I get what has to happen but the workflow is not really a flow, if you get my meaning. I'd rather have someone responding in real time for this role. Oddly I like programming drums where you'd think it's such a similar problem.
- KVRAF
- 4881 posts since 4 Aug, 2006 from Helsinki
Its exactly the same challenge with every instrument. Some instruments may be easier to program/emulate than others. Some feel more "natural" to program than other. But its not only the programming, its the interface. What happens to the instrument when you change the interface? A professional concert bassoon player dispises even the idea of samples and playing his/her instrument with the keyboard. This concerns especially all the wind instruments, where the player uses every week hours for hand made, personal lips.jancivil wrote:What about the technology changes the situation, exactly.
It's hard. You aren't going to get it unless you have an instrument which is designed well enough to and use its capabilities. The more nuance the more power you have to obtain, from the developer and then through your own work. There are things where it may not be worth the expenditure as what you want to get is too expressive or personal or there are things nobody is bothering sampling. A lack of TOUCH, possibly.
Personally I don't like virtual rhythm guitar for much and have preferred to use a rhythm guitarist. I was a guitarist but I was not much of a rhythm guitarist as a role, ever. I get what has to happen but the workflow is not really a flow, if you get my meaning. I'd rather have someone responding in real time for this role. Oddly I like programming drums where you'd think it's such a similar problem.
But for me many of the best sampled/modelled instrument, programmed via the keyboard/computer, sound so good, that its hard to tell the difference. (Take e.g. a recent purchase "Emotional Cello").
I play guitar, own several both electric and acoustic guitars, and absolutely love the that interface.
Nothing can really emulate that.
However, I don´t have anything in priciple against virtual guitar instruments. (Those are good e.g. in the nightime, when even strumming without the amp can disturb someone )
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- KVRAF
- 3735 posts since 17 Sep, 2016
This is probably not the right place to get informed opinion on using a virtual instrument to 'mock up' a real instrument part.
Maybe here? https://vi-control.net/community/
For example, film score composers do it all the time. They obviously cannot afford to hire the orchestral musicians full time while they write and arrange a score. So they typically resort to very high end sample libraries, that also come with the same issues referenced earlier regarding the programming of guitar or drum parts. It takes a bit of skill to play a 'fake' violin, or oboe.
Only once the score is written and 'performed' on the computer for the film directors approval, a studio recording session is scheduled to capture the score being performed by a live professional orchestra.
So yes, virtual instruments can play an important role in the music creativity process. Some of them can even sound 'close' enough to be left in place for some purposes.
So in my opinion virtual instruments are very worthwhile for songwriting, or producing demo tracks. So in that sense are not a wasted expense, but can be a useful tool. But when you are going to publish your work, you may want to consider hiring real session musicians.
Maybe here? https://vi-control.net/community/
For example, film score composers do it all the time. They obviously cannot afford to hire the orchestral musicians full time while they write and arrange a score. So they typically resort to very high end sample libraries, that also come with the same issues referenced earlier regarding the programming of guitar or drum parts. It takes a bit of skill to play a 'fake' violin, or oboe.
Only once the score is written and 'performed' on the computer for the film directors approval, a studio recording session is scheduled to capture the score being performed by a live professional orchestra.
So yes, virtual instruments can play an important role in the music creativity process. Some of them can even sound 'close' enough to be left in place for some purposes.
So in my opinion virtual instruments are very worthwhile for songwriting, or producing demo tracks. So in that sense are not a wasted expense, but can be a useful tool. But when you are going to publish your work, you may want to consider hiring real session musicians.
Windows 10 and too many plugins
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- KVRist
- 189 posts since 21 Sep, 2011
Orange Tree has another candidate out:
https://www.orangetreesamples.com/produ ... n-infinity
https://www.orangetreesamples.com/produ ... n-infinity
Mac Studio Ultra, 64ram, 4tb+<4tb Samsung850-860evo ssd's in TB3 Akitio Enclosure> UAD Apollo x6-tb3/Yamaha2050/Amphion/Bowers&Wilkins/Komplete S61Mk2} latest OSX
- KVRAF
- 21196 posts since 8 Oct, 2014
I don't do a lot of guitar strumming songs but this is one I did with Real LPC that I was very pleased with.
https://soundcloud.com/steven-wagenheim ... /amp-it-up
https://soundcloud.com/steven-wagenheim ... /amp-it-up
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- KVRAF
- 3735 posts since 17 Sep, 2016
Impressive!grdh20 wrote:Orange Tree has another candidate out:
https://www.orangetreesamples.com/produ ... n-infinity
But I don't imagine that its strength lies in the rhythm guitar ability. Would make a nice companion to the Electric Sunburst however!
