KnobMan, the VSTGUI AnimationKnob bitmap generator

DSP, Plug-in and Host development discussion.
duncanparsons
KVRAF
8369 posts since 11 Apr, 2003 from now on the flat

Post Tue May 20, 2008 7:09 am

Dunks wrote:When trying to draw a circle with beziers it doesn't make a perfect circle.


Beziers will never generate a perfect circle, nor a perfect sinewave... part of their design. You'd need an infinite number of coefficients, which might be beyond the scope of this project!

Cool knob btw ;)

DSP
Image

ouroboros
KVRAF
7877 posts since 16 Apr, 2003 from -on the outside looking in

Post Tue May 20, 2008 10:46 am

bootsie wrote:
ouroboros wrote:wow, your knobs all look excellent. If I might ask a favor: would people be willing to post some knobman files (*.knob) so that I can learn from them?
I can make some decent 2d stuff, but I start to lose the picture for photorealistic stuff. Thanks.


My free "retro knob collection 0.9" ist still online:
bootsy.cr68.com/misc/Bootsies_Retro_Knob_Collection_0.91.rar

My newer designs are not yet in there but still some fancy stuff to look at and learn ...


peace


oh, excellent! Thank you and thanks all :)

ouroboros
KVRAF
7877 posts since 16 Apr, 2003 from -on the outside looking in

Post Tue May 20, 2008 11:01 am

geez, there's a mess of them in the ist 3rd of the thread. 8)

ouroboros
KVRAF
7877 posts since 16 Apr, 2003 from -on the outside looking in

Post Tue May 20, 2008 11:04 am

in the most recently installed version, I have lost all textures - none appear in the menu, either. Any ideas?

User avatar
nBeat
KVRian
922 posts since 14 Oct, 2002 from Sweden

Post Tue May 20, 2008 11:58 am

brok landers wrote:Image
Image
[Image

Great Brok ! :cool:

So what are you going to do with these ?
Into GUI design and/or plugin development perhaps ?

I know you already master the art of sounddesign. :)
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brok landers
KVRAF
6088 posts since 26 Sep, 2003 from right here, as you can see ...

Post Wed May 21, 2008 5:07 am

nBeat wrote:
brok landers wrote:Image
Image
[Image

Great Brok ! :cool:

So what are you going to do with these ?
Into GUI design and/or plugin development perhaps ?

well, i'm basically trying to learn a bit of gui graphics,
just to know it. if i ever find the time to do something
with se/sm, i don't want to be restricted by a gui i don't like ...
so it' s basically just learnig purposes ...

nBeat wrote:I know you already master the art of sounddesign. :)

gotta give that back in the opposite way:
you're the master of gui design!
i absolutely _love_ your guis, especially daedalus ...
you got a real wizzard-hand for colours ...
basically that gui was the trigger for me to firstly try around ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

sinkmusic
KVRAF
6147 posts since 28 Apr, 2004 from france

Post Wed May 21, 2008 5:14 am

THese knobs are indeed very nice looking, Brok.

Sickle
KVRAF
5025 posts since 13 Dec, 2005 from The Void

Post Wed May 21, 2008 5:46 am

If you're just learning you should share em with us.

:party:
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Jens, "B.t.w.: it appears I was wrong"

g200kg
KVRist
485 posts since 22 May, 2004 from Yokohama, Japan

Post Wed May 21, 2008 8:30 am

ouroboros wrote:in the most recently installed version, I have lost all textures - none appear in the menu, either. Any ideas?


Is there the directory 'Texture' under the .exe file? and .bmp files exist in that dir? (included in original .zip)

BTW...
Ver 1.16 is here
http://www.g200kg.com/en/software/knobman.html

diffuse for the 'Shape' supported
Animation GIF export supported

Image

ouroboros
KVRAF
7877 posts since 16 Apr, 2003 from -on the outside looking in

Post Wed May 21, 2008 8:48 am

there is now! Thanks again, g200kg :)

Hlis93
KVRian
774 posts since 1 Oct, 2006

Post Wed May 21, 2008 9:20 am

brok landers wrote:great!you should take care a lot of diffusion on all shapes.
it helps to make the shapes not look too disrupted ...

did i say i love knobman? ;)

Image


wow! that is wicked smooth. :tu:

User avatar
nBeat
KVRian
922 posts since 14 Oct, 2002 from Sweden

Post Wed May 21, 2008 2:12 pm

brok landers wrote:well, i'm basically trying to learn a bit of gui graphics,
just to know it. if i ever find the time to do something
with se/sm, i don't want to be restricted by a gui i don't like ...
so it' s basically just learnig purposes ...

Aah ! Yeah, food for the mind. :wink:
brok landers wrote:
nBeat wrote:I know you already master the art of sounddesign. :)

gotta give that back in the opposite way:
you're the master of gui design!
i absolutely _love_ your guis, especially daedalus ...
you got a real wizzard-hand for colours ...
basically that gui was the trigger for me to firstly try around ...

:D

@ g200kg:
Brilliant app. ! :love:
Even though it's free, I hope you'll get lot's of donations.
Maybe I'll send you some more later...
Image

brok landers
KVRAF
6088 posts since 26 Sep, 2003 from right here, as you can see ...

Post Thu May 22, 2008 7:11 am

Sickle wrote:If you're just learning you should share em with us.

:party:

there are already some i share, somewhere within this thread ... but those posted at last i keep, i just like them too much and would like to use them myself, for whatever comes there ...
regards,
brok landers
BIGTONEsounddesign
gear is as good as the innovation behind it-the man

ouroboros
KVRAF
7877 posts since 16 Apr, 2003 from -on the outside looking in

Post Thu May 22, 2008 8:02 am

another question: When I render the knobs with a specualr element, the light direction does not stay constant in the rendered knob. Rotating the knob rotates the highlighted side as well. Is there a way around this I am missing? thanks.

g200kg
KVRist
485 posts since 22 May, 2004 from Yokohama, Japan

Post Thu May 22, 2008 8:25 am

ouroboros wrote:another question: When I render the knobs with a specualr element, the light direction does not stay constant in the rendered knob. Rotating the knob rotates the highlighted side as well. Is there a way around this I am missing? thanks.


Pls use 'Gradation' option in the Lighing group instead. Basically, the effects by the primitive's options (texture, specular, emboss...) are rotated by 'Angle'. the 'Lighiting' group's effects are processed after rotate.

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