KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plug-in and Host development discussion.
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jobromedia
KVRAF
4830 posts since 10 Feb, 2006 from Stockholm, Sweden

Post Tue Jul 31, 2012 10:33 pm

These look mint!
Best regards from Johan Brodd.
JoBroMedia since 1996.

Ivan_C
KVRian
1065 posts since 11 Aug, 2004 from Breuillet, France

Post Fri Sep 28, 2012 5:03 am

For g200kg :

I use a lot Knobman for my GUI projects, and I have to say this really a great tool, which works well with Photoshop to design any Knob idea I have :wink:

Anyway, I have a feature request : when I use an offset on every layer, I have some problems to use the mask capabilities, for example the radial ones. Is it possible to match the center of the mask with the offset of the layer ?

Thanks a lot !

Ivan_C
KVRian
1065 posts since 11 Aug, 2004 from Breuillet, France

Post Thu Dec 20, 2012 8:51 am

Any news for my request ? :D

g200kg
KVRist
485 posts since 22 May, 2004 from Yokohama, Japan

Post Fri Dec 21, 2012 7:37 am

Wolfen666 wrote:Anyway, I have a feature request : when I use an offset on every layer, I have some problems to use the mask capabilities, for example the radial ones. Is it possible to match the center of the mask with the offset of the layer ?
hi,
Mask can be offset with RotateAt-CenterX/Y parameters.
please set the CenterX/Y to same value as OffsetX/Y :)

Ivan_C
KVRian
1065 posts since 11 Aug, 2004 from Breuillet, France

Post Fri Dec 21, 2012 7:46 am

OK, my bad, thanks :D

Alix Cooper
KVRer
29 posts since 23 Nov, 2012

Post Wed Nov 13, 2013 9:14 am

Marvelous resource... but why aren't the knob moving in SE ? Is it a knowne issue ??

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WOK
KVRAF
2093 posts since 24 Feb, 2004 from Germany

Post Wed Nov 13, 2013 12:42 pm

Alix Cooper wrote:Marvelous resource... but why aren't the knob moving in SE ? Is it a knowne issue ??
You need to make the corresponding .txt file for Synthedit. Info
ImageImage

Alix Cooper
KVRer
29 posts since 23 Nov, 2012

Post Wed Nov 13, 2013 7:21 pm

Thanks Wok.

Took me a while to figure it out but i finally got it to work earlier today :)...
so much to learn :) Thanks for the reply... and the link :)

SpongeBob70
KVRer
1 posts since 8 Mar, 2014

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Sat Mar 08, 2014 2:50 am

Hello guys,

I've just translated a french globalization file (fr.ini) and would like to share it with other french users. Is it possible to send the file somewhere so that it could be included in the new release of this awesome Knobman software ?

g_loughnan
KVRer
29 posts since 20 Feb, 2010

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Tue Aug 26, 2014 3:18 am

Interested in speaking with people re: front end design for an application I'm working on. I'm looking for a minimalistic type design along the lines of Ableton. There will be 3 apps; Windows, iPad & iPhone. I'm just interested in talking to people about the GUI design/front end design of the applications though. PM if this sounds interesting..

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wikter
KVRian
779 posts since 10 Oct, 2002 from Barcelona

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Sun Sep 21, 2014 9:20 am

Hi, the knobs I've made/modded with Knobman (and put on the GUI of a SE 1.914 plugin) doesn't shows on other computers, does anyone knows why or what should I fix???

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WOK
KVRAF
2093 posts since 24 Feb, 2004 from Germany

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Tue Sep 23, 2014 6:48 am

wikter wrote:Hi, the knobs I've made/modded with Knobman (and put on the GUI of a SE 1.914 plugin) doesn't shows on other computers, does anyone knows why or what should I fix???
Did you load the saved as VST .dll in a host on your own computer and they showed up?
ImageImage

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wikter
KVRian
779 posts since 10 Oct, 2002 from Barcelona

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Fri Sep 26, 2014 10:42 am

Yes, the controls are viewable in all of my pc's since they've all SE installed. 5 pc, laptops & desktops.

Patchen
KVRist
62 posts since 18 May, 2003 from Austin, Texas

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Tue Dec 22, 2015 11:42 pm

Hi there,

I'm experiencing some artifacts using knobman in OS X Yosemite. Elements are becoming polluted with little speck like artifacts. Most recent version of java runtime and Knobman. I'm curious if anybody else Is having this problem? I've tried opening the java version to compare but it will not even open any files at this point.

Thanks!

selectedacre
KVRer
1 posts since 17 Jun, 2010

Re: KnobMan, the VSTGUI AnimationKnob bitmap generator

Post Mon Feb 29, 2016 1:56 pm

This response is rather belated - but I wanted to confirm that I, too, experience these polluted pixels. Particularly when layering multiple elements that have numerous shadows/masks/XYzoom properties configured. Most often, I encounter these issues when the maximum size of my control is less than 100% of the actual width/height - even if my largest object is 98%, it will introduce these problems.

Just a conjecture, but it seems to be caused by some aliasing/missed calculation for the overall shadow appearance - similar to what one might see when a raycast is allowed to penetrate an object that shouldn't be transparent.

I've discovered a semi-workaround by creating a sort of dummy base layer (which is arranged such that it is behind ALL other elements) - this element must be 100% size, and contain no shadow/specular properties.

There are some additional 'tweaks' that may be necessary in order to get it to work properly (or to prevent it from ruining the knob/element design), such as setting Alpha to 1% because it's often the case that I don't want this object to be 'visible' - sometimes it works better using black/white fill.

I've also had success by simply duplicating the layers within which these dirty pixels appear - for whatever reason, this redundancy helps it calculate pixels correctly.

I've also changed some of my process to try to design my controls such that they utilize 100% of the overall width/height. When any shadows/layers need to extend beyond this size, I create them separately and layer them in the GUI as separate objects.

Tedious and frustrating, but it's such an otherwise powerful tool (and free), I can't complain too much :).

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