Vital - Released

VST, AU, AAX, etc. plug-in Virtual Instruments discussion
KVRist
312 posts since 26 Jul, 2018 from Germany

Post Wed Aug 11, 2021 5:31 am

Two tutorials from Sceptre using Vital.

Some more basic stuff, but at least it got me to put Vital back to my DAW setup....

https://www.youtube.com/watch?v=FHDlL__3P7g
https://www.youtube.com/watch?v=SkQYs_fGi0w

KVRist
162 posts since 25 Apr, 2021

Post Thu Aug 12, 2021 12:12 am

So if there wasn't that video, then you wouldn't know that Vital could create these trivial sounds?

KVRist
312 posts since 26 Jul, 2018 from Germany

Post Thu Aug 12, 2021 2:00 am

It's all about the sound (of the synth), not about the sounds.

KVRist
285 posts since 8 Jan, 2015

Post Wed Aug 18, 2021 3:04 am

In case anyone missed them, these patches are amazing!!

https://forum.vital.audio/t/38-vital-patches/4827

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KVRian
1299 posts since 19 Sep, 2017 from The Future

Post Tue Aug 31, 2021 11:22 pm

First preset i made for fun with Vital this morning,nothing special,but could be useful to somebody :)
Cheers :)
https://www.kvraudio.com/product/vital- ... /downloads

KVRAF
7611 posts since 7 Oct, 2005

Post Thu Sep 02, 2021 3:10 pm

Strange bug! Modwheel/pitchwheel don't respond to the controller! Example: Modulate the waveform position with ModWheel then when I move my modwheel I see the wheel graphically moves, but the sound is not affected. When I move the modwheel on the plugin with my mouse, it works fine!

edit:
It seems only the VST2 has this bug! The VST3 is working fine!

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KVRian
892 posts since 14 Jul, 2018

Post Thu Sep 02, 2021 5:37 pm

EnGee wrote:
Thu Sep 02, 2021 3:10 pm
Strange bug! Modwheel/pitchwheel don't respond to the controller!
works well and as expected in mac/AU-land

KVRAF
7611 posts since 7 Oct, 2005

Post Thu Sep 02, 2021 6:05 pm

I'm on Windows now.
I'll test it later on Mac and Linux.

KVRist
489 posts since 27 Feb, 2007

Post Sat Oct 23, 2021 7:11 pm

Well, is there any chance for one more sample player or ability to swap wavetable osc's with sample players when needed ? Ability to mark loop points would be nice.
Maybe scrapping separate sample osc on bottom and merging code wirh wavetable? so on import you choose sample playback and in edit mode you could maybe set loop points, start and end of the sample etc.
I think its doable without breaking current patches

KVRAF
1864 posts since 20 Oct, 2014

Post Sun Oct 24, 2021 12:57 am

So is Vital development dead now? Does it mean this synth should be considered dead? Or is someone continuing with the open source...

KVRAF
6636 posts since 5 Aug, 2009

Post Sun Oct 24, 2021 1:21 am

Hanz Meyzer wrote:
Sun Oct 24, 2021 12:57 am
So is Vital development dead now? Does it mean this synth should be considered dead? Or is someone continuing with the open source...
Is there any news? I thought vital is the new hype free synth? Why should it be dead now?
DAW FL Studio Audio Interface Focusrite Scarlett 1st Gen 2i2 CPU Intel i7-7700K 4.20 GHz, RAM 32 GB Dual-Channel DDR4 @2400MHz Corsair Vengeance. MB Asus Prime Z270-K, GPU Gainward 1070 GTX GS 8GB NT Be Quiet DP 550W OS Win10 64Bit

KVRian
891 posts since 29 Oct, 2015 from Jupiter 8

Post Sun Oct 24, 2021 1:26 am

Matt, the developer seems to indicate that it's still worked on, but in practice there haven't been any updates at all for a year or so.
The synth itself doesn't desperately need too many things added or fixed though as it is already pretty capable and great to work with.
For strictly personal reasons i'd still like native M1 support (which he stated long ago already worked in his personal, yet unreleased builds) and maybe global tuning on the main page for convenience reasons.
There's no Logic to Windows

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KVRist
368 posts since 9 Jun, 2020

Post Sun Oct 24, 2021 2:31 am

Hanz Meyzer wrote:
Sun Oct 24, 2021 12:57 am
So is Vital development dead now? Does it mean this synth should be considered dead? Or is someone continuing with the open source...
The Vital discord has updates. New GUI stuff was teased last month.

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KVRist
368 posts since 9 Jun, 2020

Post Sun Oct 24, 2021 2:32 am

Also, it's been out for barely a year... how often does a plugin need to be updated ffs

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KVRAF
3670 posts since 8 Jul, 2008 from UK

Post Sun Oct 24, 2021 2:46 am

Also, is there an issue with GUI scaling ? The font is so hard to read on 1080p when its enlarged.

Really blurred and does my eyes in.
"Part Man, Part Machine, Part Bird, Part Drum - It's Robo-bongo-cuckoo-cop" - James Acaster

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