Vember Audio Surge is now open-source

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
KVRAF
3465 posts since 9 Oct, 2004 from Poland

Post Fri Feb 12, 2021 1:55 am

Ha ! I remember now the reason why i dismissed this synth some time ago.
Is there some hidden in the menu way to make it go true (voice level) unison ?
All i can find is the oscillator unison.

If not, then this is my feature request. :)
An obvious workaround for now - spawn multiple instances.
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Ay caramba !

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KVRAF
21411 posts since 7 Jan, 2009 from Croatia

Post Fri Feb 12, 2021 6:17 am

There is no voice level unison, only on osc level.

Well, you could get a 2 voice unison by setting scene mode to Dual and copy one scene to another, at least...

Voice level unison is easier on the CPU :)

KVRAF
3465 posts since 9 Oct, 2004 from Poland

Post Fri Feb 12, 2021 8:35 am

EvilDragon wrote:
Fri Feb 12, 2021 6:17 am
There is no voice level unison, only on osc level.
Thanks.
EvilDragon wrote:
Fri Feb 12, 2021 6:17 am
Well, you could get a 2 voice unison by setting scene mode to Dual and copy one scene to another, at least...
:)
That is 4 times not enough for what i wanted to do.
EvilDragon wrote:
Fri Feb 12, 2021 6:17 am
Voice level unison is easier on the CPU :)
You mean "oscillator". :)
It is the same in Synth1, has its uses too.
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Ay caramba !

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KVRAF
21411 posts since 7 Jan, 2009 from Croatia

Post Fri Feb 12, 2021 10:47 am

Ha right, I meant oscillator. Typo :)

KVRist
47 posts since 13 Mar, 2019 from Austria

Post Sat Feb 13, 2021 6:42 am

Big thanks to the team for steadily making this synth more and more awesome!
Love the fact you were able to integrate some filter models from other synths :)

+1 for Mutant's feature request about voice level unison, but with a twist:
Simply provide an additional modulation source, where each voice playing for a note is distributed evenly across the [-1,1] range (eg. when setting voice unison level to 5, you'd get -1, -0.5, 0, +0.5, +1).

With that, one is no longer limited to detuning and stereo spread, but can do so much more stuff when assigning it to filters, envelopes, whatever, ...

I've suggested the same for Odin 2 before, which kindly implemented it. U-He synths typically have that as well :)

KVRer
8 posts since 5 Feb, 2021

Post Sat Feb 13, 2021 8:32 am

interdasting

KVRist
379 posts since 25 Dec, 2018

Post Mon Feb 15, 2021 10:23 am

tomx2188 wrote:
Sat Feb 13, 2021 6:42 am
Big thanks to the team for steadily making this synth more and more awesome!
Love the fact you were able to integrate some filter models from other synths :)

+1 for Mutant's feature request about voice level unison, but with a twist:
Simply provide an additional modulation source, where each voice playing for a note is distributed evenly across the [-1,1] range (eg. when setting voice unison level to 5, you'd get -1, -0.5, 0, +0.5, +1).

With that, one is no longer limited to detuning and stereo spread, but can do so much more stuff when assigning it to filters, envelopes, whatever, ...

I've suggested the same for Odin 2 before, which kindly implemented it. U-He synths typically have that as well :)
This is a super good idea. Not super easy but also not super hard. I recorded it over at GitHub so we don't forget. https://github.com/surge-synthesizer/surge/issues/3895

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KVRist
324 posts since 19 Aug, 2014

Post Mon Feb 15, 2021 12:18 pm

baconpaul wrote:
Mon Feb 15, 2021 10:23 am
tomx2188 wrote:
Sat Feb 13, 2021 6:42 am
Big thanks to the team for steadily making this synth more and more awesome!
Love the fact you were able to integrate some filter models from other synths :)

+1 for Mutant's feature request about voice level unison, but with a twist:
Simply provide an additional modulation source, where each voice playing for a note is distributed evenly across the [-1,1] range (eg. when setting voice unison level to 5, you'd get -1, -0.5, 0, +0.5, +1).

With that, one is no longer limited to detuning and stereo spread, but can do so much more stuff when assigning it to filters, envelopes, whatever, ...

I've suggested the same for Odin 2 before, which kindly implemented it. U-He synths typically have that as well :)
This is a super good idea. Not super easy but also not super hard. I recorded it over at GitHub so we don't forget. https://github.com/surge-synthesizer/surge/issues/3895
That's actually a fantastic idea. I've alwasy loved that feature in Image-Line synths (sytrus, harmor) and wished more plugins had it. I didn't even know that was in Odin, I'll have to chek it out.
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KVRist
75 posts since 23 Mar, 2015

Post Sun Feb 21, 2021 10:34 am

is Netrunner skin (viewtopic.php?t=511922&start=1935) working with the last nightly built? got this "Skin Error:
Skin version '0' is lower than 1. Why?"
thanks.

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KVRAF
21411 posts since 7 Jan, 2009 from Croatia

Post Sun Feb 21, 2021 10:35 am

Is the actual skin version in the XML file set to 1?

KVRist
75 posts since 23 Mar, 2015

Post Sun Feb 21, 2021 10:52 am

it was not, i set to 1 and now seems to work, thank you and thanks to the skin author!

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KVRAF
5876 posts since 13 Nov, 2015 from Norway

Post Mon Feb 22, 2021 3:37 am

That is a nice skin indeed!
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KVRist
104 posts since 5 Dec, 2009

Post Mon Mar 01, 2021 8:30 am

I’m not sure if I found a bug, and how to best report a bug. I’m noticing that monophonic playback, legato style, can cause the surge synth to almost infinitely sustain (it does eventually stop but after a long time). This goes away with poly mode or mono mode with envelope re-trigger

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KVRAF
21411 posts since 7 Jan, 2009 from Croatia

Post Mon Mar 01, 2021 9:07 am

Do you have a 100% reproducible case? Which patch(es), and MIDI data being played when it happens?

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KVRian
978 posts since 21 Apr, 2017 from Bahia, Brazil

Post Tue Mar 02, 2021 12:35 pm

I really like this synth but am struggling to see it. Zoom is great but I can't use any scroll bars to get around. Is this normal?

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