Typically audio manipulation by chopping frozen audio is against OSC rules. You're allowed to freeze whole tracks and not use sections/chops of audio.David wrote: ↑Mon Jul 01, 2019 11:43 amThe audio… Is that a problem? I created the whole thing by recording audio in realtime, then assembling/layering these files in Logic, sometimes deleting, sometimes looping. Nothing was created outside of MSF.exponent1 wrote: ↑Mon Jul 01, 2019 10:55 amHi David, just for clarification, by chopping do you mean chopping the audio render or MIDI data?David wrote: ↑Tue Jun 25, 2019 8:24 pmOK, PeterH, you suggested I do this, so here I am:
https://soundcloud.com/david-coffin/pip ... -passes-by
I recorded myself noodling around in MSF using patches entirely of my own devising (though the piper's pipe was derived from a sweet MSF factory patch), used no samples (the drum sounds are from the drum synth out of MDrummer), nor any FX not included in MSF, then layered four of the recordings, with some chopping, fading, and a very little region looping.
Was inspired by a well-known painting by Paul Klee called Twittering Machine.
https://sites.google.com/site/kvrosc/rulesNo use of samples, sample libraries or live sounds (like voice, guitar etc allowed). However, for convenience or CPU saving,
synth bouncing are allowed but only where the EXACT same result could have been achieved using
the original synth. This means that for example pitching and reversing is not allowed. Sampling for example
a bass drum in order to get a consistent sound is not allowed either. Samplers used must be host samplers or freeware and easily available.
More Clarification: Audio must not be touched at all once it leaves the DAW (aka after bouncing a track or a stem). For example: One cannot master the audio in another software or service. Also, If you need more performance / CPU a workaround is to freeze all the tracks.
But the decision is upto Richard Semper and BJ Porter.