Dream drums BETA 0.2

Modular Synth design and releases (Reaktor, SynthEdit, Tassman, etc.)
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Added reset for most of the controls
Added random
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odo wrote:contrast.The ringmod is still not close to the 64 On the 64 it's more screaming Tried everything Heeeelp
Note1: In SE - the optimal input range for ringmod is about -10/+10 - not the standard -5/+5 that oscillator are usually at.

Note2: Analog Rinmodulator usually aren't properly buffered - so the carrier leaks a bit into the modulator input and the carrier leaks into the modulator modulator input - this creates extra harmonics - thus creating extra spectral density - which leads to extra 'perceived' loudness. (usually 0.1 - 0.5 volts worth of 'bleed' works well).

Dig your work btw.

Regards
Andrew

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That C64 synth looks interesting. Looks like it allows switching waveforms like on a real c64. 8)

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did you listen to a mp3 The drums are also this synth :-)
Snare noise pulse pulse noise
kick noise triangle and arp for the pitch
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Ichad.c wrote: Dig your work btw.
i don't know how often i'd use the sound, but the mp3 timbres are cohesive, great :)
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.

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First beta Please test it Only 6 presets tomorrow more
Cheers
Marc
https://dl.dropboxusercontent.com/u/69919542/Deam64.rar
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Thanks odo for this plugin free, nice :)

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Ichad.c wrote:
odo wrote:contrast.The ringmod is still not close to the 64 On the 64 it's more screaming Tried everything Heeeelp
Note1: In SE - the optimal input range for ringmod is about -10/+10 - not the standard -5/+5 that oscillator are usually at.

Note2: Analog Rinmodulator usually aren't properly buffered - so the carrier leaks a bit into the modulator input and the carrier leaks into the modulator modulator input - this creates extra harmonics - thus creating extra spectral density - which leads to extra 'perceived' loudness. (usually 0.1 - 0.5 volts worth of 'bleed' works well).

Dig your work btw.

Regards
Andrew
'fwiw'(...) i built some ringmods many years ago, follwing a simple diag'.
it was just the 2inputs, going through caps (larg-ish, ?2.2 s'thF, yellow)
and an inductor(? man, i'm a clunk on all that still) and i think also cap
on output.

so that gave a fixed ringmod sweetspot depending on what went in,
-and got used same day on a release track. but seemd to eat the volume/
amplitude quite a bit if not right on the spot. still have one, but not opned
it for a long time.
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Marc, there's a good prefab you should have a look at, but warning on cpu,
by Lance Puttnam, the pitch shift, i think it is in usergroup files. there is a
module, but the prefab sounds better, or has a better range.

Andrew, if you're looking for ideas for modules... a really fast, dcent
pitchshift...dunno, do we talk abt 'interpolation'? is it a similar principle
to timestretching and granular?

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