mtytel wrote: ↑Fri Feb 19, 2021 8:32 am
Teksonik wrote: ↑Fri Feb 19, 2021 8:26 am
ThomasHelzle wrote: ↑Fri Feb 19, 2021 8:03 am
I find it always takes a while to find your way around skinning a new synth, since at first it's hard to grab what all the values do and where they come into play and how stuff interacts.
That's why my first skin came out so hideous. Some of the values are not apparent as to what colors they change so by picking some wild color and seeing where it shows up on the skin or doesn't is how I'm learning what goes where in the skinning system.
It's an easy system just have to learn what value changes what color.
Yeah I didn't really make the skin editor 'easy to use' which is why it's under a hidden menu. I made it so I could design the UI in app without recompiling every time or converting over from other design tools so ended up exposing way more things than I needed to. I'll probably improve it one day.
if you select something on the right part of the editor and then scroll through the left part you see colors at the settings which are used in the default skin. if you only change these settings you can achieve good results quite quick i think. but still it´s a lot of work to make a good looking skin.
maybe i´m wrong but i don´t think the editor can be made easier to use with all that possibilitys it has. you can even change knob size and soooo much other stuff.
a fixed set of colors would be good as a few mentioned before!
possibility to use picture/texture for body/background would take the editor to another level, i think.
and it´s probably not even hard to add??????
