For all you FM lovers out there...
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- KVRist
- Topic Starter
- 210 posts since 28 Mar, 2005 from Seattle
By the way... latest Cubase venture is just beginning, results so far is here:
http://soundcloud.com/logicofwings/courtyard
http://soundcloud.com/logicofwings/courtyard
"I don't need a signature, do I?"
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- KVRist
- 353 posts since 22 Feb, 2004
I made this chiptune using VOPM last year, using ripped patches from Mega Turrican. First worked on it on my desktop, then the crashes started happening, few months later I transfered the project to my laptop and reinstalled VOPM there, and managed to finish it before it started going all crashy once more:
http://www.youtube.com/watch?v=GqhfZ7DgGA8
I did switch to Windows 7 64-bit this year and haven't tried VOPM since. Maybe I'll give it another shot.
http://www.youtube.com/watch?v=GqhfZ7DgGA8
I did switch to Windows 7 64-bit this year and haven't tried VOPM since. Maybe I'll give it another shot.
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- KVRist
- Topic Starter
- 210 posts since 28 Mar, 2005 from Seattle
Excellent work! I love it!
That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.
Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.
If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.
Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.
If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
"I don't need a signature, do I?"
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- KVRer
- 2 posts since 28 Oct, 2010
Oh wow, i was just getting the idea of VOPM when i found this. Fantastic work, VERY helpful.
Here's a little cover I just finished with it:
http://www.youtube.com/watch?v=_b9dHHtyjZo
I simply love the sounds the Mega Drive can make if it's done properly. However I'm not exactly brilliant at doing it properly, still got much to learn.
Here's a little cover I just finished with it:
http://www.youtube.com/watch?v=_b9dHHtyjZo
I simply love the sounds the Mega Drive can make if it's done properly. However I'm not exactly brilliant at doing it properly, still got much to learn.
Supremacy in a can!
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- KVRer
- 21 posts since 29 Oct, 2010 from GA, USA
Er... perhaps I'm missing something, but the download page has the source code on it?DrWashington wrote:Chegabyte, sure thing!
If someone could actually acquire the source code from him and actually finish it, or make FM8 or Octopus or something capable of reading these sounds... *sigh* probably a long shot.
Looky here:
http://www.geocities.jp/sam_kb/VOPM/Ver ... source.zip
( 2008.04.19 VOPM GUI's source code. Don't use for business. for Win[MinGw],Mac OS X )
This is FreeWare.
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- KVRist
- Topic Starter
- 210 posts since 28 Mar, 2005 from Seattle
Draeath, looks like you've got your work cut out for you, then!
Or, SOMEONE who can code properly does. I really hope the existence of this thread will catch some peoples' eyes in the chiptune/VST authoring community. VOPM's time has come to end up a PROPER VST, complete with beautiful, intuitive GUI, MIDI learn, 'extended' modes like a decent Mod Matrix and aliasing-free oscillators, high-quality effects, etc.
I really believe in these sounds, especially when treated with some good effects! They can really be quite thrilling in the right context.
Anyway, yes, I believe the time has come for some kind, talented soul to step forward and make an ultra-VOPM, the be-all, end-all of 16-bit era video game sound generation!
If "Sam" wouldn't mind licensing the code for a commercial product at some point, that wouldn't ultimately bother me either, as long as the final version were truly up to snuff sonically and highly usable.
If somebody could compile all these 2612.org sounds into larger banks, maybe by game, that'd be sweet, too. I simply don't have the time right now. If I could write a script to do that for me, I would, but I've not coded anything in years--forgotten pretty much everything!
Or, SOMEONE who can code properly does. I really hope the existence of this thread will catch some peoples' eyes in the chiptune/VST authoring community. VOPM's time has come to end up a PROPER VST, complete with beautiful, intuitive GUI, MIDI learn, 'extended' modes like a decent Mod Matrix and aliasing-free oscillators, high-quality effects, etc.
I really believe in these sounds, especially when treated with some good effects! They can really be quite thrilling in the right context.
Anyway, yes, I believe the time has come for some kind, talented soul to step forward and make an ultra-VOPM, the be-all, end-all of 16-bit era video game sound generation!
If "Sam" wouldn't mind licensing the code for a commercial product at some point, that wouldn't ultimately bother me either, as long as the final version were truly up to snuff sonically and highly usable.
If somebody could compile all these 2612.org sounds into larger banks, maybe by game, that'd be sweet, too. I simply don't have the time right now. If I could write a script to do that for me, I would, but I've not coded anything in years--forgotten pretty much everything!
"I don't need a signature, do I?"
