Is there some hidden in the menu way to make it go true (voice level) unison ?
All i can find is the oscillator unison.
If not, then this is my feature request.

An obvious workaround for now - spawn multiple instances.
Thanks.
EvilDragon wrote: ↑Fri Feb 12, 2021 6:17 amWell, you could get a 2 voice unison by setting scene mode to Dual and copy one scene to another, at least...
You mean "oscillator".
This is a super good idea. Not super easy but also not super hard. I recorded it over at GitHub so we don't forget. https://github.com/surge-synthesizer/surge/issues/3895tomx2188 wrote: ↑Sat Feb 13, 2021 6:42 amBig thanks to the team for steadily making this synth more and more awesome!
Love the fact you were able to integrate some filter models from other synths
+1 for Mutant's feature request about voice level unison, but with a twist:
Simply provide an additional modulation source, where each voice playing for a note is distributed evenly across the [-1,1] range (eg. when setting voice unison level to 5, you'd get -1, -0.5, 0, +0.5, +1).
With that, one is no longer limited to detuning and stereo spread, but can do so much more stuff when assigning it to filters, envelopes, whatever, ...
I've suggested the same for Odin 2 before, which kindly implemented it. U-He synths typically have that as well![]()
That's actually a fantastic idea. I've alwasy loved that feature in Image-Line synths (sytrus, harmor) and wished more plugins had it. I didn't even know that was in Odin, I'll have to chek it out.baconpaul wrote: ↑Mon Feb 15, 2021 10:23 amThis is a super good idea. Not super easy but also not super hard. I recorded it over at GitHub so we don't forget. https://github.com/surge-synthesizer/surge/issues/3895tomx2188 wrote: ↑Sat Feb 13, 2021 6:42 amBig thanks to the team for steadily making this synth more and more awesome!
Love the fact you were able to integrate some filter models from other synths
+1 for Mutant's feature request about voice level unison, but with a twist:
Simply provide an additional modulation source, where each voice playing for a note is distributed evenly across the [-1,1] range (eg. when setting voice unison level to 5, you'd get -1, -0.5, 0, +0.5, +1).
With that, one is no longer limited to detuning and stereo spread, but can do so much more stuff when assigning it to filters, envelopes, whatever, ...
I've suggested the same for Odin 2 before, which kindly implemented it. U-He synths typically have that as well![]()
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