HEY you're the ARSS guy!

Official support for: photosounder.com
kamalmanzukie
KVRist
145 posts since 12 May, 2012

Post Sat Apr 25, 2015 12:51 am

i just made this connection, and it makes me feel even better about having bought your program. the first seeing the hal 9000 phenome drawing and registering the implications was like a firmware update for my cognizance. cheers!

A_SN
KVRian
966 posts since 6 May, 2008 from Poland

Re: HEY you're the ARSS guy!

Post Mon Apr 27, 2015 12:17 am

Yes I am! The ARSS site has been full of links to the Photosounder site for like 6 years, I would have thought anyone would have made the connection by now :D.
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

Rock Brentwood
KVRer
2 posts since 2 Feb, 2016

Re: HEY you're the ARSS guy!

Post Wed Feb 03, 2016 5:40 pm

I may put up a revised version of ARSS on SourceForge under the original GNU copyleft; but with the library dependencies removed; possibly packaged with all my other stuff, now that I have the revision and everything else running on Linux. The result is a suite of command-line tools, that any developer may freely set up a GUI wrapper around (or incorporate into an already-existing wrapper like PhotoSounder). It's portable to any platform supporting a hosted ISO C99 implementation.

In the end, the use of FFTW didn't actually buy much. The revision (with FFTW removed) actually runs a little faster on my platform.

In time I will integrate and ARSS into a framework that also encapsulates the functions you have in your API. The stuff you're doing with using the sound to refine the graphics is something that's been on my mind for quite a while. I have a suite of routines that work directly on the graph which I may duplicate to create versions that work directly on the sound. Some routines (like voice-driven modulation or graph-driven enveloping) require both sound and graph, in the same way you're doing.

A_SN
KVRian
966 posts since 6 May, 2008 from Poland

Re: HEY you're the ARSS guy!

Post Wed Feb 03, 2016 6:39 pm

Isn't it a shame ARSS was always like 200 times slower than Photosounder though? ;)

Also the gain is wrong (too low I think) during analysis above a certain threshold. Just so you know :)
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

kamalmanzukie
KVRist
145 posts since 12 May, 2012

Re: HEY you're the ARSS guy!

Post Sun Feb 07, 2016 12:32 pm

question. i remember reading photosounder uses a bank of bandpass filters. does that mean it uses something like the wavelet transform?

A_SN
KVRian
966 posts since 6 May, 2008 from Poland

Re: HEY you're the ARSS guy!

Post Sun Feb 07, 2016 3:34 pm

kamalmanzukie wrote:question. i remember reading photosounder uses a bank of bandpass filters. does that mean it uses something like the wavelet transform?
I guess it's somewhat analogous, I don't remember the actual name of what I'm using though. S-transform or Q-transform, something like that.
Developer of Photosounder (a spectral editor/synth), SplineEQ and Spiral

Jedinhopy
KVRian
846 posts since 20 May, 2010

Re: HEY you're the ARSS guy!

Post Thu Feb 11, 2016 11:00 am

Rock Brentwood wrote:I may put up a revised version of ARSS on SourceForge under the original GNU copyleft; but with the library dependencies removed; possibly packaged with all my other stuff, now that I have the revision and everything else running on Linux. The result is a suite of command-line tools, that any developer may freely set up a GUI wrapper around (or incorporate into an already-existing wrapper like PhotoSounder). It's portable to any platform supporting a hosted ISO C99 implementation.

In the end, the use of FFTW didn't actually buy much. The revision (with FFTW removed) actually runs a little faster on my platform.

In time I will integrate and ARSS into a framework that also encapsulates the functions you have in your API. The stuff you're doing with using the sound to refine the graphics is something that's been on my mind for quite a while. I have a suite of routines that work directly on the graph which I may duplicate to create versions that work directly on the sound. Some routines (like voice-driven modulation or graph-driven enveloping) require both sound and graph, in the same way you're doing.
How is this different than:
Audio Spectrograph and Re-Synthesis (ASPERES) ?

pottering
KVRian
632 posts since 14 Dec, 2014

Re: HEY you're the ARSS guy!

Post Thu Feb 11, 2016 12:57 pm

Seems ASPERES is just "a simple GUI" for ARSS.

https://code.google.com/archive/p/asperes/

Rock Brentwood's described plan is not a GUI, quite obviously.

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