Dead Duck Deducktion updated to 1.2.3

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
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U-o
KVRian
1190 posts since 16 Nov, 2011 from Czechia

Post Tue Jan 28, 2020 4:02 pm

Great, would be nice to make one od these skins default synth GUI! (Coloured skin especially.)
Stay healthy...

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Sinisterbr
KVRist
306 posts since 11 Mar, 2010

Re: Dead Duck Deducktion updated to 1.2.1

Post Wed Jan 29, 2020 5:22 am

Yeah, I agree the single page layout should become the default one in Deducktion

I've updated all my skins to 1.2, as I had forgotten to add the resize icon! (it's fixed now) Sorry for that

I'll be releasing the white skin in the next couple days

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Halonmusic
KVRAF
3426 posts since 13 Nov, 2015 from Norway

Re: Dead Duck Deducktion updated to 1.2.1

Post Wed Jan 29, 2020 7:44 am

:tu:
Don't be a Sheep. :borg: | Opinions matters :evil:

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Sinisterbr
KVRist
306 posts since 11 Mar, 2010

Re: Dead Duck Deducktion updated to 1.2.1

Post Fri Jan 31, 2020 6:15 am

Guys, it'll take some more days than I thought, got some other things to deal right now.

Swatwork, I've been thinking, you should turn Deducktion into donationware. It's a really sweet synth, and you should open a channel to be rewarded for your work on it, just in case, I think it's well deserved.

On a side note, maybe some more presets and some new features (like hardsync) would drag more attention to it. Of course it's your baby, and only you can determine where you want to go with it. Consider all that a fan suggestion. :)

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Sinisterbr
KVRist
306 posts since 11 Mar, 2010

Re: Dead Duck Deducktion updated to 1.2.1

Post Fri Jan 31, 2020 6:20 am

I'll try to find some time to gather all community presets done so far (they're not many) and organize them in category banks, that should help somehow.

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Aloysius
KVRAF
27124 posts since 11 Aug, 2008 from another dimension

Re: Dead Duck Deducktion updated to 1.2.1

Post Fri Jan 31, 2020 7:26 am

Thank you. :tu:
Hi-de-Hi!

swatwork
KVRist
346 posts since 12 Jul, 2006

Re: Dead Duck Deducktion updated to 1.2.0

Post Fri Jan 31, 2020 7:34 am

dionenoid wrote:
Wed Jan 22, 2020 7:18 am
I realize this is freeware, but it would be nice if it actually could play notes tightly. Right now it has differences in playback of note length and timing.
The timing accuracy of MIDI notes has been improved in update 1.2.2.

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dionenoid
KVRian
639 posts since 3 Jan, 2019 from Holland

Re: Dead Duck Deducktion updated to 1.2.0

Post Fri Jan 31, 2020 8:21 am

swatwork wrote:
Fri Jan 31, 2020 7:34 am
dionenoid wrote:
Wed Jan 22, 2020 7:18 am
I realize this is freeware, but it would be nice if it actually could play notes tightly. Right now it has differences in playback of note length and timing.
The timing accuracy of MIDI notes has been improved in update 1.2.2.
Cool, will check again :tu:
More BPM please

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ozboomer
KVRer
10 posts since 9 Jan, 2016

Re: Dead Duck Deducktion updated to 1.1.0

Post Fri Jan 31, 2020 9:16 pm

swatwork wrote:
Mon Jan 13, 2020 11:41 am

[...]
ozboomer wrote:
Thu Dec 19, 2019 2:06 am
I've uploaded the default theme as a standalone package to show the graphics and config settings needed to define a theme, with some basic notes to explain what the settings do.

https://static.kvraudio.com/files/2274/ ... _theme.zip
Many thanks... I have some studyin' t'do :)

The latest release (1.2.2) is a beaut, too.. but it's leadin' me t'think of some more options/customizations... but I'll shut my yapper (f'now)..... :D

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Sinisterbr
KVRist
306 posts since 11 Mar, 2010

Re: Dead Duck Deducktion updated to 1.2.0

Post Sat Feb 01, 2020 6:46 am

swatwork wrote:
Fri Jan 31, 2020 7:34 am
dionenoid wrote:
Wed Jan 22, 2020 7:18 am
I realize this is freeware, but it would be nice if it actually could play notes tightly. Right now it has differences in playback of note length and timing.
The timing accuracy of MIDI notes has been improved in update 1.2.2.
Guys, do you think it's mature enough to be a contender in OSC? That would be a great way for getting more presets for it.

