Diva Redux

Official support for: u-he.com
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drzhnn
KVRist
436 posts since 1 Jan, 2013 from Saint-Petersburg, Russia

Post Sat Nov 21, 2015 9:04 am

UPDATED

Download the latest version here.

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ORIGINAL POST

Hello :)

This project is currently work in progress. I'm looking forward for your comments and suggestions. If you don't like something particular about this theme, please let me know and maybe I can fix it.

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Last edited by drzhnn on Wed Jul 19, 2017 10:09 am, edited 6 times in total.

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BasariStudios
KVRian
1291 posts since 25 Sep, 2011 from New York

Re: Diva Redux

Post Sat Nov 21, 2015 9:44 am

This would confuse the hell outa me and probably make me leave Diva in its folder for years.
I know Diva in and out and if someone gave me this...i'd probably would not know how to even
turn the Master Volume...lol. No offense meant.
http://www.basaristudios.com
Cubase 8.5 Pro. Windows 7 X64. ASUS SaberTooth X99. Intel I7 5820K. ASUS GTX 960 Strix OC 2GB. 4x8 GB G.SKILL. 2 850 PRO 256GB.
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drzhnn
KVRist
436 posts since 1 Jan, 2013 from Saint-Petersburg, Russia

Re: Diva Redux

Post Sat Nov 21, 2015 10:22 am

No offense taken :)

The idea behind this theme is not to make Diva easier to learn, but to move all its parameters from different tabs to a single screen for faster editing. Sure one will need to invest some time to get used to the new layout.

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bmrzycki
KVRAF
4088 posts since 11 Aug, 2006 from Austin, TX

Re: Diva Redux

Post Sat Nov 21, 2015 11:28 am

I, on the other hand, love this layout! I care less about what dinosaur inspired the module and more about consistency in UI design. Looking forward to using this one drzhnn. :)
Feel free to call me Brian.

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BasariStudios
KVRian
1291 posts since 25 Sep, 2011 from New York

Re: Diva Redux

Post Sat Nov 21, 2015 11:31 am

My opinion is not based on ,,wow it looks like a Moog'' its more of a bigger things and ,,right there''.
Now, once one gets used to this skin and figures everything out it might be even faster and easier.
And of course i will install it and try it out too and take it from there...never know before i try.
http://www.basaristudios.com
Cubase 8.5 Pro. Windows 7 X64. ASUS SaberTooth X99. Intel I7 5820K. ASUS GTX 960 Strix OC 2GB. 4x8 GB G.SKILL. 2 850 PRO 256GB.
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maurone dj
KVRist
244 posts since 30 Sep, 2007 from Roma

Re: Diva Redux

Post Sat Nov 21, 2015 12:17 pm

Me like that! Can't wait to try it :D
God save the Groove!

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murnau
KVRAF
5563 posts since 13 Jan, 2005 from Arkham Asylum

Re: Diva Redux

Post Sat Nov 21, 2015 12:55 pm

drzhnn wrote:The idea behind this theme is not to make Diva easier to learn, but to move all its parameters from different tabs to a single screen for faster editing. Sure one will need to invest some time to get used to the new layout.
Love your single screen approach already! Thank you! It's always good to have a choice! :tu: :clap:
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.

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BasariStudios
KVRian
1291 posts since 25 Sep, 2011 from New York

Re: Diva Redux

Post Sat Nov 21, 2015 4:16 pm

Not necessarily...especially with women...i could've been making a lot more music now...

:D :lol:
http://www.basaristudios.com
Cubase 8.5 Pro. Windows 7 X64. ASUS SaberTooth X99. Intel I7 5820K. ASUS GTX 960 Strix OC 2GB. 4x8 GB G.SKILL. 2 850 PRO 256GB.
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pdxindy
KVRAF
14798 posts since 3 Feb, 2005 from in the wilds

Re: Diva Redux

Post Sat Nov 21, 2015 5:43 pm

Cool idea...

I find the red on the dark grey very hard to read (at least at the size of that graphic)

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drzhnn
KVRist
436 posts since 1 Jan, 2013 from Saint-Petersburg, Russia

Re: Diva Redux

Post Sun Nov 22, 2015 6:57 am

Thank you guys! I updated the first post and added download link :party:

RedChameau
KVRist
131 posts since 18 Jul, 2015

Re: Diva Redux

Post Sun Nov 22, 2015 3:08 pm

Wow ! Almost missed that, a one page Diva, having on hand all those knobs, I'm already in love, many thanks !

