CalUKGR wrote: ↑
Thu Jan 09, 2020 1:29 am
4damind wrote: ↑
Wed Jan 08, 2020 3:50 pm
As I understand it: It's a synth rack and plug-in host?
I only post this because I've watched the YT videos, read this entire topic, and I'm still kinda scratching my head trying to figure out exactly what Unify's unique selling point is. I mean:
1. What is Unify, exactly?
2. Why would I need it? (I have Ableton Live 10 and around 15 top-quality paid-for VSTi's such as Omnisphere 2, Keyscape, Kontakt and Korg Triton)
3. How would Unify fold into and work with my existing DAW?
I see plenty of folks here raving about Unify - but nobody has yet told me why I might actually need it. Baffling.
John explained it in an earlier post:
I replied to another thread here about Unify but I'll summarize again, I was very selfish and designed Unify to my demanding specifications as a voicing tool to make and sell the libraries that I create. I am blessed to be working with a very talented programmer named Shane Dunne who has been able to realize my design and everything I throw at the project into beautiful code!
• Load any plug-in format (AU (Mac), VST, VST3) into Unify standalone, VST, VST3 or Audio Unit
• Velocity layer or split an unlimited # of plug-ins (each layer grabs 1 processor thread in your computer so we're not jamming a ton of demands on a single processor) and then add as many audio effects to the insert effect chains (per layer), the 4 discreet AUX busses + Master Effects.
• Can make custom "subsets" of your plug-ins so you can see all the delays or reverb or wavetable synths or retro synths or newest synths or favorites that you own for easier access (I look at my audio effect list, organized by company and my head hurts when I try to remember which companies have a delay plug-in - this solves that challenge nicely!)
• Unify has 8 realtime knobs that can modulate every parameter in a patch (i.e. every paramter in all loaded plug-ins + the mixer)
•Multi-Thread aware and loads Patches as others have mentioned quite fast!
• License based super high level copy protection for selling the libraries we (or other 3rd party programmers) make - I believe this is a first for 3rd party plug-ins for other companies instruments.
• AND we're planning to add more features, effects and plug-ins we develop to Unify over time makes this a fun adventure I hope others want to join us on.
Plus making libraries for Omnisphere or Serum or Pigments 2, or Omnisphere + Pigments 2 (or whatever combo I or someone else wants to create) that also use 40+ audio effects and 7 synths
wtih 2.5GB of my samples that are included with Unify will make for patches unique to what you can do with just a single plug-in instrument.
AND FROM ANOTHER POST:
I appreciate this thread being created and hope this reply helps some of you understand more clearly our mission.
I'll start by saying that this plug-in primarily built for me to continue my sound design adventure that started in 2009. I have now created 80 patch libraries for a pretty healthy # of synthesizers with 40 libraries for Omnisphere alone. If you don't know my history, I've worked as one of the main patch designers for Korg since 1988 and have worked on MANY synthesizers for both software and hardware companies (this year alone, I was lead programmer for Brainworx Oberhausen and contributed 50 patches to Unfiltered Audio's LION plus wavetables from my Serum libraries were licensed for use in Korg's Gadget 2 and Korg's Electribe WAVE for iPad). Pretty amazing year to be honest with you before even starting to talk about adding Unify to the 2019 resume....
But let's talk about Unify and where it came from.
I'm DONE making libraries the way I have for 10 years. I've paid the licensing fee$,$$$s to make libraries for Kontakt player and I've dealt with the limited # of samples available to 3rd party sound developers for Omnisphere 2. I'm finally able to break free of these limitations with my own plug-in which will start with very basic capabilities in version 1.0 and will grow from there... we have very lofty goals for Unify. The fact that we've put together a handful of pretty amazing GPL license based synthesizers that many people have never heard of will shine the light on how great these instruments truly are and provide a way for me to show the power of Unify without requiring the use of ANY non GPL licensed plug-ins.
Yes, it's not as fully featured as some plug-ins in this arena, but at v1.0, Unify does some things already that NOTHING else can do (VST, VST3 + Audio Unify support for both plug-ins and DAW compatibility (for example, Reason's new plug-in is VST3 only at the moment but you can load it into Logic Pro X which only works with Audio Units RIGHT NOW), Unify has 2 MIDI Effects slots (can actually play more than 2 MIDI effects) and easily assign them to any of the created synth layers (right now, Ableton Live,Cubase and other DAW's require multiple channels + routing setups (or don't support MIDI effects AT ALL) before you can use MIDI effects), MultiThread support (for example build the same MULTI using multiple Omnisphere 2's and get more polyphony before your computer cries for mercy), super easy workflow to make splits/layers with any plug-ins you own, use as many audio effects as you want, user definable subsets to reorganize and display ALL your plug-ins the way YOU want to see them, custom effects we've built + our own custom Sample player accessing select samples from the 12 sample libraries I've created for Omnisphere/Kontakt and much much more). This isn't even everything included but I hope shows you just some of the abilities we have with version 1.0 that no other plug-in can accomplish at the moment.
The people behind this project = a team of 2 people. Shane Dunne in Canada (writing all of the code) and myself (I'm the director/designer for Unify). Shane has been writing the code for Unify since January FULL TIME and we're reaching our first point where we can release something we believe 1000% in. We have to start somewhere - neither of of have been paid a penny to date for the work we've put into Unify. We have big dreams and very challenging future goals. We've designed this to support many years of growth and advancement - what you see as version 1.0 will be quite different in time with everything we plan to add to Unify!
If you don't want to buy into Unify, that's totally fine. When you buy a future PlugInGuru library, it will come with a free Unify player that will work if you don't own the Standard or future Pro version of Unify. You don't have to own Unify in order to play the libraries I'll release (the player will be strictly a player with zero editing of sound parameters).
So we are not competing with anybody else. This isn't a competition in our minds. If you want to compare Unify to other plug-ins, that's fine (and to be expected because that's how humans work) but just so you know where we're coming from... this is far more than just a plug-in.
John "SkipPy" Lehmkuhl