Massive Modular Skin for Zebra²

Official support for: u-he.com
sinkmusic
KVRAF
6147 posts since 28 Apr, 2004 from france

Post Wed Mar 09, 2016 5:21 am

It looks great !
Image

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transverb
KVRist
184 posts since 12 Sep, 2015 from Australia

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Wed Mar 09, 2016 2:31 pm

plugmon wrote:
Yeah! The blue version is out. named Massive Iceage.

I don't know how to accept the donation but it is really welcome...
Iceage looks really cooooool! [Insert Mr Freeze voice -played by Arnold Schwarzenegger] :wink:

Nah, nice work! Looks brilliant! Will you include it as part of the Massive Modular Trial pack for us to check out? :hyper:
"Yeah Butch tell Paul McCartney what to do..." - Dave Grohl, Sound City

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plugmon
KVRist
83 posts since 3 Mar, 2015 from Tokyo

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Wed Mar 09, 2016 6:24 pm

transverb wrote:
Iceage looks really cooooool! [Insert Mr Freeze voice -played by Arnold Schwarzenegger] :wink:

Nah, nice work! Looks brilliant! Will you include it as part of the Massive Modular Trial pack for us to check out? :hyper:
Yes, this is my next to-do.
Just a moment please :wink:

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Jax Pok
KVRian
652 posts since 2 Mar, 2015 from UK

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Thu Mar 10, 2016 7:49 am

Ice skin is fantastic thanks.

Ben.juodvalkis
KVRist
31 posts since 21 Aug, 2014

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Thu Mar 10, 2016 8:10 pm

Great stuff!
Is the skin in a relatively stable place, or do you have a roadmap for future updates?

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transverb
KVRist
184 posts since 12 Sep, 2015 from Australia

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Fri Mar 11, 2016 9:48 am

plugmon wrote:
transverb wrote:
Iceage looks really cooooool! [Insert Mr Freeze voice -played by Arnold Schwarzenegger] :wink:

Nah, nice work! Looks brilliant! Will you include it as part of the Massive Modular Trial pack for us to check out? :hyper:
Yes, this is my next to-do.
Just a moment please :wink:
Sweet! Thank you. I'll go make a coffee and wait until it's uploaded. :wink: :lol:
"Yeah Butch tell Paul McCartney what to do..." - Dave Grohl, Sound City

Cinebient
KVRAF
3615 posts since 16 Nov, 2014

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Sat Mar 12, 2016 4:02 am

I just downloaded the trial version and i must say it´s.......
Awesome!
I know it doesn´t change the sound engine and give me more options to sound design but this feels like i play already with Zebra 3!
Fantastic work and a good exampel how an UI can change a workflow and makes a lot more fun to use a tool.
What would be the ultimate great thing if the modulations could be animated in real time (like Equator synth or Falcon f.e.). Not sure if that would be possible here.
But for sure one of the best UI´s for a synth i saw.

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aMUSEd
KVRAF
29652 posts since 14 Sep, 2002 from In teh net

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Sat Mar 12, 2016 12:57 pm

How long does it usually take to get this? I paid for it maybe 10 hours ago now.

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plugmon
KVRist
83 posts since 3 Mar, 2015 from Tokyo

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Sun Mar 13, 2016 12:33 am

Cinebient wrote: What would be the ultimate great thing if the modulations could be animated in real time (like Equator synth or Falcon f.e.). Not sure if that would be possible here.
But for sure one of the best UI´s for a synth i saw.
Yeah I tried to do that but could't. really hope u-he will implement animated visual feedbacks in Zebra3.
aMUSEd wrote:How long does it usually take to get this? I paid for it maybe 10 hours ago now.
Maybe you're talking about Paypal payment? It really depends. I'm the only person managing the product and usually at another work. There're also time difference between countries.
So if I'm at home I can send the DL code in a few minutes. But if I'm at work, it'll take much more. :(

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aMUSEd
KVRAF
29652 posts since 14 Sep, 2002 from In teh net

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Sun Mar 13, 2016 2:14 am

Thanks got it now, sorry if I was impatient.

Working great, just one problem, the blue text in this module is unreadable - I think the text colour doesn't work against that background
DVCF.jpg
Also where is the Diva HPF module in the HZ skin? I can only see the LP one.
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plugmon
KVRist
83 posts since 3 Mar, 2015 from Tokyo

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Mon Mar 14, 2016 5:10 am

aMUSEd wrote:Thanks got it now, sorry if I was impatient.

Working great, just one problem, the blue text in this module is unreadable - I think the text colour doesn't work against that background
DVCF.jpg
Also where is the Diva HPF module in the HZ skin? I can only see the LP one.

There're no text right under the knob. Slightly below is the texts (CUTOFF, RES, KBD).

D-HPFs and VCA comps are hidden by default and can be activated by the button in the HZ module.D-HPFs cannot be added to the left rack due to the limitation of the number of modules (32).

Image

In the "HZ Rack", VCAcomps are always shown, while HPF, only active ones are shown.
It’s explained in the demo movie, but I should have written this in the user guide as well.

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aMUSEd
KVRAF
29652 posts since 14 Sep, 2002 from In teh net

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Mon Mar 14, 2016 6:04 am

OK thanks - whatever the blue smear is it was impossible to make out even if it was text or not - so what is that blue smear under the cutoff knob (etc) meant to be then, why isn't the cutoff text there instead?

I see the HPF now, on the right. If it's not possible to add more modules to the left would it not be more logical at least to add the HPF to the Diva filter modules rather than have it stuck on top of the comps? So have a combo Diva LPF/HP filter module?

btw I only count 35 possible modules you can add to the matrix but some of them like RingMod don't have actual modules that appear in the left so isn't there space?

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plugmon
KVRist
83 posts since 3 Mar, 2015 from Tokyo

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Fri Mar 18, 2016 4:32 am

aMUSEd wrote:OK thanks - whatever the blue smear is it was impossible to make out even if it was text or not - so what is that blue smear under the cutoff knob (etc) meant to be then, why isn't the cutoff text there instead?

I see the HPF now, on the right. If it's not possible to add more modules to the left would it not be more logical at least to add the HPF to the Diva filter modules rather than have it stuck on top of the comps? So have a combo Diva LPF/HP filter module?

btw I only count 35 possible modules you can add to the matrix but some of them like RingMod don't have actual modules that appear in the left so isn't there space?
This is what I meant to do:

Image

This blue smear is the symbol for Some Oberheim synth. I just want to make some synth-maniacs grin and make them feel they're using real ones :cry:
But as you said, it could be clearer (cutoff label more left & larger font, or brighter smear). Thank you for pointing this out.

Combo-module doesn't work for technical reasons. 32 limitation is also the matter of the system, not of the graphical space.
U-he's theming system might be not as flexible as you expect.

diaper@ky
KVRist
199 posts since 29 Jul, 2014

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Sun Mar 20, 2016 5:24 am

Love your well organized sound sets and love your skins since going Massive Modular.
Sent you a message @ plugmon as I am trying to donate too.

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EvilDragon
KVRAF
16915 posts since 7 Jan, 2009 from Croatia

Re: Massive Modular Skin : Massive-like Mod System in Zebra²

Post Sun Mar 20, 2016 9:19 am

I put a feature request for extending the Pane UI element so that it can contain more than 32 modules. Let's hope it happens soon :) I'd definitely like individual modules in the pane for DIVA filters in ZHZ, for sure!

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