KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plug-in and Host development discussion.
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Jazzyspoon
KVRAF
4797 posts since 14 Jun, 2004 from Denver, CO

Post Thu Apr 17, 2008 10:41 am

sinkmusic wrote: Oh, and, by the way, SCuzzy, any will to make a MetalMickey v2 ? :D
+1. I still use V1 regularly.

scuzzphut
KVRAF
3718 posts since 17 Apr, 2002 from Scotland

Post Thu Apr 17, 2008 10:50 am

Jazzyspoon wrote:
sinkmusic wrote: Oh, and, by the way, SCuzzy, any will to make a MetalMickey v2 ? :D
+1. I still use V1 regularly.
you guys are joking, right ? :shrug: :lol:

foxal
KVRer
17 posts since 2 Jun, 2004 from Warsaw, Poland

Post Sun Apr 20, 2008 3:49 pm

great tool, thanks!
kostrz

potayt0es
KVRer
1 posts since 19 Apr, 2006

Post Sun Apr 27, 2008 2:41 am

Knobman is amazing, thanks a lot! :D

brok landers
KVRAF
6088 posts since 26 Sep, 2003 from right here, as you can see ...

Post Sun Apr 27, 2008 5:25 pm

g200kg wrote:
brok landers wrote:also i'd like to know how i canactually offset i.e. a circle in position, still being able to rotate it on it's own center (not the layer's center, that is) ...
and damned, i badly need diffusion on _every_ shape, and an improovement on the antialiasing ...
Im not sure about the offset issue you mentioned.

1.Set the 'OffsetX/Y' to you need.
2.Set the RotCenterX/Y to same value
3.Rotate by 'Angle'

is it OK?
1. sorry for beeing so late, somehow i wasn't posted by kvr that you replied!
2. man, i feel so dumb ... it works as i wanted it ...
i made sooo many knobs, but did not recognise that it actually works like it should ... :oops:, probably because in the rotation angle the "y" is placed to the right, whereas the offset "x/y" functions are both placed to the left, for the initial state, maybe i was confused by that ... of course i now understand why that is ... completeley my fault, so sorry again ... so f****** easy ... :dog:
thank you so much for helping me out, it made it a lot easier to do semi-3d knobs like thisone:

Image

or thisone:
Image

still, how about the diffusion on all shapes? imo that would make it more easy to do knobs with "riffels", which i mostly do with the wavecircle or the radiated line, but often they are suffering from the fact that they can't be diffused, often they look too disrupted ...
so how about thatone?
btw, same goes to the masking ... couldn't that be diffused at the border aswell, user-adjustable?

that brings me to the last point:
how about one shape called "custom", which would be a user-adjustable shape, made based on a basic shape?
i.e., when one selects "custom" in the shapes dropdown, a window could pop up, where you could select from the included basic shapes, but then editing the shape (with various senseful options) to a new one withn that window? then, when closing that window, that shape could be automatically added to the already existing ones, for further use, including all the options the chosen-as-base-one (i.e. embossing, specular, diffusion and all that)?

and a bug (is it?) report:
unfold turned on seems to turn off antialiasing ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

very angry mobster
KVRian
610 posts since 15 Dec, 2003 from Melbourne, Australia

Post Sun Apr 27, 2008 11:55 pm

Nice knobs brok!

duncanparsons
KVRAF
8369 posts since 11 Apr, 2003 from now on the flat

Post Mon Apr 28, 2008 12:25 am

agreed, very nice rotators ;)

DSP
Image

virtualinsanity
KVRist
333 posts since 27 Mar, 2006 from Hamburg, Germany

Post Mon Apr 28, 2008 2:53 am

I must agree, it's a nice tool...
But I made it crash clicking on the angle fader of the wave circle primitive.
Cheers
Sören
und doch, doch, und doooooch!

sinkmusic
KVRAF
6161 posts since 28 Apr, 2004 from france

Post Mon Apr 28, 2008 3:00 am

scuzzphut wrote:
Jazzyspoon wrote:
sinkmusic wrote: Oh, and, by the way, SCuzzy, any will to make a MetalMickey v2 ? :D
+1. I still use V1 regularly.
you guys are joking, right ? :shrug: :lol:
not at all ! i dig MetalMickey !!!

[end of thread hijack]

scuzzphut
KVRAF
3718 posts since 17 Apr, 2002 from Scotland

Post Mon Apr 28, 2008 3:16 am

is it this Metal Mickey to which you refer ?
http://www.kvraudio.com/get/677.html
(i.e. the one by Rozzer - and nothing to do with me at all :hihi:)

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whyterabbyt
Beware the Quoth
26282 posts since 4 Sep, 2001 from R'lyeh Oceanic Amusement Park and Funfair

Post Mon Apr 28, 2008 3:19 am

sinkmusic wrote:not at all ! i dig MetalMickey !!!
I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.
"The bearer of this signature is a genuine and authorised pope."

sinkmusic
KVRAF
6161 posts since 28 Apr, 2004 from france

Post Mon Apr 28, 2008 8:10 am

I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.
ultraooops
:oops:

sinkmusic
KVRAF
6161 posts since 28 Apr, 2004 from france

Post Mon Apr 28, 2008 8:11 am

I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.
ultraooops
:oops:

User avatar
Jazzyspoon
KVRAF
4797 posts since 14 Jun, 2004 from Denver, CO

Post Tue Apr 29, 2008 5:57 am

sinkmusic wrote:
I think Scuzzphutt is trying to point out that he didnt develop it. Its by Rozzer.
ultraooops
:oops:
+1

brok landers
KVRAF
6088 posts since 26 Sep, 2003 from right here, as you can see ...

Post Tue Apr 29, 2008 9:00 am

duncanparsons wrote:agreed, very nice rotators ;)

DSP
very angry mobster wrote:Nice knobs brok!
thanks ... well, they're pretty basic, i just wanted to show what i meant ...

but i'm really having a problem with that kind of semi 3d approach, when it comes to riffeled knobs, or any other asymetric 3d-fake approach, as the rotation behaves strictly 2d based in knobman ... a really great step further into uniqueness (not that knobman isn't already unique) would be to be able to combine both approaches within knobman ... i'm not talking about the approach the way it is done in real 3d programs, that's too unintuitive, imo ...
what i'm talking about here is the fake-3d approach that i've used to make those above knobs ... you know, rotation options that could fake one or more layers in order to give the summ the look and the rotation of a 3d knob ...
i.e. i can build a knob as a picture that looks very convincing, 3d wise ...but as soon as it has to be rotatable, one can easily identify the fake ... but that's just a matter of the rotation options in conjunction with the lightning effects ...
i hope you all know what i mean ... my english sucks when it comes to such deep explanations ... :?
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

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