Dream drums BETA 0.2
- KVRAF
- Topic Starter
- 3338 posts since 1 Sep, 2002
Added reset for most of the controls
Added random
Added random
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- KVRian
- 1091 posts since 8 Feb, 2012 from South - Africa
Note1: In SE - the optimal input range for ringmod is about -10/+10 - not the standard -5/+5 that oscillator are usually at.odo wrote:contrast.The ringmod is still not close to the 64 On the 64 it's more screaming Tried everything Heeeelp
Note2: Analog Rinmodulator usually aren't properly buffered - so the carrier leaks a bit into the modulator input and the carrier leaks into the modulator modulator input - this creates extra harmonics - thus creating extra spectral density - which leads to extra 'perceived' loudness. (usually 0.1 - 0.5 volts worth of 'bleed' works well).
Dig your work btw.
Regards
Andrew
- KVRist
- 424 posts since 4 Jul, 2006 from Sweden
That C64 synth looks interesting. Looks like it allows switching waveforms like on a real c64.
- KVRAF
- Topic Starter
- 3338 posts since 1 Sep, 2002
did you listen to a mp3 The drums are also this synth
Snare noise pulse pulse noise
kick noise triangle and arp for the pitch
Snare noise pulse pulse noise
kick noise triangle and arp for the pitch
Make Your Voice Heard!!
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- Banned
- 12368 posts since 30 Apr, 2002 from i might peeramid
i don't know how often i'd use the sound, but the mp3 timbres are cohesive, greatIchad.c wrote: Dig your work btw.
you come and go, you come and go. amitabha neither a follower nor a leader be tagore "where roads are made i lose my way" where there is certainty, consideration is absent.
- KVRAF
- Topic Starter
- 3338 posts since 1 Sep, 2002
First beta Please test it Only 6 presets tomorrow more
Cheers
Marc
https://dl.dropboxusercontent.com/u/69919542/Deam64.rar
Cheers
Marc
https://dl.dropboxusercontent.com/u/69919542/Deam64.rar
Make Your Voice Heard!!
EUROPEAN VAPERS PROTEST 29th 2.00PM.It saved my life.
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- KVRAF
- 3169 posts since 13 Jun, 2004
'fwiw'(...) i built some ringmods many years ago, follwing a simple diag'.Ichad.c wrote:Note1: In SE - the optimal input range for ringmod is about -10/+10 - not the standard -5/+5 that oscillator are usually at.odo wrote:contrast.The ringmod is still not close to the 64 On the 64 it's more screaming Tried everything Heeeelp
Note2: Analog Rinmodulator usually aren't properly buffered - so the carrier leaks a bit into the modulator input and the carrier leaks into the modulator modulator input - this creates extra harmonics - thus creating extra spectral density - which leads to extra 'perceived' loudness. (usually 0.1 - 0.5 volts worth of 'bleed' works well).
Dig your work btw.
Regards
Andrew
it was just the 2inputs, going through caps (larg-ish, ?2.2 s'thF, yellow)
and an inductor(? man, i'm a clunk on all that still) and i think also cap
on output.
so that gave a fixed ringmod sweetspot depending on what went in,
-and got used same day on a release track. but seemd to eat the volume/
amplitude quite a bit if not right on the spot. still have one, but not opned
it for a long time.
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Marc, there's a good prefab you should have a look at, but warning on cpu,
by Lance Puttnam, the pitch shift, i think it is in usergroup files. there is a
module, but the prefab sounds better, or has a better range.
Andrew, if you're looking for ideas for modules... a really fast, dcent
pitchshift...dunno, do we talk abt 'interpolation'? is it a similar principle
to timestretching and granular?