N.I. Straylight...

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
epiphaneia
KVRian
715 posts since 29 May, 2011 from Germany

Post Sun Nov 24, 2019 3:26 am

dandezebra wrote:
Sat Nov 23, 2019 8:59 pm
Go Sample Logic! Ha! I wonder if library developers are happy or unhappy about the sample import thing.
Free feature update by Sample Logic? :hihi: I predict They will bring that feature in yet another iteration of their "most powerful engine" with the same kind of sample content as always... "now with user sample import" for $399 and a special loyalty upgrade price of $199.

(I do own a bunch of their libraries though, I just wish they were a bit more customer-friendly)

User avatar
Calenberger
KVRist
385 posts since 8 Sep, 2019 from Calenberg

Re: N.I. Straylight...

Post Sun Nov 24, 2019 3:30 am

Soniccouture charges NOTHING for adding this functionality, just sayin...
Lorem ipsum dolor sit amet, kanntu meine musi hoeren da:
https://sonoryth.bandcamp.com/
Signature Sound

tatanka
KVRian
1246 posts since 13 Jan, 2014

Re: N.I. Straylight...

Post Sun Nov 24, 2019 3:53 am

I have problem with drag and drop to Haunted Space (both Kontakt and Haunted Space updated to newest version) in my daw Mixcraft. Now in the forum there I got a strange answer that BOTH libraries, the one to import to and the one where the sample comes from have to support this but I cant imagine thats true cause that would make it useless at the moment and in the Soniccouture video there is nothing said about this. Evil Dragon can you say something to this ?

User avatar
EvilDragon
KVRAF
18993 posts since 7 Jan, 2009 from Croatia

Re: N.I. Straylight...

Post Sun Nov 24, 2019 6:18 am

Quite a number of 3rd party devs that I spoke to were loving it. Doesn't seem like anyone objected against it.

epiphaneia
KVRian
715 posts since 29 May, 2011 from Germany

Re: N.I. Straylight...

Post Sun Nov 24, 2019 6:56 am

EvilDragon wrote:
Sun Nov 24, 2019 6:18 am
Quite a number of 3rd party devs that I spoke to were loving it. Doesn't seem like anyone objected against it.
Is there, technically, a way for a developer to automatically save a copy of the dragged-and-dropped wav file to a safe place when I store the snapshot, or do I have to do that manually?

I fear that when I cleanse my WAV ssd one day, I'll inadvertently delete quite a few required files otherwise, I know me...

User avatar
EvilDragon
KVRAF
18993 posts since 7 Jan, 2009 from Croatia

Re: N.I. Straylight...

Post Sun Nov 24, 2019 10:42 am

Not yet but there will be soon.

enCiphered
KVRian
592 posts since 13 Dec, 2016

Re: N.I. Straylight...

Post Sun Nov 24, 2019 10:52 am

I have a question regarding the tuning.
Will Kontakt automap every imported sample file and tune it properly? Lets say I want to insert a sample which contains a loop of a riff in A minor. Or a pad which was recorded in D#. Will both files correspond the notes of my controller when I press D# or play in A minor?

User avatar
EvilDragon
KVRAF
18993 posts since 7 Jan, 2009 from Croatia

Re: N.I. Straylight...

Post Sun Nov 24, 2019 10:58 am

There are KSP commands for pitch, peak and RMS loudness detection, etc. This is all handled by the script, so it's up to the developer to provide that functionality.

enCiphered
KVRian
592 posts since 13 Dec, 2016

Re: N.I. Straylight...

Post Sun Nov 24, 2019 10:59 am

Cool, thank you.

epiphaneia
KVRian
715 posts since 29 May, 2011 from Germany

Re: N.I. Straylight...

Post Sun Nov 24, 2019 12:58 pm

EvilDragon wrote:
Sun Nov 24, 2019 10:42 am
Not yet but there will be soon.
Good to know, thanks!

tatanka
KVRian
1246 posts since 13 Jan, 2014

Re: N.I. Straylight...

Post Sun Nov 24, 2019 1:03 pm

that BOTH libraries, the one to import to and the one where the sample comes from have to support this
So this IS true ? :o

User avatar
EvilDragon
KVRAF
18993 posts since 7 Jan, 2009 from Croatia

Re: N.I. Straylight...

Post Sun Nov 24, 2019 1:37 pm

No that sounds weird. If a library is scripted to support user draggable files, it will support dropping WAV, NCW, AIFF files from your hard drive. Doesn't care about other libraries at all.

tatanka
KVRian
1246 posts since 13 Jan, 2014

Re: N.I. Straylight...

Post Sun Nov 24, 2019 1:51 pm

Thanks for the clearification :-).

Is there any help/advise/userguide or whatever for a so-far sample-noob HOW the files have to be to work as then "multisampled/multiplayable tonal sounds" in Kontakt ? After having good results with some first tries I realized that most of the waves I drag onto Haunted Space (no matter if single wave files or multiple with a range of notes) does not result into playable notes but just stayed on one tone :-( so it seems either the detection or the "spreading" of the notes just had not worked as it should.

User avatar
EvilDragon
KVRAF
18993 posts since 7 Jan, 2009 from Croatia

Re: N.I. Straylight...

Post Mon Nov 25, 2019 1:47 pm

There's an option in Haunted Spaces that disables pitch tracking (and it's possible to set this for each layer separately). Read the manual :)

simon.a.billington
KVRAF
1764 posts since 12 Nov, 2014

Re: N.I. Straylight...

Post Wed Nov 27, 2019 8:49 am

Eyeing this off for a Black Friday grab. I have a few options I’m considering though. Really dig the added functionality with 1.5

Return to “Instruments”