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ozboomer
KVRer
10 posts since 9 Jan, 2016

Re: Dead Duck Deducktion updated to 1.2.0

Post Mon Feb 03, 2020 2:53 am

Excuse my ignorance... but I've found an anomaly... and I'm unsure if it's an issue for the developer or the 'thememakers'.

There seems to be an error in how the 'preset name' is displayed... and it only appears when you manipulate the image files or the 'Theme.cfg' file in a theme's directory.

Specifically, I've found this:-

Image

...which seems to be about the 'preset name box' size... which I expect might be a function of the font size. Note that the 'jog' of pixels also appears on the bottom edge when editing the preset name.

I understand this is something trivial... but it's bugging me, as the 'background highlighting region' of this area of the interface (in both the 'Standard' and 'Single Page' views) seems to be something 'hard-coded' and not modifiable by manipulating the 'BackMain*.png' image files.

Apologies if this is posted in the wrong place... but I couldn't find anything specific about 'How to Use the Forums'.

Thanks.

swatwork
KVRist
346 posts since 12 Jul, 2006

Re: Dead Duck Deducktion updated to 1.2.0

Post Mon Feb 03, 2020 7:44 am

ozboomer wrote:
Mon Feb 03, 2020 2:53 am
There seems to be an error in how the 'preset name' is displayed... and it only appears when you manipulate the image files or the 'Theme.cfg' file in a theme's directory.
Yes, there are a few things going on here, a combination of a bug and the quirks of the text edit control used for the preset name.

The way this is supposed to work is that, viewed normally, the preset number and name have transparent backgrounds and the PresetBack colour only becomes visible on the preset name when it is clicked into edit mode. In your example a bug is causing the number and text to display the background colour at all times; the misaligment between the two boxes is because of a layout quirk which causes the baselines of the number and name fonts to be out of line if the two boxes are the same height! To avoid this I had to make the boxes slightly different heights, this only becomes apparent when the preset background doesn't match the graphic background as in your exmple.

This background bug has been fixed and the 1.2.2 release has been updated, so if you want to try it out simply download it again.

This fix means the PresetBack config setting is now only displayed in edit mode and, due to how the edit control works, will ignore the alpha (transparency) value in the colour code provided. If you want a permanently coloured background behind the preset info you will need to draw it onto the background graphic image as required.

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dionenoid
KVRian
639 posts since 3 Jan, 2019 from Holland

Re: Dead Duck Deducktion updated to 1.2.0

Post Tue Feb 04, 2020 4:31 am

dionenoid wrote:
Fri Jan 31, 2020 8:21 am
swatwork wrote:
Fri Jan 31, 2020 7:34 am
dionenoid wrote:
Wed Jan 22, 2020 7:18 am
I realize this is freeware, but it would be nice if it actually could play notes tightly. Right now it has differences in playback of note length and timing.
The timing accuracy of MIDI notes has been improved in update 1.2.2.
Cool, will check again :tu:
Confirmed, midi accuracy is much better now. Good work. :tu:
More BPM please

User avatar
Sinisterbr
KVRist
306 posts since 11 Mar, 2010

Re: Dead Duck Deducktion updated to 1.2.2

Post Tue Feb 04, 2020 4:48 am

There you go, guys, my white theme. I hope you like it.
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Eirikur
KVRist
99 posts since 24 Feb, 2004

Re: Dead Duck Deducktion updated to 1.2.2

Post Tue Feb 04, 2020 7:55 am

That's super readable.

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