Maize Sampler Future..

Official English support for: maizesoft.cn
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KVRian
533 posts since 20 Jul, 2009

Post Sat Jan 09, 2021 11:09 am

Digital coconut wrote:
Sat Jan 09, 2021 9:04 am
But if so, it will be very complicated to create and sell the instruments to people, as everyone must have the player
Well, not necessarily. Decent Sampler is free and so is Kontakt Player (although some libraries require the full version of Kontakt)
Digital coconut wrote:
Sat Jan 09, 2021 9:04 am
do you know anything new about Gorilla Engine?
Unfortunately I didn't get any more news from Ujam about the Gorilla Engine. :scared: Still waiting.
Digital coconut wrote:
Sat Jan 09, 2021 9:04 am
And do you know if with this Gorilla we will have to pay percentages of plugin sales for them? :dog:
On their website it says that "Fees are based on projected revenues" and that there's no upfront cost (which is good).

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KVRist
190 posts since 2 Feb, 2005 from UK

Post Thu Jan 14, 2021 2:38 am

So I thought I'd offer some of my experiences with these products.

All of the solutions here are in the end a platform to build products on, some of them require you to ship a "player" version of the platform (Kontakt, Descent etc.) some let you use the platform to build VST/AU type plug-ins (Gorilla, HISE). So here's my take on each of these:

Maise - I downloaded it tried it and yeah its simple to use. But by the time I got round to it I was using Kontakt anyway - and the level of functionality in it was like comparing a bicycle to an Aston Martin. Sure there are times where a bicycle will do, but my experience was that customers in the 2020's want a LOT more than I could wring out of Maise

Descent - same as Maise really - only probably slightly less functionality and UI control. It might work for something with a completely unique sample set - but really not viable for a commercial product in the current market.

Kontakt. I've been building Kontakt products for over 15 years - for myself, partners and customers. It is pretty telling I think at this point that despite 15 years of KSP scripting experience I no longer build anything in Kontakt. The platform is solid, and mature but changes take glacial time to get implemented, NI pretty much ignore feature requests from anyone not in their own Kontakt product team. Despite many comments to the contrary this is the reason large scale developers like Spitfire Audio moved off Kontakt to their own players.

Gorilla. So I was looking for an alternative to Kontakt, and I got involved with this. It was more than 2 years ago, it was a closed and very quiet invite-only thing. So it was early in the development, many things may have changed, but at that time it was missing truck loads of functionality, and was filled with problems - its was pretty counter intuitive to use for a start. As I say it may well have moved miles along the development process by now. But I downloaded it again a year ago and as far as I could see very very little had changed, so I suspect development is going very very slowly. Which was my experience all along - development, and support were pretty patchy. It should in theory be great but it was too much effort and risk for not enough payback for me - so I passed. I never got to the point where I had a testable result. You may have a different experience.

HISE. It took me 2 goes at using this to get to the point where I could build anything useful - but that was 2 years ago, when documentation was scarce. these days it is WAAAY easier. But it's still non-trivial. You will need to understand and install compilers on each of your platforms (Mac, Windows and Linux), additional software like Intel's IPP. I fell over at this point the first time and I've been a software developer for a very very long time. Eventually I took it seriously and got over this "hump" and frankly I've never looked back. It's a lot more powerful than ANY other development platform out there. Virtual instruments and effects are possible, DSP coding, really the potential product range is huge, including stuff like expansions - so yeah you could build a ROMpler like Nexus - in fact I am. I've built about 25-30 products in this now in just over 2 years - a productivity rate I could never have imagined in Kontakt. As I tell potential customers there is (nearly) no reason to use Kontakt over HISE. See that "nearly" there? - Yeah the one thing HISE is missing is time-stretching, so if you want that then Kontakt,or maybe Halion, is your option. However there's stuff here that you dont get anywhere else including authentication/authorisation for your products, server side communications, preset systems, audio encryption(no one can steal your wav files), this list goes on. What me biased?

All of these things have peripheral things that may need doing - like codesigning, notrization and installer builds - but I can talk about those another time if you all like.

So, if you will excuse me, now a quick plug for what I do. Sure you can go through the learning curve for any or a number of these products - but if you really want to be design and recording sounds, and not be code-monkey you *might* think about hiring someone to build your product for you. You do the sounds and the graphics, I do the coding. Give me a call - it costs nothing.
VST/AU Developer for Hire

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KVRian
533 posts since 20 Jul, 2009

Post Thu Jan 14, 2021 3:52 am

Thanks a lot for your very helpful insights Lind0n! Highly appreciated! :tu:
Lind0n wrote:
Thu Jan 14, 2021 2:38 am
You do the sounds and the graphics, I do the coding. Give me a call - it costs nothing.
I'll contact you. :)

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KVRAF
4167 posts since 31 Oct, 2004

Post Sat Jan 16, 2021 12:48 pm

One thing about Decent Sampler that makes it special in my opinion is that it can run as a standalone AUv3 on iOS. It's an additional market you can reach.

Give it a few more years, and I think Hise Sampler will be easy to use, especially with the new export tool developed by David Healey. It's already fairly easy to use, but it certainly has its quirks.

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KVRist
190 posts since 2 Feb, 2005 from UK

Post Mon Jan 18, 2021 4:17 am

SampleScience wrote:
Sat Jan 16, 2021 12:48 pm
One thing about Decent Sampler that makes it special in my opinion is that it can run as a standalone AUv3 on iOS. It's an additional market you can reach.

Give it a few more years, and I think Hise Sampler will be easy to use, especially with the new export tool developed by David Healey. It's already fairly easy to use, but it certainly has its quirks.
You can export HISE projects to iOS too.
VST/AU Developer for Hire

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KVRAF
4167 posts since 31 Oct, 2004

Post Tue Jan 19, 2021 1:46 pm

Lind0n wrote:
Mon Jan 18, 2021 4:17 am
SampleScience wrote:
Sat Jan 16, 2021 12:48 pm
One thing about Decent Sampler that makes it special in my opinion is that it can run as a standalone AUv3 on iOS. It's an additional market you can reach.

Give it a few more years, and I think Hise Sampler will be easy to use, especially with the new export tool developed by David Healey. It's already fairly easy to use, but it certainly has its quirks.
You can export HISE projects to iOS too.
Of course, it's not a pissing contest you know! :lol:

For people who don't have an Apple Dev account, or for those who don't want to, Decent Sampler is decent (pun intended) in the market it can reach.

You also have the advantage of proposing a product inside another app, which gives your 100% of your sale, so Apple takes no cut. A good thing for people who don't want to feed the "beast" (the richest company in the world).

KVRer
29 posts since 22 Nov, 2019

Post Tue Feb 16, 2021 3:22 pm

Anyone know if its possible add video image in Maize Sampler Gui?

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KVRAF
4167 posts since 31 Oct, 2004

Post Wed Feb 17, 2021 10:28 am

Digital coconut wrote:
Tue Feb 16, 2021 3:22 pm
Anyone know if its possible add video image in Maize Sampler Gui?
As far as I know, it's not possible.

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