I am on the same boat with PhasePlant. It looks good, it seems it could make hugely different sounds... But when I went through the demo sound bank/presets I found many sounds sounding similar to each others. And when I tried to make my own sounds, they all ended up sounding pretty same (I have tried other much simpler synths offering less functions and I could get more versatile sounds out of them = but then again I am not sound designer so...).recursive one wrote: ↑Thu Jun 11, 2020 8:19 amYes, that's exactly it. That's why I'm not interested in Phaseplant and similar. I like creating my own synth patches but i don't like when I have to create the character from the ground up - even if we assume it's possible, I just don't have enough time and experience for that. I prefer synths where everything has been already matched and fine-tuned by the developer to sound good.Trancit wrote: ↑Wed Jun 10, 2020 11:22 pm This whole "analog hype" was mostly just marketing for offering products which do hardcoded what you already could do with the tools you had before...
There might be some exceptions though...
...
What devs you mentioned spent a lot time on is to nail the sound of special hardware that the digital part sound almost exactly like the original... respectively with the less amount of work for the user as possible...
TBH, i'm yet to hear a convincing audio example of Phaseplant. Sure, the possibilities are enormous but appearently becuase of that it also takes enormous time and effort to make something that sounds really good.
I am not saying PhasePlant is bad synth, or the sound is bad. I am just saying it's not working for me - even though I was hoping it would