Newbie question re finger drumming on Android phone
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- KVRAF
- Topic Starter
- 2265 posts since 30 Aug, 2004 from Lancaster, UK
Hi,
Sorry if this should have been in the Getting started forum (mod: please feel free to move).
I'm on foot, and have never used an app for drumming before. I am thinking of using a my Android phone for laying down some drum/percussion tracks. I've browsed Google Play and there are many apps for that out there, but they can't respond to velocity, can they?
I'm thinking a solution may be two work in X-Y axes, so X would be the sound in question and Y the velocity (ie hold the phone in landscape position; left low corner would be conga 1 very quiet, left high corner would be conga 1 very loud etc).
So: payware or freeware, is there a way to get an Android phone to actually record MIDI data with some nuances? Any recommendations? Or do we simply set up a drum pad with some high and low velocities of the same sound?
Thanks!
Sorry if this should have been in the Getting started forum (mod: please feel free to move).
I'm on foot, and have never used an app for drumming before. I am thinking of using a my Android phone for laying down some drum/percussion tracks. I've browsed Google Play and there are many apps for that out there, but they can't respond to velocity, can they?
I'm thinking a solution may be two work in X-Y axes, so X would be the sound in question and Y the velocity (ie hold the phone in landscape position; left low corner would be conga 1 very quiet, left high corner would be conga 1 very loud etc).
So: payware or freeware, is there a way to get an Android phone to actually record MIDI data with some nuances? Any recommendations? Or do we simply set up a drum pad with some high and low velocities of the same sound?
Thanks!
Thu Oct 01, 2020 1:15 pm Passing Bye wrote:
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
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- KVRer
- 8 posts since 13 Oct, 2020
Unfortunately your options on Android are very limited I'm afraid. iOS offers more plentiful solutions, as with anything music related, but I'm not 100% sure I understand what you're looking to achieve so couldn't really offer a concrete suggestion even on iOS (which, because it isn't Android, probably wouldn't be of any use to you anyway...)
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- KVRAF
- Topic Starter
- 2265 posts since 30 Aug, 2004 from Lancaster, UK
Thanks for your reply! Well: there are quite many finger drumming apps. But is there an app that responds to velocity? I don't think a smartphone responds to velocity, but I may be wrong here.Petesasqwax wrote: ↑Sat Jul 17, 2021 9:55 pm Unfortunately your options on Android are very limited I'm afraid. iOS offers more plentiful solutions, as with anything music related, but I'm not 100% sure I understand what you're looking to achieve so couldn't really offer a concrete suggestion even on iOS (which, because it isn't Android, probably wouldn't be of any use to you anyway...)
Thu Oct 01, 2020 1:15 pm Passing Bye wrote:
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
- KVRAF
- 15250 posts since 8 Mar, 2005 from Utrecht, Holland
Nope, touch screens don't do velocity afaik. Technically it's not impossible, but apps don't have access to the required low-level data. Hidden behind abstraction layers.
That's actually not a bad idea!SparkySpark wrote: ↑Wed Jun 30, 2021 12:07 pm Or do we simply set up a drum pad with some high and low velocities of the same sound?
We are the KVR collective. Resistance is futile. You will be assimilated.
My MusicCalc is served over https!!
My MusicCalc is served over https!!
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- KVRAF
- Topic Starter
- 2265 posts since 30 Aug, 2004 from Lancaster, UK
Thanks for clearing this up! Hope some app dev takes up the X/Y suggestion above.BertKoor wrote: ↑Thu Jul 29, 2021 6:20 am Nope, touch screens don't do velocity afaik. Technically it's not impossible, but apps don't have access to the required low-level data. Hidden behind abstraction layers.
That's actually not a bad idea!SparkySpark wrote: ↑Wed Jun 30, 2021 12:07 pm Or do we simply set up a drum pad with some high and low velocities of the same sound?
Thu Oct 01, 2020 1:15 pm Passing Bye wrote:
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!
"look at SparkySpark's post 4 posts up, let that sink in for a moment"
Go MuLab!