2ZrgE
KVRian
1180 posts since 30 Mar, 2011

Re: Diva Redux

Post Mon Nov 23, 2015 3:09 am

First look was very confusing for me as Diva has a very well designed factory GUI. Definitively takes some time to get around that design, but the single page approach is worth the effort.

How about a skin variation with color coding different regions (you already pointed at that with your second screen shot - that help makes the design instantly clearer).

That's what I love about your Zebra Redux, the Dark Horse redux variation where I color coded the elements to my taste.
Last edited by 2ZrgE on Mon Nov 23, 2015 4:31 am, edited 1 time in total.

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drzhnn
KVRist
436 posts since 1 Jan, 2013 from Saint-Petersburg, Russia

Re: Diva Redux

Post Mon Nov 23, 2015 4:06 am

Yeah, I'm definitely going to add User Colors section to the script and experiment with different panel textures/colors later on. But for now it's mainly layout testing and bug fixing.

Funkybot's Evil Twin
KVRAF
5975 posts since 16 Aug, 2006

Re: Diva Redux

Post Mon Nov 23, 2015 7:05 am

It's an interesting take on DIVA, but I'd like to provide some feedback on what I see as two issues with this UI approach, which other folks who find this skin confusing may be reacting to:

1. The Layout of Items From Left to Right, Top to Bottom Seems Unnatural to Me
In the west, we read from left to right, top to bottom. Our eyes naturally want to look for something to start on the top-left. In a synthesizer, this is where the most important item should (and generally does) go: the oscillator section. The next important item should go to the right, with less important items at the bottom.

A layout that would make more sense to me would be (top row from left to right): Oscillators, HPF, VCF, ENV1, ENV2, LFO1, LFO2 (maybe the VCA here, maybe even throw that in the bottom right in the end). Then move the bottom row up to the middle, since the effects and whatnot will have a bigger impact on the sound, and with those, move the Stack and Trimmers sections where the LFO's were.

I'm not sure how much flexibility you'd have to make these tweaks since the size of the modules, but I think it would make more logical sense, and probably make a broader selection of users more comfortable with this UI approach (if that's a goal). If you lack flexibility in terms of resizing objects, maybe take what you currently have, and move the Stack and Trimmers to the far right. So the order of the top row would be: Osc, HPF, VCF, ENV1/ENV2, VCA, Stack/Trimmer.

2. There's an Overall Lack of Contrast in Text and Sections
You're frequently using medium-dark grey text on a darker gray background, and there's no clear delineations as to where one section begins and another ends. Case in point: look at the oscillator shapes then look at the HPF drawings, at first glance, or a to a newbie, that could look like one big section. It's also hard to tell visually where the filter section ends and envelopes begin.

This feedback is solely meant to be constructive, and to maybe get you thinking about how to improve this further. You clearly put a lot of work into this, and it looks good. Nice job!

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drzhnn
KVRist
436 posts since 1 Jan, 2013 from Saint-Petersburg, Russia

Re: Diva Redux

Post Mon Nov 23, 2015 8:34 am

Thank you for such detailed feedback! Really appreciate it.

1. I completely agree with you and it's funny how we can see the same thing differently :) My approach was exactly as you described: from left to right, from top to bottom. I guess we just program sounds in dissimilar ways and that's why our priorities differ. For me the layout is separated into upper Generator sections and lower Modulation section. The Generator section starts with Global Settings (Voicing, Transpose, Glide, Stack, Trimmers) for the Oscillator that comes next, the sound from which is then fed into Filters and then controlled by Envelopes. And the overall level then controlled via VCA block. This section is where I usually set the base for the future sound. The second row contains more specific controls and starts just below the Global Settings and Oscillator blocks with correlated controls. Then we have secondary modulation knobs for Oscillator, HPF and VCF blocks (located above). The Clock, Arp and Voice Map is something that I perceive as an extension for the Envelope section, because all these blocks retrigger some other parameters in a time-synced fashion. The 3rd row... well, I wish I could find a better place for the LFOs :)

2. I agree. This needs to be fixed.

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