Thanks for the extra prices, @distocore! Thanks for sticking around with this bunch of nerds
Now as I figure out the votes (which is tough as always) I'd like to give some detailed feedback from my point of view on Bazz::Murda. It will be a long message
First of all, there's a ton of good stuff to say about the synth:
I find it interesting that, although it is a kick and bass synth, the sound engine is kept very flexible to cover polyphony and a whole lot of features which I would not have guessed in a bass synth. The things I enjoyed about Bazz::Murda are
- The oscillators. They sound good, have a very useful selection of waveforms, that doesn't overwhelm but provides a lot of useful stuff. We used many of the "non-trivial" waveforms. Also the controls inside an oscillator section are very good
- The FM knob at the bottom provides some very welcome possibility to change the timbre of a patch that has already been dialed in, but doesn't overwhelm with a whole FM engine full of possibilities. Also the AM modulator section is very handy for creating anharmonic sounds. Simple controls but very effective!
- The internal EQ and output filters are nice to have, because an often much needed EQ correction can be built directly into a synth patch. (However - can they be deactivated individually for CPU purposes?)
- Also a bit crusher/sample redux inside the synth engine is rare (and of course can be easily done with external effects) - but again, these effects can be built into a patch directly, without having to fear about violating OSC rules

- Distortion module is very nice - although I used it very sparingly. Fortunately, some of you fellow OSCers used it appropriately

- Also the click parameter is a nice addon and can make kick design a quicker process.
- The time parameters at the envelopes. Makes editing quicker and more comfortable in some cases.
In my opinion, Bazz::Murda is not designed to be a workhorse synth, and it isn't a workhorse synth. Simply because of CPU efficiency. I expect from my workhorse synth that 6-7 instances played simultaneously don't eat up 50% of my CPU. Bazz::Murda is a utility synth and a project can bear a few of 'em without drowning in CPU issues, but not a ton of them. (Ok, maybe I am the wrong person to moan about this

)
I'd like to address a couple of things I have come across while working with Bazz::Murda:
- Bazz::Murda seems to drop quite a lot of MIDI messages. When I programmed pitchbend jumps, it sometimes skipped these jumps. E.g. when I have a pitchbend ramp for some note that jumps back to zero after that note, it could happen that the synth was out of tune afterwards. I worked around this by artificially generating a couple of MIDI pitchbend messages close to zero after such a jump so it would be very unlikely to drop all of them.
- Parameter modulation from the host sometimes wasn't smooth. I noticed that especially when we abused the OSC pitch knobs to emulate pitchbend with more than two semitones range.
- The synth behaviour at saving/loading projects is decieving when it comes to LFO rates (and maybe delay time ... I'm not so sure). When I haven't deactivated LFO sync, I still can dial in a non-synced value for the LFO rate -- until I reload the project! Then the value I dialed in previously is destroyed and replaced by the sync knob time. I would try to make this behaviour clear from a preset editing point of view: simply deactivate the LFO rate knob when sync is active.
- The pitch envelope may be hardcore kick specific and therefore not be a conventional ADSR. But it still badly needs a setting where the attack phase doesn't exist (i.e. the phase where the pitch rises). Because the rise phase is very short, it is hardly noticeable when playing deep notes (like for a hardcore kick). But when playing high notes it is more penetrant.
- The user interface is very big. Both Josias and I weren't able to access all the controls. Luckily we only missed out on the sample rate bar and the Scope page, so we could still use the synth in all of its glory.
- And then the issues which already have been addressed: the instability issue related to audio buffer size, and the highpass filter clicking.
Overall, Bazz::Murda can do most the bread and butter synth sounds you would expect. It is great for distorted kicks and basses - obviously

And it turned out that the synth is surprisingly good for pads as I have heard many good pads during this round. And it is good for cymbals
P.S. I tried to spare out feature requests for now