ModulAir by Full Bucket Music (v1.0.1 released)

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
Halonmusic
KVRAF
1897 posts since 13 Nov, 2015 from Norway

Post Tue Oct 16, 2018 12:18 pm

Yay! :tu:

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fmr
KVRAF
8558 posts since 16 Mar, 2003 from Porto - Portugal

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Tue Oct 16, 2018 12:23 pm

Full Bucket wrote:
Tue Oct 16, 2018 8:50 am
Version 0.8.0 is here:

https://www.fullbucket.de/music/modulair.html

Cheers, Björn

@rickdom: Your issue is not forgotten and I am myself struggling with Buzz (although I do not think it is an issue with ModulAir).
Thanks :tu:
Fernando (FMR)

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cthonophonic
KVRist
257 posts since 1 Jan, 2018

Re: ModulAir by Full Bucket Music (Beta v0.7.3 released)

Post Tue Oct 16, 2018 1:50 pm

rickdom wrote:
Fri Oct 05, 2018 2:12 pm
Yes, of course...
I use Buzz build 1145 with Polac vst adapter 1.1.10b31 (the latest version).

Investigating better, I noticed that by inserting a note-off message immediately after the note played the envelope generator activates correctly but this behavior differs from that of all your other vsti.
I do not usually insert the note-off messages in Buzz because these messages, in the pattern editor, occupy a line and so it is not possible to insert a new note immediately after the first note played.
With this information, perhaps you will be able to solve this behavior more easily, if you will be interested in modifying it.

Cheers and Thanks again.
You can force a note off in Buzz by using the note cut column in the pattern editor. If you've got a long string of repeating notes one after another, just enter FF in the note cut column, and each note will cut just before the next one triggers. Depending on your BPM, you may need to use a smaller value for note cut to account for MIDI slop. F8 or even F0 are generally indistinguishable from FF anyway unless your release is especially quick. I seem to recall some other VST instruments behaving this way in Buzz as well, but I can't recall how/if I was ever able to fix that.

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Iu Gob
KVRist
121 posts since 25 Sep, 2013 from Zaragoza (España)

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Tue Oct 16, 2018 2:25 pm

Full Bucket wrote:
Tue Oct 16, 2018 8:50 am
Version 0.8.0 is here:

https://www.fullbucket.de/music/modulair.html

Cheers, Björn
Thank you!!
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Angel Cubero Bielsa

rickdom
KVRer
12 posts since 1 Apr, 2004

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Wed Oct 17, 2018 1:56 pm

Björn
I am very grateful and I want to thank you for your kindness.

I thought it would require less effort on your part, considering that all your other vsti works perfectly. Honestly I would not want you to feel obliged to resolve the issue and that you lose too much time on it considering it could be how Buzz operate and, with the solution proposed by Cthonophonic which I thank for the suggestion, everything works correctly.

Thank you again
Cheers, Rickdom

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] Peter:H [
KVRian
716 posts since 22 Sep, 2016

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Sat Nov 03, 2018 2:31 am

Hi Björn, hi all,

I'm writing this coming from the OSC#117 thread...

I've tried to get a simple kick drum from ModulAir, i.e. the Sine with Pitch-Env Style, but I'm having trouble getting it stable and consistent.

It strikes me, that when I bounce the kick in Bitwig, the single wave forms differ from each other.
What is even more funny, that some wave forms seem to start right before the midi note (I have switched of any shuffel afaik)? You can check the screenshot.
And it seems that though the pitch env has no attack at all the first full wave form - that before the bar - has a lower freq and only after that the pitch env starts with the high freq. That's kind of wierd, also check out the screenshot, count 1.3.
I've tried to figure out what could be the reason, i.e. find out whether ModulAir reports some negativ delay compensation...couldn't find any hint about that.

Anyway - which ever settings or "tricks" I've tried in ModulAir itself or in the DAW, I wasn't able to get a consistent kick out of it. I've even tried FM Oscs...

Is there any ModulAir kick / bassdrum blueprint that I can us to get a consistent kick?

DAW: Bitwig 2.4.2, Win 10, ModulAir 0.8

BR ] Peter:H [
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574X
KVRist
236 posts since 25 Aug, 2016

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Sun Nov 04, 2018 1:14 am

Hmm, inconsistencies in the location of the transient and release, but these sound the same
ModulAir UC - DR BD Starter.7z
Image
Image

Requests:
1) Portamento reset, please.
There's a fascinating mechanic where you can have polyphonic portamento with, gliding between semitones, an octave apart for example.
However, longer glides become a problem if it always starts at the previous note, and somewhere in the boonies at the start of the song.
2) BBD able to be applied to master
3) Reverb

Best wishes in any future developments
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brisk walk in the sun
beaming positivity
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Saffran
KVRist
135 posts since 20 Oct, 2018

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Thu Nov 08, 2018 12:28 am

As a novice i think i could use a module that act as a action meter. Some animated staples indicating that the module to the right have input.
Maybe also a hint where it comes from.

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Full Bucket
KVRian
572 posts since 25 May, 2010 from Hessisch Uganda, Germany

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Fri Nov 09, 2018 11:14 am

Here is an example for ModulAir's new Mighty Master Module Mechanism (see attached screenshot). Modules can be switched via the top-left "V"/"M" button from standard (polyphonic) Voice mode to the new (monophonic) Master mode. A master module will process signals after the master output of all the voices. The final output signal is selected via the plugs in the red Master section to the left.

In the screenshot you can see how a single BBD delay is applied to a 16 voice polyphonic Osc/Filter/Amp structure. But there is more: Master LFOs can modulate Voice modules, and you can even have (monophonic) Master sequencers, oscillators, filters, etc. True paraphony is possible! :hyper:

If you think this sounds, looks, and feels pretty complicated: You have no idea how tough it is to implement that stuff... :hihi:

And before you ask: No, I do not know when I will ready to release it. :ud:

Cheers, Björn

Edit: Spelling
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Last edited by Full Bucket on Thu Nov 15, 2018 1:35 am, edited 1 time in total.

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fmr
KVRAF
8558 posts since 16 Mar, 2003 from Porto - Portugal

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Fri Nov 09, 2018 3:02 pm

:love: :love: :love: :love: :love:
Fernando (FMR)

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Full Bucket
KVRian
572 posts since 25 May, 2010 from Hessisch Uganda, Germany

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Sat Nov 24, 2018 2:03 am

Demo of the upcoming v0.9.0.

Cheers, Björn

https://www.youtube.com/watch?v=JiUmPUa9JBM

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fmr
KVRAF
8558 posts since 16 Mar, 2003 from Porto - Portugal

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Sat Nov 24, 2018 5:29 am

Full Bucket wrote:
Sat Nov 24, 2018 2:03 am
Demo of the upcoming v0.9.0.

Cheers, Björn

https://www.youtube.com/watch?v=JiUmPUa9JBM
Keeps getting better :love: :love: :love: :love: :love:
Fernando (FMR)

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Full Bucket
KVRian
572 posts since 25 May, 2010 from Hessisch Uganda, Germany

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Mon Dec 03, 2018 12:10 am

More teasing... :hihi:

Cheers, Björn

https://www.youtube.com/watch?v=2LERnCgWJOw

Halonmusic
KVRAF
1897 posts since 13 Nov, 2015 from Norway

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Mon Dec 03, 2018 4:49 am

Wooooop! :) :love:

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EG571212
KVRer
13 posts since 17 Dec, 2016

Re: ModulAir by Full Bucket Music (Beta v0.8.0 released)

Post Fri Dec 07, 2018 2:51 am

Awesome...

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