Is Android Dead?
- KVRist
- 395 posts since 6 May, 2020
I don't think the latency is as big of a problem. It has its roots in Android itself and can't be easily addressed per se (from the point of view of a developer), but I feel like people give it too much "credit". If the audio delay is around 20-100 milliseconds, how much of an effect does it really have for the human reaction time, which is, in regards to auditory stimuli, around 160 milliseconds?
If the delay is longer, it's not Android, it's the developer.
Also, when it comes to developing for hundreds of different devices, that's not really that big of a problem either. Most if not all engines that support the Android SDK have easy scalability. The question for the developer is just how far to push the support. (The same as if to support a plugin for Windows XP, for example).
Not to mention that the market share is heavily leaning towards Android, especially as the iPhone dominance is only that prominent in US, not really seen as much in EU or Asian countries.
If the delay is longer, it's not Android, it's the developer.
Also, when it comes to developing for hundreds of different devices, that's not really that big of a problem either. Most if not all engines that support the Android SDK have easy scalability. The question for the developer is just how far to push the support. (The same as if to support a plugin for Windows XP, for example).
Not to mention that the market share is heavily leaning towards Android, especially as the iPhone dominance is only that prominent in US, not really seen as much in EU or Asian countries.
Take care
- KVRAF
- 23288 posts since 12 Jul, 2003 from West Caprazumia
Are you effing serious? I take it you do not play any realtime instrument then (that would even include a turntable)?consordini wrote: ↑Sat Jul 04, 2020 6:57 am If the audio delay is around 20-100 milliseconds, how much of an effect does it really have for the human reaction time, which is, in regards to auditory stimuli, around 160 milliseconds?
"Preamps have literally one job: when you turn up the gain, it gets louder." Jamcat, talking about presmp-emulation plugins.
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- KVRAF
- 2797 posts since 26 Jul, 2015 from Philadelphia
In this context reaction time is irrelevant. The important number is the time the brain needs for sensory perception which is generally considered to be in the 13ms range. This is also what game developers work with when they try to reach real time performance.jens wrote: ↑Tue Dec 29, 2020 1:13 pmAre you effing serious? I take it you do not play any realtime instrument then (that would even include a turntable)?consordini wrote: ↑Sat Jul 04, 2020 6:57 am If the audio delay is around 20-100 milliseconds, how much of an effect does it really have for the human reaction time, which is, in regards to auditory stimuli, around 160 milliseconds?
Follow me on Youtube for videos on spatial and immersive audio production.
- KVRAF
- 23288 posts since 12 Jul, 2003 from West Caprazumia
Exactly! It's absolutely foolish to assume playing musical instruments (or dancing) would solely depend on reaction - imagine every note would come with a 120ms delay after some other note (or whatever) that would trigger such a reaction. Musical performances would not at all be possible!
It can be less than 13ms btw. , depending on music, instrument, feel, etc. ...
It can be less than 13ms btw. , depending on music, instrument, feel, etc. ...
"Preamps have literally one job: when you turn up the gain, it gets louder." Jamcat, talking about presmp-emulation plugins.
- KVRer
- 6 posts since 7 Apr, 2021
To follow up on this topic, Google audio engineers recently published an article showcasing their recent accomplishments to improve the overall experience on Android:
https://android-developers.googleblog.c ... tency.html
Things are moving in a good way, and lots of recent devices show professional ready performances already.
By the way, if you are an Android audio app developer reading this, please join this subreddit we recently created so we can get in touch:
https://www.reddit.com/r/androidaudiodev/
https://android-developers.googleblog.c ... tency.html
Things are moving in a good way, and lots of recent devices show professional ready performances already.
By the way, if you are an Android audio app developer reading this, please join this subreddit we recently created so we can get in touch:
https://www.reddit.com/r/androidaudiodev/
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- KVRist
- 87 posts since 24 Jan, 2015
They seem to provide some useful DAWs, and their FL Studio Mobile app is the best! Has pretty much everything I need, and it works on my old Samsung Galaxy Tab 4.
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- KVRAF
- 15507 posts since 13 Oct, 2009
Right?!? I guess the market for people who just wanted to use a phone, wait for it, as a phone, was too small.fairlyclose wrote: ↑Wed Mar 25, 2020 1:57 amcue the derisive laughter but I really liked my Nokia windows phone - I was pretty sad when windows dumped their phoneOSthecontrolcentre wrote: ↑Wed Mar 25, 2020 1:42 amMy Samsung Galaxy Note lasted around 2 years ... my current Nokia Lumia is 6 years old.
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- Banned
- 2525 posts since 4 Jul, 2019
I got another Nokia running Android now, nice hardware but Android is still not as good as the windows OS as far as my experience goes - no idea about under the hood stuff.ghettosynth wrote: ↑Sat May 01, 2021 3:27 pmRight?!? I guess the market for people who just wanted to use a phone, wait for it, as a phone, was too small.fairlyclose wrote: ↑Wed Mar 25, 2020 1:57 amcue the derisive laughter but I really liked my Nokia windows phone - I was pretty sad when windows dumped their phoneOSthecontrolcentre wrote: ↑Wed Mar 25, 2020 1:42 amMy Samsung Galaxy Note lasted around 2 years ... my current Nokia Lumia is 6 years old.
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- KVRist
- 87 posts since 24 Jan, 2015
I like the drawing and composition apps that are available for the Android system.
- KVRer
- 6 posts since 7 Apr, 2021
I'm developing a new music making app for Android by the way. It's still in alpha test, if you want to give it a try you can register here:
http://meteaurestudios.github.io/
It's still in development, so any feedback would be very appreciated
http://meteaurestudios.github.io/
It's still in development, so any feedback would be very appreciated
- Banned
- 957 posts since 3 Apr, 2018
I’m not android user, I use iPhone, iPad Pro, iMac, Apple TV, etc; you get the picture…
But, after Steinberg releasing Cubase for android, I think the future looks bright for android users
Sure, it’s still not on a par with iOS, but I’m sure it will get there in few years time eventually - google permitting…
But, after Steinberg releasing Cubase for android, I think the future looks bright for android users
Sure, it’s still not on a par with iOS, but I’m sure it will get there in few years time eventually - google permitting…
- KVRian
- 1428 posts since 21 Nov, 2005 from The Netherlands
Spacecraft Granular synth now also available on Android, instabuy imo:
https://play.google.com/store/apps/deta ... ndroidpaid
https://play.google.com/store/apps/deta ... ndroidpaid