For all you FM lovers out there...

How to make that sound...
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By the way... latest Cubase venture is just beginning, results so far is here:

http://soundcloud.com/logicofwings/courtyard
"I don't need a signature, do I?"

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I made this chiptune using VOPM last year, using ripped patches from Mega Turrican. First worked on it on my desktop, then the crashes started happening, few months later I transfered the project to my laptop and reinstalled VOPM there, and managed to finish it before it started going all crashy once more:
http://www.youtube.com/watch?v=GqhfZ7DgGA8

I did switch to Windows 7 64-bit this year and haven't tried VOPM since. Maybe I'll give it another shot.

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Excellent work! I love it!

That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.

Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.

If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
"I don't need a signature, do I?"

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Oh wow, i was just getting the idea of VOPM when i found this. Fantastic work, VERY helpful.

Here's a little cover I just finished with it:
http://www.youtube.com/watch?v=_b9dHHtyjZo

I simply love the sounds the Mega Drive can make if it's done properly. However I'm not exactly brilliant at doing it properly, still got much to learn. :P
Supremacy in a can!

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DrWashington wrote:Chegabyte, sure thing!
If someone could actually acquire the source code from him and actually finish it, or make FM8 or Octopus or something capable of reading these sounds... *sigh* probably a long shot.
Er... perhaps I'm missing something, but the download page has the source code on it?
Looky here:
http://www.geocities.jp/sam_kb/VOPM/Ver ... source.zip
( 2008.04.19 VOPM GUI's source code. Don't use for business. for Win[MinGw],Mac OS X )
This is FreeWare.

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Draeath, looks like you've got your work cut out for you, then! ;)

Or, SOMEONE who can code properly does. I really hope the existence of this thread will catch some peoples' eyes in the chiptune/VST authoring community. VOPM's time has come to end up a PROPER VST, complete with beautiful, intuitive GUI, MIDI learn, 'extended' modes like a decent Mod Matrix and aliasing-free oscillators, high-quality effects, etc.

I really believe in these sounds, especially when treated with some good effects! They can really be quite thrilling in the right context.

Anyway, yes, I believe the time has come for some kind, talented soul to step forward and make an ultra-VOPM, the be-all, end-all of 16-bit era video game sound generation!

If "Sam" wouldn't mind licensing the code for a commercial product at some point, that wouldn't ultimately bother me either, as long as the final version were truly up to snuff sonically and highly usable.

If somebody could compile all these 2612.org sounds into larger banks, maybe by game, that'd be sweet, too. I simply don't have the time right now. If I could write a script to do that for me, I would, but I've not coded anything in years--forgotten pretty much everything! :cry:
"I don't need a signature, do I?"

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DrWashington wrote:Excellent work! I love it!

That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.

Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.

If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
In Japan there was a pretty popular computer called the Sharp X68000, it had a YM2151 chip which was virtually identical to the 2612. The computer garnered a following much like the C64 and Amiga scenes of Europe, and people created and shared their own FM music with it.

The scene is still active today and they're making some pretty crazy dance music with it. It's very reclusive for us in the west but occasionally you can catch something on the internet.

http://www.youtube.com/watch?v=iuwZ3C4N2rA
http://www.youtube.com/watch?v=t1k_P2HnWm4
http://www.youtube.com/watch?v=oMEa4cAZR38

AFAIK the music is made more akin to raw programming using MML.

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Technosaurus wrote:Thank you so much. KID CHAMELEON! 8)
i still remember the music of this game...especially a specific bassline.

do any of you the name of that game where one played a little blob who could throw his arms and leg away to beat enemys? i was looking for that title.

cheers!

jm

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dasdeck wrote:
Technosaurus wrote:Thank you so much. KID CHAMELEON! 8)
i still remember the music of this game...especially a specific bassline.

do any of you the name of that game where one played a little blob who could throw his arms and leg away to beat enemys? i was looking for that title.

cheers!

jm
Super Putty or Putty Squad?

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MaliceX wrote:
dasdeck wrote:
Technosaurus wrote:Thank you so much. KID CHAMELEON! 8)
i still remember the music of this game...especially a specific bassline.

do any of you the name of that game where one played a little blob who could throw his arms and leg away to beat enemys? i was looking for that title.

cheers!

jm
Super Putty or Putty Squad?
no :(.

jm

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Thanks DrWashington!

But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?

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rutgermuller wrote:Thanks DrWashington!

But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?
Unfortunately, I think the Mac version was never really taken as seriously as the PC version, and therefore never got to a 'complete' stage (even though VOPM for PC isn't complete, either--just more so.)

I really don't know if there's a way around this or not. Perhaps we need to get some coders in on this thread somehow! I'd love to see this evolve into something truly usable for everyone!
"I don't need a signature, do I?"

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GeckoYamori wrote:
DrWashington wrote:Excellent work! I love it!

That, to me, is the problem with much modern electronic music--not much melodically going on. I'm still trying to find a way to tastefully bridge that gap, to bring the hyper-melodicism of '90s Japanese video game music to 'serious' club tracks and make it completely work.

Way easier said than done. Just saw John Digweed play here in Seattle, and was seriously impressed, as I usually am.

If there was only a way to make this music really work in the context of a hypnotic, carefully engineered set of dance music... Hmmm...
In Japan there was a pretty popular computer called the Sharp X68000, it had a YM2151 chip which was virtually identical to the 2612. The computer garnered a following much like the C64 and Amiga scenes of Europe, and people created and shared their own FM music with it.

The scene is still active today and they're making some pretty crazy dance music with it. It's very reclusive for us in the west but occasionally you can catch something on the internet.

http://www.youtube.com/watch?v=iuwZ3C4N2rA
http://www.youtube.com/watch?v=t1k_P2HnWm4
http://www.youtube.com/watch?v=oMEa4cAZR38

AFAIK the music is made more akin to raw programming using MML.

Geez, that's some really mindblowing sound design! I'm impressed! I'm continuously amazed at how powerful FM is, especially for electronic drums and weird noises. The 2612 and 2151 architectures really need to be taken more seriously, I think. I really hope we can get someone interested in making a Super VOPM or something.
"I don't need a signature, do I?"

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DrWashington wrote:
rutgermuller wrote:Thanks DrWashington!

But do you have any idea why it won't accept .OPM in the OS X version of VOPM, is there a way to fix this?
Unfortunately, I think the Mac version was never really taken as seriously as the PC version, and therefore never got to a 'complete' stage (even though VOPM for PC isn't complete, either--just more so.)

I really don't know if there's a way around this or not. Perhaps we need to get some coders in on this thread somehow! I'd love to see this evolve into something truly usable for everyone!
Great to see a response, even though a little dissapointing. Well.. it's time to literally dust off my old Windows laptop now :D.

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Yeah, I know it's a little disappointing. That's the problem when a developer just stops for no apparent reason. I made contact with Sam about a year ago I'm guessing, but he didn't seem to indicate that he had much intention of continuing on with VOPM... which is why I've made so many pleas on this thread for some kind, programming soul to take the reins and finish this excellent project!
"I don't need a signature, do I?"

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