Porting DestroyFX to 64bit on Windows and OSX

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lalo
KVRian
1435 posts since 14 Oct, 2002

Post Thu Jun 12, 2014 1:42 am

Hi guys,
do you think would be very difficult to port DestroyFX stuff to 64bit?
Since the sources are available do you think would difficult to do the porting?
I have some little practice in C++...

thanks

a.

User avatar
aMUSEd
KVRAF
29999 posts since 14 Sep, 2002 from In teh net

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Thu Jun 12, 2014 2:28 am

It would be great if someone did that, Transverb is still one of my favourite fx.

sophia
KVRer
21 posts since 19 Aug, 2006

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Mon Jun 23, 2014 6:55 pm

I'm working on it. Slowly though...

UmFuFu
KVRist
86 posts since 19 Dec, 2008

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sun Nov 16, 2014 11:42 am

YES!
Transverb and Geometer would be amazing!

218
KVRist
207 posts since 1 Oct, 2009

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sun Apr 19, 2015 6:04 am

Its unbelievably great that DFX is still working on these great and unique plugins. Thank you:D!!!

bongo_x
KVRist
239 posts since 20 Nov, 2003 from Atlanta and Portland

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sat Mar 19, 2016 10:24 am

Still hoping...

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aMUSEd
KVRAF
29999 posts since 14 Sep, 2002 from In teh net

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sat Mar 19, 2016 10:31 am

There is a working 64 bit Mac version of Transverb now

http://www.kvraudio.com/forum/viewtopic ... b#p6353455

bongo_x
KVRist
239 posts since 20 Nov, 2003 from Atlanta and Portland

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sat Mar 19, 2016 10:37 am

Great. Maybe we need a Kickstarter to get updated AU and even AAX versions.
I can dream at least.

mbdono159
KVRer
5 posts since 10 Mar, 2016

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Wed Apr 06, 2016 9:24 pm

I'd be willing to take a stab at porting Transverb to 64-bit AU. Looking at the source it doesn't seem like it will be too difficult (knock on wood...)

UmFuFu
KVRist
86 posts since 19 Dec, 2008

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Tue Nov 15, 2016 12:48 pm

Amazing that Transverb is working!
Does anyone have any info on a working Geometer (64bit VST)?!
That would make my year.

B

mcbpete
KVRian
1270 posts since 24 Jun, 2006 from London, England

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sun Aug 06, 2017 4:49 am

sophia wrote:I'm working on it. Slowly though...
Apologies for the super necro-bump but how's things going with the Buffer Override build - I saw a commit back in November ( https://sourceforge.net/p/destroyfx/code/1118/ ) but doesn't look like there's been a build of it yet

Damnit, if only I knew how to compile VSTs, took me like a month to work out how to get Visual Studio Code to compile a 5 line 'hello world' program !

auxein
KVRer
3 posts since 30 Oct, 2014 from Chicago

Re: Porting DestroyFX to 64bit on Windows and OSX

Post Sun Jul 01, 2018 3:03 pm

necromancy, but if you are an OSX user, there is a plugin wrapper called 32Lives which will allow you to use your old 32-bit SMEX plugins

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