Bazille Release

Official support for: u-he.com
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Blue-eyed Blonde Ape
Banned
300 posts since 19 Nov, 2013 from Abandoned Spaceship

Post Tue May 13, 2014 12:25 pm

btw love reverb, first for being able to make it completely mono and second for being mono friendly even when width parameters is engaged, long live MONO, f(((k the stereo@#! haha
Hate stereo effects which almost completely disappear in mono or end up sounding totally useless, so yeah reverb is awesome and it gives that mind f999ing sound from 70s 60s , love it.
Soundbanks for Serum, Bazille, Diva, lush-101, Zebra2, Monark... Here

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core
KVRAF
4660 posts since 2 Sep, 2005 from city of lights (nl)

Re: Bazille Release

Post Tue May 13, 2014 12:27 pm

Installer throws me an error on Win7/32bit :-(
Oh well, I guess I'll get some more sleep tonight, that's not a bad thing :hihi:
Rekkerd.org the latest audio plugins, sample libraries & virtual instruments, synth presets & more.
Got GAS? ... Down the rabbit hole you go!

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Blue-eyed Blonde Ape
Banned
300 posts since 19 Nov, 2013 from Abandoned Spaceship

Re: Bazille Release

Post Tue May 13, 2014 12:31 pm

wait for question about presets, lol
Where are presets? how many presets will be? any banks for it?
Soundbanks for Serum, Bazille, Diva, lush-101, Zebra2, Monark... Here

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EvilDragon
KVRAF
17163 posts since 7 Jan, 2009 from Croatia

Re: Bazille Release

Post Tue May 13, 2014 12:46 pm

Seems like once you change the effects order and their state (on/off), they stay like that for all presets?

I also get a crash when removing Bazille from the project, Reaper 4.62 x64.

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Krakatau
KVRAF
5456 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH

Re: Bazille Release

Post Tue May 13, 2014 12:48 pm

ciaranconnor wrote:
Krakatau wrote:
MillerSam wrote:We want the beta , we want the beta :)
and me, the gamma :P
I get it :wink:
you make me sick of jalousy !!!

:x

MillerSam
KVRian
1467 posts since 21 Dec, 2012

Re: Bazille Release

Post Tue May 13, 2014 12:49 pm

Is there a possibility to get this version of Bazille Beta ? ;)
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ciaranconnor
KVRer
13 posts since 18 Apr, 2014

Re: Bazille Release

Post Tue May 13, 2014 1:24 pm

Krakatau wrote:
ciaranconnor wrote:
Krakatau wrote:
MillerSam wrote:We want the beta , we want the beta :)
and me, the gamma :P
I get it :wink:
you make me sick of jalousy !!!

:x
I thought you were referring to the gamma UI options haha :wink:

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Krakatau
KVRAF
5456 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH

Re: Bazille Release

Post Tue May 13, 2014 1:39 pm

no it was about radio activity !!!

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coincidental
KVRist
482 posts since 5 Sep, 2011 from Sussex, UK

Re: Bazille Release

Post Tue May 13, 2014 1:42 pm

MMMM! Just spotted this and that GUI looks fine. Look forward to seeing what's on the Tweaks and FX tab - is that 2 mapping generators I sniff? (*drools*)
I like the hints at the modulation flow. ACE is so much fun, but this thing looks crazy fun!
Textur for ACE
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3ee
KVRAF
3639 posts since 8 Mar, 2006

Re: Bazille Release

Post Tue May 13, 2014 1:46 pm

MillerSam wrote:Is there a possibility to get this version of Bazille Beta ? ;)
Maybe...
if you know where to link the revision, you're in for a treat. ;)

@EvilDragon, yeah, something like that. I guess that once saved with a patch, the effects are recalled as global on other patch load.

Also found some buggys... with the scope VS GUI size and patch cables visual glitch but I guess these will get fixed as soon as more important things get fixed/implemented 1st.

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Bronto Scorpio
KVRAF
5555 posts since 13 Feb, 2006 from Wiesmoor, Germany

Re: Bazille Release

Post Tue May 13, 2014 1:48 pm

Please keep in mind that you are using a beta version that wasn't even meant to go public yet, so there may still be some bugs.

Cheers
Dennis

ciaranconnor
KVRer
13 posts since 18 Apr, 2014

Re: Bazille Release

Post Tue May 13, 2014 1:56 pm

Bronto Scorpio wrote:Please keep in mind that you are using a beta version that wasn't even meant to go public yet, so there may still be some bugs.

Cheers
Dennis
It's not just a beta version, it's a beta demo version, so it has the annoying vinyl crackles for the time being. The manual doesn't have vinyl crackles, however :wink:

Completely smooth on my testing, albeit some high CPU usage.

3ee
KVRAF
3639 posts since 8 Mar, 2006

Re: Bazille Release

Post Tue May 13, 2014 2:13 pm

Not fair to judge the CPU usage just yet... as I found out, the filters for example seem to take CPU even if not used so that may get "fixed" down the road.

Do a polyphony test with the filter unplugged VS running through... it takes the same amount of CPU, so yeah...

With the multicore switch on, CPU seems to massively improve tho. :tu:

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Urs
u-he
22701 posts since 8 Aug, 2002 from Berlin

Re: Bazille Release

Post Tue May 13, 2014 2:56 pm

EvilDragon wrote:Seems like once you change the effects order and their state (on/off), they stay like that for all presets?

I also get a crash when removing Bazille from the project, Reaper 4.62 x64.
fixed in latest version :-p

(that's why we do closed beta tests before we post here :hihi: )

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Urs
u-he
22701 posts since 8 Aug, 2002 from Berlin

Re: Bazille Release

Post Tue May 13, 2014 2:57 pm

3ee wrote:Not fair to judge the CPU usage just yet...
It won't become much better. Apart form the debug logging (random CPU spikes), this is what we're looking at.

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