From the Orange Tree website:
As you can imagine, for a guitar that specializes in showstopper lead guitar solos, we were sure to sample everything from pinch harmonics and tapping to pick slides and other performance effects. We also recorded the legato articulations with four round-robin for realistic variation when playing fast trills.
Windows 10 and too many plugins
- KVRAF
- 25053 posts since 20 Oct, 2007 from gonesville
Speak for yourself.zzz00m wrote:This is probably not the right place to get informed opinion on using a virtual instrument to 'mock up' a real instrument part.
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- KVRAF
- 3735 posts since 17 Sep, 2016
OK.jancivil wrote:Speak for yourself.zzz00m wrote:This is probably not the right place to get informed opinion on using a virtual instrument to 'mock up' a real instrument part.
Windows 10 and too many plugins
- KVRAF
- 1626 posts since 21 Sep, 2007 from USA
Lots of great guitar virtual instruments have already been mentioned, but here are two more excellent choices:
Prominy V-Metal sounds awesome for hard rock and metal (you need to provide your own amp simulator and FX):
https://www.youtube.com/watch?v=7f2QFbxZYns
Three-Body Technology's Heavier7Strings is nearly the complete package (it comes with its own guitar amp and FX which can produce wonderful clean tones as well):
https://www.youtube.com/watch?v=S1LMQj6RT6M
Prominy V-Metal sounds awesome for hard rock and metal (you need to provide your own amp simulator and FX):
https://www.youtube.com/watch?v=7f2QFbxZYns
Three-Body Technology's Heavier7Strings is nearly the complete package (it comes with its own guitar amp and FX which can produce wonderful clean tones as well):
https://www.youtube.com/watch?v=S1LMQj6RT6M
Last edited by tonedef71 on Fri Mar 02, 2018 10:11 pm, edited 1 time in total.
[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 6 Pro | FL Studio ASIO/WASAPI ]
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- KVRAF
- 2586 posts since 15 Jun, 2006
Progtronic is correct.The orange tree Rock standard is awesome.
Electri6ity may be the best at repeated sustained notes and chords,
Many guitar vsti's have difficulty doing repeated sustained notes and chords.
Electri6ity may be the best at repeated sustained notes and chords,
Many guitar vsti's have difficulty doing repeated sustained notes and chords.
- KVRAF
- 1626 posts since 21 Sep, 2007 from USA
SugarBytes Guitarist is a pretty cool VST, but I think the rhythm guitar playing sounds too robotic, and the chugs lack a beefy low end.
https://www.youtube.com/watch?v=yffxg-42hkA
https://www.youtube.com/watch?v=yffxg-42hkA
[Core i7 8700 | 32GB DDR4 | Win11 x64 | Studio One 6 Pro | FL Studio ASIO/WASAPI ]
- Boss Lovin' DR
- 12621 posts since 15 Mar, 2002 from the grimness of yorkshire
Whilst a lot of companies do a great job these days in sampling guitars and covering the various articulations, where most fall down is that they're too 'polite' (for want of a better term) in the programming. The geetar is a very physical instrument, and even a technically good player (let alone someone with a shoddy technique ) will accidentally mute notes/leave quite big gaps when changing chords/be wildly inconsistent in velocity and tempo even over a short period/bend the strings when playing chords and so on.. A lot of the sample libraries do include 'humanisation' features, but most of these seem to be more based on randomizing and adding various noises.
Don't get me wrong, I like faking guitar stuff (especially when I'm too lazy to play), and it can also add a dimension when used alongside recorded guitar, but if I'm doing something that's prominent then I'll usually record it. I don't think we're quite there yet in terms of realism. Getting better all the time though...
Don't get me wrong, I like faking guitar stuff (especially when I'm too lazy to play), and it can also add a dimension when used alongside recorded guitar, but if I'm doing something that's prominent then I'll usually record it. I don't think we're quite there yet in terms of realism. Getting better all the time though...