for normal use, 44.100/16 is enough, in a studio it is another situation, bit depth: summing, rounding errors, and yes a higher sample rate, makes a sound sometimes better, but oversampling is always preferred, in my humble opinion.
SACD is the one bit thing, i guess.. never heard it. don't have a SACD. but a high end system. which can play, one DAC, at 24bit/192Khz. the difference isn't there, even if it is a 'master', i.e. a render from a DAW.
but my opinion.
Pigments, i remember that a MPE patch that worked pretty well, after some update, still Pigments 2, had problems playing.
yes 256 grains (2 times...). and MPE... still playable.
the Teksonik patch, gives more than 100% (on a windows system...), but is still playable, no noticable, but not optimal conditions now, with setting partials to 256. this is on a system, a laptop, so never optimal, and with no asio soundinterface connected at this moment. (48.000 Khz, 480 sample buffer, not asio, wasapi... standalone...).
Pigments eats CPU for breakfast. yes. but you don't need 512 partials, or sometimes.. there are other ways to achieve the same result.
still i feel Pigments 3 can be optimized. if i am right, Arturia uses Juce, not a bad 'framework', i don't know how the Harmonic engine works, FFT based, or and array of oscillators... my feeling is the latter, SIMD can handle a lot (also a problem with FFT..).
and of course it can't pre-render anything, with all the modulation capabilities.
(o the cheapest option for 'oversampling', if a VST plugin does not have it, but some VST plugins uses a fixed sample rate, so project settings to 96Khz or oversampling wrappers don't do the trick. element kushview, 2 dollars..)
take me as apple as reed-son as flesh-icon, immediately
shits the wise man. hero and blind. take me as
stick as tongue as dog... Music