Thanks. Got it working.Yokai wrote: ↑Thu Feb 06, 2020 6:06 pmSure. My current project template has this all set up with the routing and whatnot. You can ignore the plugins you don't have. As long as you have XO and DC, you should be able to deconstruct what you need out of this. Just play the project transport and they'll both start going to town with turnarounds and fills and variations and errythang.Rivanni wrote: ↑Thu Feb 06, 2020 5:15 pmGreat idea. I have XO too and tried to accomplish the same. Not working yet. Do you want to share your Bitwig setup for this as a project or preset?Yokai wrote: ↑Thu Feb 06, 2020 3:18 pmYeah, it's amazing for creating interesting (sounds and patterns) top loops. I basically mute channels 1, 2 and 5 (the kick, snare, and perc) and instead route the MIDI output from those sequencer lanes into the two kicks and the snare in XO. (The perc channel drives the 2nd "accent" kick in XO.)
So DC is running my two kicks and a snare over in another plugin entirely, so I can use "good" kick/snare sounds. DC is creating all the MIDI (combo of randomized and then hand-corrected especially for the kicks and snares), and then 5 channels out of DC are generating my top-loop sounds.
https://www.dropbox.com/s/brmy037b4v1hg ... e.zip?dl=0
Oh, and be sure to open the Note Receiver in the XO track and watch what happens when you switch between the two channels in the Note FX Selector.
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technically, the resynth module could act as a normal sampler. start position could be added as a parameter. I will try to implement that in the next update