Massive X 1.3 update!

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
TIMT
KVRian
729 posts since 8 Mar, 2009

Post Tue May 19, 2020 8:14 pm

MASSIVE X is hands down the best VSTI i have heard and own sonically.i don't really think anything is in its league in terms of sounding like a proper hardware VA or Wavetable synth.i really do hope it gets wavetable import but i just don't see it happening.

I forgot whether or not you could route the noise osc anywhere in the modular routing(going to have a play)
I

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EvilDragon
KVRAF
19685 posts since 7 Jan, 2009 from Croatia

Re: Massive X 1.3 update!

Post Tue May 19, 2020 10:15 pm

TIMT wrote:
Tue May 19, 2020 8:14 pm
I forgot whether or not you could route the noise osc anywhere in the modular routing(going to have a play)
Sure you could use it for FMing the wavetable oscillators or even filter, or put it in the feedback loop...

recursive one
KVRAF
4809 posts since 7 Feb, 2013

Re: Massive X 1.3 update!

Post Wed May 20, 2020 3:18 am

While i definitely wouldn't mind NI addting WT import to MX I wonder how many of the most active complainers would actually use it. I guess 9 of 10 would try it once or twice only to see that the results don't sound drastically better or different than using the factory wavetables :) It seems the reasoning in most cases is nothing more than "if synth X has it synth Y must have it too.
You may think you can fly ... but you better not try

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PietW.
KVRian
1044 posts since 6 May, 2010 from Munich, Germany

Re: Massive X 1.3 update!

Post Wed May 20, 2020 3:34 am

frackermak wrote:
Tue May 19, 2020 7:09 am
Now downloading...

Blurb:

Just a quick note about the MASSIVE X 1.3 update, which is out now.
Firstly, crashing issues related to the new LOGIC PRO X 10.5 update are now fixed, so you’ll be good to go again.
As far as the fun stuff is concerned, you’re in for a real treat:
The new update includes 20 new presets, and 50 new noise tables (25 loops, and 25 one-shots). You can also import your own samples into the noise module – time to put your field recording collection to good use!
We’ve also added parameter readouts and, as usual, have swatted a few bugs.
Import own wavetables?
Owner of the FB site of Audioterm

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frackermak
KVRist
179 posts since 22 Nov, 2018 from UK

Re: Massive X 1.3 update!

Post Wed May 20, 2020 3:38 am

The browser is poor.
An equal gripe from my perspective is the slowness of initially loading the patches. As a preset user, I like to scroll through auditioning different patches until I find something I like. Compared to Massive, Serum, Hive and Dune etc. It's too slow.

I really love the sound of Massive X.
Features on nearly all my songs since it came along. :tu:

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aMUSEd
KVRAF
31374 posts since 14 Sep, 2002 from In teh net

Re: Massive X 1.3 update!

Post Wed May 20, 2020 3:54 am

I'm hoping the next update will address the browser and third party preset support, this should really have been higher up on the agenda tbh.

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zvenx
KVRAF
7763 posts since 16 Feb, 2005 from Kingston, Jamaica

Re: Massive X 1.3 update!

Post Wed May 20, 2020 4:20 am

LoveEnigma18 wrote:
Tue May 19, 2020 6:38 pm
zvenx wrote:
Tue May 19, 2020 10:03 am
LoveEnigma18 wrote:
Tue May 19, 2020 9:53 am
Decent update, but I was hoping for the shaky GUI fix for Intel-based PCs.
Do you mind describing that or send me to a link with this?

I assume you mean GUI with on board graphics with Intel not a computer with Intel processors and external video card?
thanks
rsp
Yes, right. I am using Intel Core i7-7700 CPU with on-board Intel HD 630 Graphics. No (external) video card.

Just load the plugin in Komplete Kontrol or DAW and the problem is instantly visible. The GUI goes bizzare at times, like some visual effects happening. It also happens when you use the preset browser. Recently (since 1.2 update), the problem seems to have become even more dramatic. It's a weird and annoying issue and makes you lose interest when using this otherwise awesome-sounding synth.

I will try to do a video capture if possible once I am on my studio PC.

Thanks.
Appreciated.
thanks
rsp
sound sculptist

Echoes in the Attic
KVRAF
8128 posts since 12 May, 2008

Re: Massive X 1.3 update!

Post Wed May 20, 2020 5:38 am

Have they fixed the controls on touch screens yet?
System: Windows 10, Dell XPS 2-in-1, Bitwig 3, Steinberg UR44.

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fisherKing
KVRAF
2179 posts since 6 Aug, 2009

Re: Massive X 1.3 update!

Post Wed May 20, 2020 6:33 am

deleted.
Last edited by fisherKing on Wed May 20, 2020 6:49 am, edited 1 time in total.
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chk071
KVRAF
24078 posts since 11 Apr, 2010 from Germany

Re: Massive X 1.3 update!

Post Wed May 20, 2020 6:36 am

What I noticed is that the controls are much more responsive with a mouse with a higher refresh rate (there are gaming mice with a refresh rate of 1000 Hz). Might be the issue, if you have problems with lack of response.

Won't help with touchscreens, of course...
Plugins and a DAW. On a operating system. Which runs on a computer.

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pixel85
KVRian
662 posts since 11 Apr, 2008

Re: Massive X 1.3 update!

Post Wed May 20, 2020 7:12 am

The new 'Funk One' preset is fat AF! :D Seriously, MX is MASSIVE. It may lack in features but sonically it's a monster synth in plugin world.
I would like to see some skilled Funk Bass/Key player jamming with this preset.
don't use plugin/s in this topic! It has aliasing at -196dB and 60fps

Smapti
KVRist
136 posts since 4 Jul, 2019

Re: Massive X 1.3 update!

Post Wed May 20, 2020 8:48 am

I like the user noise sample import functionality a lot. It sounds great going through the comb filter, as well as using it as an FM source for the oscillators or the filter. It's also really interesting in combination with the insert effects -- using just one noise voice and one insert effect such as anima or the PM oscillator gives really interesting timbres. The fact that you can modulate the start position of your sample is cool too. Lots of great sound design possibilities here.

functionform
KVRist
491 posts since 13 May, 2017 from Virginia

Re: Massive X 1.3 update!

Post Wed May 20, 2020 9:42 am

Great update, but really wish we could import our own wavetables. It's 2020. It's the number one reason I tend not to open my copy of MX. What's the hold up? I get the history of Massive, but landscape has changed on wavetable synthesis, customization is everything - especially with a synth that clearly wants to define itself as an sound design tool first.

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Calenberger
KVRian
1406 posts since 8 Sep, 2019 from Calenberg

Re: Massive X 1.3 update!

Post Wed May 20, 2020 10:09 am

functionform wrote:
Wed May 20, 2020 9:42 am
Great update, but really wish we could import our own wavetables. It's 2020. It's the number one reason I tend not to open my copy of MX. What's the hold up? I get the history of Massive, but landscape has changed on wavetable synthesis, customization is everything - especially with a synth that clearly wants to define itself as an sound design tool first.
What wavetables do you have that make that difference?
:help:
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chk071
KVRAF
24078 posts since 11 Apr, 2010 from Germany

Re: Massive X 1.3 update!

Post Wed May 20, 2020 10:12 am

functionform wrote:
Wed May 20, 2020 9:42 am
I get the history of Massive, but landscape has changed on wavetable synthesis, customization is everything
Speak for yourself...

As others, I wonder how many people there really are who import or create wavetables on their own.
Plugins and a DAW. On a operating system. Which runs on a computer.

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