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- KVRist
- 353 posts since 22 Feb, 2004
In Japan there was a pretty popular computer called the Sharp X68000, it had a YM2151 chip which was virtually identical to the 2612. The computer garnered a following much like the C64 and Amiga scenes of Europe, and people created and shared their own FM music with it.DrWashington wrote:Excellent work! I love it!
That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.
Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.
If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
The scene is still active today and they're making some pretty crazy dance music with it. It's very reclusive for us in the west but occasionally you can catch something on the internet.
http://www.youtube.com/watch?v=iuwZ3C4N2rA
http://www.youtube.com/watch?v=t1k_P2HnWm4
http://www.youtube.com/watch?v=oMEa4cAZR38
AFAIK the music is made more akin to raw programming using MML.
- KVRian
- 773 posts since 23 Apr, 2002 from audio/hamburg/germany/earth/space/unkown!
i still remember the music of this game...especially a specific bassline.Technosaurus wrote:Thank you so much. KID CHAMELEON!
do any of you the name of that game where one played a little blob who could throw his arms and leg away to beat enemys? i was looking for that title.
cheers!
jm
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- KVRAF
- 2901 posts since 26 Jul, 2005 from dun unda
Super Putty or Putty Squad?dasdeck wrote:i still remember the music of this game...especially a specific bassline.Technosaurus wrote:Thank you so much. KID CHAMELEON!
do any of you the name of that game where one played a little blob who could throw his arms and leg away to beat enemys? i was looking for that title.
cheers!
jm
- KVRian
- 773 posts since 23 Apr, 2002 from audio/hamburg/germany/earth/space/unkown!
no .MaliceX wrote:Super Putty or Putty Squad?dasdeck wrote:i still remember the music of this game...especially a specific bassline.Technosaurus wrote:Thank you so much. KID CHAMELEON!
do any of you the name of that game where one played a little blob who could throw his arms and leg away to beat enemys? i was looking for that title.
cheers!
jm
jm
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- KVRer
- 28 posts since 2 Apr, 2007
Thanks DrWashington!
But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?
But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?
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- KVRist
- Topic Starter
- 210 posts since 28 Mar, 2005 from Seattle
Unfortunately, I think the Mac version was never really taken as seriously as the PC version, and therefore never got to a 'complete' stage (even though VOPM for PC isn't complete, either--just more so.)rutgermuller wrote:Thanks DrWashington!
But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?
I really don't know if there's a way around this or not. Perhaps we need to get some coders in on this thread somehow! I'd love to see this evolve into something truly usable for everyone!
"I don't need a signature, do I?"
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- KVRist
- Topic Starter
- 210 posts since 28 Mar, 2005 from Seattle
GeckoYamori wrote:In Japan there was a pretty popular computer called the Sharp X68000, it had a YM2151 chip which was virtually identical to the 2612. The computer garnered a following much like the C64 and Amiga scenes of Europe, and people created and shared their own FM music with it.DrWashington wrote:Excellent work! I love it!
That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.
Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.
If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
The scene is still active today and they're making some pretty crazy dance music with it. It's very reclusive for us in the west but occasionally you can catch something on the internet.
http://www.youtube.com/watch?v=iuwZ3C4N2rA
http://www.youtube.com/watch?v=t1k_P2HnWm4
http://www.youtube.com/watch?v=oMEa4cAZR38
AFAIK the music is made more akin to raw programming using MML.
Geez, that's some really mindblowing sound design! I'm impressed! I'm continuously amazed at how powerful FM is, especially for electronic drums and weird noises. The 2612 and 2151 architectures really need to be taken more seriously, I think. I really hope we can get someone interested in making a Super VOPM or something.
"I don't need a signature, do I?"
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- KVRer
- 28 posts since 2 Apr, 2007
Great to see a response, even though a little dissapointing. Well.. it's time to literally dust off my old Windows laptop now .DrWashington wrote:Unfortunately, I think the Mac version was never really taken as seriously as the PC version, and therefore never got to a 'complete' stage (even though VOPM for PC isn't complete, either--just more so.)rutgermuller wrote:Thanks DrWashington!
But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?
I really don't know if there's a way around this or not. Perhaps we need to get some coders in on this thread somehow! I'd love to see this evolve into something truly usable for everyone!
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- KVRist
- Topic Starter
- 210 posts since 28 Mar, 2005 from Seattle
Yeah, I know it's a little disappointing. That's the problem when a developer just stops for no apparent reason. I made contact with Sam about a year ago I'm guessing, but he didn't seem to indicate that he had much intention of continuing on with VOPM... which is why I've made so many pleas on this thread for some kind, programming soul to take the reins and finish this excellent project!
"I don't need a signature, do I?"