Hexeract - What happened?

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
12 posts since 18 Sep, 2017

Post Mon Aug 06, 2018 7:27 pm

The bizarre thing about Hexeract is that there are a couple presets that are first rate and hold up against any Kontakt library. The thing is creating anything with it is a pain in the ass. If the developer could through in a bunch more presets to hold off paying customers until thing becomes more usable would go a long way.

919 posts since 13 Jan, 2014

Re: Hexeract - What happened?

Post Tue Aug 07, 2018 6:40 am

Seems a big update now really not far away:
We‘re beyond feature lock and are currently testing a release candidate but there were so many changes (in both new features as well as internal engine improvements) that this takes a considerable more amount of time (and trust me we also want to put this out ASAP and move on with the next projects).

But the theory that the coder left HEXERACT is definitely not true, in contrary I have put nearly as much time in this update as I have for the initial release.

Maybe my info about Auddict searching for someone for develloping was misleading, so sorry for that, was not meant to go in that direction.

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154 posts since 30 Mar, 2008

Re: Hexeract - What happened?

Post Tue Aug 07, 2018 7:02 am

chk071 wrote:Wonder why the thing got trashed. I mean, it's not exactly my cup of tea either, but, there were sounds in the sound demos i would only have expected from a hardware synth. Think punchy and beefy. Maybe soft synth people are not into punchy and beefy? Sometimes appears to me, especially when i hear that soft, weak, clean sound of some of the more recent soft synths.

Lol... just browsing through this thread, and this is grand: http://www.kvraudio.com/forum/viewtopic ... 9#p7054599

The self entitlement these days. ;) And the expectations that devs are omni present on forums.
Straw man much? The reason it got trashed is not because of the sound it is capable of. Read the comments.

Who cares about the demo, when you can't get the thing to play even a simple patch without crackling and artifacts, and that on a maxed out Macbook Pro (touchbar)? Or serious CPU usage problems caused by the GUI just being open, or a GUI that just won't work properly. On a quick look-see it seems great. Then you try to actually use it, and you give up.

It is not "self entitlement" to expect something you paid for to perform as advertised.
Last edited by teilo on Tue Aug 07, 2018 7:04 am, edited 1 time in total.
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10 posts since 10 Aug, 2018

Re: Hexeract - What happened?

Post Fri Aug 10, 2018 12:36 am

From what I've heard in the YouTube videos, it sounds really good. But I can't stand the interface, I'm uncomfortable just by looking at it. :?

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896 posts since 21 Sep, 2007 from USA

Re: Hexeract - What happened?

Post Sun Sep 23, 2018 6:50 am

Auddict wrote:Hexeract Major Update: 1.1.0 Out Now
Wave-shaping, MPE, New FX (and more) Bug/Crash Fixes http://www.hexeractsynth.com

Including Brand New Hexeract-III Presets

Hexeract 1.1.0 boasts, on average, a 50% CPU usage reduction, up to as much as 80%, with various new features and presets included.

Longer in-the-making than predicted, but for good reason; Hexeract v1.1.0 includes wave-shaping and MPE-compatibility. Use a ROLI or other MPE controller and assign gestures (slide, press, glide etc) to Hex parameters. An MPE modulator tab has been added to facilitate control via an MPE controller.

A MIDI Routing tab has been added, allowing the user to route the arpeggiator to only select oscillators, assign MIDI channels select oscillators and adjust whether the keyboards in the KEYS tab control all, or select oscillators. This feature is mainly aimed at iOS users (iPad version coming soon).

Other features include an envelope tab with more stage parameters (e.g. attack curve), a fantastic sounding overdrive FX module and master convolution reverb. Various UI improvements have also been added.

Auddict wrote: Patched Hexeract Update! 1.1.0

A Few Nasties Snuck in at the Last Second!

A couple of annoying bugs snuck in at the last second, including an issue that prevented multiple instances from running in Cubase, and a startlog.txt being written automatically to the desktop.
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